Source 2 Viewer
CCSPlayer_WeaponServices
CCSWeaponBaseVData
CCS_PortraitWorldCallbackHandler
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDamageRecord
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDecalGroupVData
CDecalInstance
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CEconItemAttribute
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLightComponent
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMapInfo
CModelState
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
CNmAimCSTask
CNmEventConsumer
Type
/
to search
Counter-Strike 2
client
CEffectData
CEffectData
MNetworkVarNames
"VectorWS m_vOrigin"
"VectorWS m_vStart"
"Vector m_vNormal"
"QAngle m_vAngles"
"CEntityHandle m_hEntity"
expand…
m_vOrigin
:
VectorWS
8 (0x08)
MNetworkEnable
MNetworkEncoder
: "coord_integral"
m_vStart
:
VectorWS
20 (0x14)
MNetworkEnable
MNetworkEncoder
: "coord_integral"
m_vNormal
:
Vector
32 (0x20)
MNetworkEnable
MNetworkEncoder
: "normal"
m_vAngles
:
QAngle
44 (0x2C)
MNetworkEnable
MNetworkEncoder
: "qangle"
m_hEntity
:
CEntityHandle
56 (0x38)
MNetworkEnable
m_hOtherEntity
:
CEntityHandle
60 (0x3C)
MNetworkEnable
m_flScale
:
float32
64 (0x40)
MNetworkEnable
m_flMagnitude
:
float32
68 (0x44)
MNetworkBitCount
: 12
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 1023.000000
MNetworkMinValue
: 0.000000
m_flRadius
:
float32
72 (0x48)
MNetworkBitCount
: 10
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 1023.000000
MNetworkMinValue
: 0.000000
m_nSurfaceProp
:
CUtlStringToken
76 (0x4C)
MNetworkEnable
m_nEffectIndex
:
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
80 (0x50)
MNetworkEnable
m_nDamageType
:
uint32
88 (0x58)
MNetworkEnable
m_nPenetrate
:
uint8
92 (0x5C)
MNetworkEnable
m_nMaterial
:
uint16
94 (0x5E)
MNetworkEnable
m_nHitBox
:
int16
96 (0x60)
MNetworkEnable
m_nColor
:
uint8
98 (0x62)
MNetworkEnable
m_fFlags
:
uint8
99 (0x63)
MNetworkEnable
m_nAttachmentIndex
:
AttachmentHandle_t
100 (0x64)
MNetworkEnable
m_nAttachmentName
:
CUtlStringToken
104 (0x68)
MNetworkEnable
m_iEffectName
:
uint16
108 (0x6C)
MNetworkEnable
m_nExplosionType
:
uint8
110 (0x6E)
MNetworkEnable
Also in
server.dll
Dota 2
Deadlock