Source 2 Viewer
CChoreoInfoTarget
CChoreo_GraphController
CCitadelSoundOpvarSetOBB
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDamageRecord
CDebugDrawHistoryData
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDebugSnapshotData_t
CDecalGroupVData
CDecalInstance
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CEconItemAttribute
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvCombinedLightProbeVolumeAPI
CEnvCubemapAPI
CEnvLightProbeVolumeAPI
CEnvSkyAPI
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvWindSharedAPI
CExplosionTypeData
CExternalAnimGraphList
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashbangProjectile_API
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepControl_API
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CGrenadeTracer_API
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLC_Messages
CLightComponent
CLightEntityAPI
CLogicRelay
CLogicRelayAPI
CLogicalEntity
Type
/
to search
Counter-Strike 2
client
CEffectData
CEffectData
m_vOrigin
:
VectorWS
8 (0x08)
m_vStart
:
VectorWS
20 (0x14)
m_vNormal
:
Vector
32 (0x20)
m_vAngles
:
QAngle
44 (0x2C)
m_hEntity
:
CEntityHandle
56 (0x38)
m_hOtherEntity
:
CEntityHandle
60 (0x3C)
m_flScale
:
float32
64 (0x40)
m_flMagnitude
:
float32
68 (0x44)
m_flRadius
:
float32
72 (0x48)
m_nSurfaceProp
:
CUtlStringToken
76 (0x4C)
m_nEffectIndex
:
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
80 (0x50)
m_nDamageType
:
uint32
88 (0x58)
m_nPenetrate
:
uint8
92 (0x5C)
m_nMaterial
:
uint16
94 (0x5E)
m_nHitBox
:
int16
96 (0x60)
m_nColor
:
uint8
98 (0x62)
m_fFlags
:
uint8
99 (0x63)
m_nAttachmentIndex
:
AttachmentHandle_t
100 (0x64)
m_nAttachmentName
:
CUtlStringToken
104 (0x68)
m_iEffectName
:
uint16
108 (0x6C)
Also in
server.dll
Dota 2
Deadlock