Source 2 Viewer
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDamageRecord
CDebugDrawHistoryData
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDebugSnapshotData_t
CDecalGroupVData
CDecalInstance
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CEconItemAttribute
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CExplosionTypeData
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInterpolatedValue
CInventoryImageData
CLightComponent
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMapInfo
CModelState
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmAimCSNode::CDefinition
CNmAimCSTask
Type
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to search
Counter-Strike 2
client
CEffectData
CEffectData
m_vOrigin
:
VectorWS
8 (0x08)
m_vStart
:
VectorWS
20 (0x14)
m_vNormal
:
Vector
32 (0x20)
m_vAngles
:
QAngle
44 (0x2C)
m_hEntity
:
CEntityHandle
56 (0x38)
m_hOtherEntity
:
CEntityHandle
60 (0x3C)
m_flScale
:
float32
64 (0x40)
m_flMagnitude
:
float32
68 (0x44)
m_flRadius
:
float32
72 (0x48)
m_nSurfaceProp
:
CUtlStringToken
76 (0x4C)
m_nEffectIndex
:
CWeakHandle
<
InfoForResourceTypeIParticleSystemDefinition
>
80 (0x50)
m_nDamageType
:
uint32
88 (0x58)
m_nPenetrate
:
uint8
92 (0x5C)
m_nMaterial
:
uint16
94 (0x5E)
m_nHitBox
:
int16
96 (0x60)
m_nColor
:
uint8
98 (0x62)
m_fFlags
:
uint8
99 (0x63)
m_nAttachmentIndex
:
AttachmentHandle_t
100 (0x64)
m_nAttachmentName
:
CUtlStringToken
104 (0x68)
m_iEffectName
:
uint16
108 (0x6C)
Also in
server.dll
Dota 2
Deadlock