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  • CEffectData
  • CEmptyGraphController
  • CEntitySubclassVDataBase
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CFilterAttributeInt
  • CFilterClass
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterMultiple
  • CFilterMultipleAPI
  • CFilterName
  • CFilterProximity
  • CFilterTeam
  • CFiringModeFloat
  • CFiringModeInt
  • CFlashlightEffect
  • CFloatExponentialMovingAverage
  • CFloatMovingAverage
  • CFootstepTableHandle
  • CFuncRetakeBarrier
  • CFuncWater
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGlobalLightBase
  • CGlowProperty
  • CGrenadeTracer
  • CHitboxComponent
  • CHostageRescueZone
  • CHostageRescueZoneShim
  • CInButtonState
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoFan
  • CInfoInteraction
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoTarget
  • CInfoWorldLayer
  • CInterpolatedValue
  • CInventoryImageData
  • CLightComponent
  • CLogicRelay
  • CLogicRelayAPI
  • CLogicalEntity
  • CMapInfo
  • CModelState
  • CNetworkOriginCellCoordQuantizedVector
  • CNetworkOriginQuantizedVector
  • CNetworkTransmitComponent
  • CNetworkVelocityVector
  • CNetworkViewOffsetVector
  • CNetworkedSequenceOperation
  • CNmAimCSNode::CDefinition
  • CNmAimCSTask
  • CNmEventConsumer
  • CNmEventConsumerAttributes
  • CNmEventConsumerHudModelArmsAttributes
  • CNmEventConsumerLegacy
  • CNmEventConsumerParticle
  • CNmEventConsumerSound
  • CNmSnapWeaponNode::CDefinition
  • CNmSnapWeaponTask
  • CPathNode
  • CPathQueryComponent
  • CPathQueryUtil
  • CPathSimple
  • CPathSimpleAPI
  • CPathWithDynamicNodes
  • CPhysicsBodyGameMarkup
  • CPhysicsBodyGameMarkupData
  • CPlayerControllerComponent
  • CPlayerPawnComponent
  • CPlayerSprayDecalRenderHelper
  • CPlayer_AutoaimServices
Type / to search
  1. Counter-Strike 2
  2. client
  3. CFiringModeFloat

CFiringModeFloat

MPropertyCustomEditor: "multi_float(2)"
  • m_flValues: float32[2]0 (0x00)
Referenced by (28)
CCSWeaponBaseVDatam_flCycleTimeCCSWeaponBaseVDatam_flMaxSpeedCCSWeaponBaseVDatam_flSpreadCCSWeaponBaseVDatam_flInaccuracyCrouchCCSWeaponBaseVDatam_flInaccuracyStandCCSWeaponBaseVDatam_flInaccuracyJumpCCSWeaponBaseVDatam_flInaccuracyLandCCSWeaponBaseVDatam_flInaccuracyLadder
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.