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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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635
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518
VData
27
Exclusive
482
CDebugOverlayFi
lterType_t
CDebugSnap
shotData_t
CDecal
GroupVData
CDec
alInstance
CDestru
ctiblePart
CDestructiblePart_D
amageLevel
CDestructiblePart
sComponent
CDestructibleParts
SystemData
CDynamicPropGraph
Controller
CEconIte
mAttribute
C
EffectData
CEmptyGraph
Controller
CEntitySubclas
sVDataBase
CEnv
Soundscape
CEnvSoundscapeAlias_snd_
soundscape
CEnvSound
scapeProxy
CEnvSoundscapeProxyAlias_snd_sounds
cape_proxy
CEnvSoundscapeT
riggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_t
riggerable
CExplosi
onTypeData
CExternalAni
mGraphList
CFilterAt
tributeInt
CF
ilterClass
CFilterLOS
CFilterM
assGreater
CF
ilterModel
CFilt
erMultiple
C
FilterName
CFilte
rProximity
C
FilterTeam
CFirin
gModeFloat
CFir
ingModeInt
CFlashl
ightEffect
CFloatExponentialMov
ingAverage
CFloatMov
ingAverage
CFootstepT
ableHandle
CFuncRet
akeBarrier
CFuncWater
CGam
eSceneNode
CGameScene
NodeHandle
CGloba
lLightBase
CGl
owProperty
CGre
nadeTracer
CHitbo
xComponent
CHostage
RescueZone
CHostageResc
ueZoneShim
CInB
uttonState
CInfoDynamic
ShadowHint
CInfoDynamicSha
dowHintBox
CInfoFan
Type
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Counter-Strike 2
client
CExplosionTypeData
CExplosionTypeData
256 bytes (0x0100), align 8
Source
Metadata
MVDataAssociatedFile
: "scripts/explosion_types.vdata"
MVDataOverlayType
: 1
MVDataRoot
Also in
server
Dota 2
Deadlock
Fields
Name
Type
Offset
m_SoundName
CSoundEventName
0
0x0000
m_ParticleEffect
CResourceNameTyped
<
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
>
16
0x0010
m_bIsIncindiary
bool
240
0x00F0
MPropertyDescription
: "Whether this explosion relates to fire"
m_bHasForces
bool
241
0x00F1
MPropertyDescription
: "Whether this explosion has explosive forces"
m_DecalType
CGlobalSymbol
= "Scorch"
248
0x00F8
MPropertyDescription
: "Decal to use when this explosion occurs"