Source 2 Viewer
  • BeamClipStyle_t
  • BeamType_t
  • BrushSolidities_e
  • CAnimGraphNetworkedVariables
  • CAnimationLayer
  • CBaseAchievement
  • CBaseAnimatingEasingFloat_t
  • CBaseAnimatingEasings_t
  • CBaseProp
  • CBodyComponent
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CClientAlphaProperty
  • CClient_Precipitation
  • CCollisionProperty
  • CCopyRecipientFilter
  • CDamageComponent
  • CDecalInfo
  • CEffectData
  • CEnvHeadcrabCanisterShared
  • CFailableAchievement
  • CFireOverlay
  • CFlashlightEffect
  • CFuncDryEraseBoard
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGlowOverlay
  • CGlowProperty
  • CGlowSprite
  • CHLPropVRHand
  • CHLVRCombineConsole
  • CHLVRCombineConsoleRack
  • CHLVRCombineConsoleTank
  • CHLVRCombineTankLocker
  • CHLVRConsoleLerpTrigger
  • CHLVRCraftingStation
  • CHLVRCraftingStationConsole
  • CHLVRFlashlightAttachment
  • CHLVRFlashlightHologramAttachment
  • CHLVRGravityGloveAmmoPanel
  • CHLVRHealthInternalNeedles
  • CHLVRHealthStation
  • CHLVRHealthStationCharger
  • CHLVRHealthStationReservoir
  • CHLVRHealthStationVial
  • CHLVRHoloHackingIntroModel
  • CHLVRHoloHackingPlug
  • CHLVRHoloHackingPuzzleBase
  • CHLVRHoloHackingPuzzleCoreSearch
  • CHLVRHoloHackingPuzzleCoreSearchCore
  • CHLVRHoloHackingPuzzleCoreSearchEnemy
  • CHLVRHoloHackingPuzzlePointDrag
  • CHLVRHoloHackingPuzzlePointMatch
  • CHLVRHoloHackingPuzzlePointMatchCore
  • CHLVRHoloHackingPuzzlePointSearch
  • CHLVRHoloHackingPuzzlePointSearchGlobe
  • CHLVRHoloHackingPuzzleRodPull
  • CHLVRHoloHackingPuzzleSphereTrace
  • CHLVRPhotoModePicture
  • CHLVRPiano
  • CHLVRPropAmmobag
  • CHLVRPropCalibrationTarget
  • CHLVRPropDiscovery
  • CHLVRPropGlove
  • CHLVRPropWatch
  • CHLVRTonerJunction
  • CHLVRTonerPath
  • CHLVRTonerPathNode
  • CHLVRTonerPort
  • CHLVRTripmineWall
  • CHLVRVaultTractorBeamConsoleLever
  • CHLVRWeaponModuleGuidedMissle
  • CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
  • CHLVRWeaponModuleGuidedMissleCluster
  • CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
  • CHLVRWeaponModuleItemProxy
  • CHLVRWeaponModulePhysCannon
  • CHLVRWeaponModulePhysCannonAlias_item_hlvr_weaponmodule_physcannon
  • CHLVRWeaponModuleRapidFire
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. CEffectData

CEffectData

MNetworkVarNames
"Vector m_vOrigin""Vector m_vStart""Vector m_vNormal""QAngle m_vAngles""CEntityHandle m_hEntity"
  • m_vOrigin: Vector
    MNetworkEnable
    MNetworkEncoder: "coord_integral"
  • m_vStart: Vector
    MNetworkEnable
    MNetworkEncoder: "coord_integral"
  • m_vNormal: Vector
    MNetworkEnable
    MNetworkEncoder: "normal"
  • m_vAngles: QAngle
    MNetworkEnable
    MNetworkEncoder: "qangle"
  • m_hEntity: CEntityHandle
    MNetworkEnable
  • m_hOtherEntity: CEntityHandle
    MNetworkEnable
  • m_flScale: float32
    MNetworkEnable
  • m_flMagnitude: float32
    MNetworkBitCount: 12
    MNetworkEnable
    MNetworkEncodeFlags: 1
    MNetworkMaxValue: 1023.000000
  • m_flRadius: float32
    MNetworkBitCount: 10
    MNetworkEnable
    MNetworkEncodeFlags: 1
    MNetworkMaxValue: 1023.000000
  • m_nSurfaceProp: CUtlStringToken
    MNetworkEnable
  • m_nEffectIndex: CWeakHandle< InfoForResourceTypeIParticleSystemDefinition >
    MNetworkEnable
  • m_nDamageType: uint32
    MNetworkEnable
  • m_nMaterial: uint16
    MNetworkEnable
  • m_nHitBox: uint16
    MNetworkEnable
  • m_nColor: uint8
    MNetworkEnable
  • m_fFlags: uint8
    MNetworkEnable
  • m_nAttachmentIndex: int8
    MNetworkEnable
  • m_nAttachmentName: CUtlStringToken
    MNetworkEnable
  • m_iEffectName: uint16
    MNetworkEnable
  • m_nExplosionType: uint8
    MNetworkEnable
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.