Source 2 Viewer
  • BeamType_t
  • BrushSolidities_e
  • CAnimGraphNetworkedVariables
  • CAnimationLayer
  • CBaseAchievement
  • CBaseAnimatingEasingFloat_t
  • CBaseAnimatingEasings_t
  • CBaseProp
  • CBodyComponent
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CClientAlphaProperty
  • CClient_Precipitation
  • CCollisionProperty
  • CCopyRecipientFilter
  • CDamageComponent
  • CDecalInfo
  • CEffectData
  • CEnvHeadcrabCanisterShared
  • CFailableAchievement
  • CFireOverlay
  • CFlashlightEffect
  • CFuncDryEraseBoard
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGlowOverlay
  • CGlowProperty
  • CGlowSprite
  • CHLPropVRHand
  • CHLVRCombineConsole
  • CHLVRCombineConsoleRack
  • CHLVRCombineConsoleTank
  • CHLVRCombineTankLocker
  • CHLVRConsoleLerpTrigger
  • CHLVRCraftingStation
  • CHLVRCraftingStationConsole
  • CHLVRFlashlightAttachment
  • CHLVRFlashlightHologramAttachment
  • CHLVRGravityGloveAmmoPanel
  • CHLVRHealthInternalNeedles
  • CHLVRHealthStation
  • CHLVRHealthStationCharger
  • CHLVRHealthStationReservoir
  • CHLVRHealthStationVial
  • CHLVRHoloHackingIntroModel
  • CHLVRHoloHackingPlug
  • CHLVRHoloHackingPuzzleBase
  • CHLVRHoloHackingPuzzleCoreSearch
  • CHLVRHoloHackingPuzzleCoreSearchCore
  • CHLVRHoloHackingPuzzleCoreSearchEnemy
  • CHLVRHoloHackingPuzzlePointDrag
  • CHLVRHoloHackingPuzzlePointMatch
  • CHLVRHoloHackingPuzzlePointMatchCore
  • CHLVRHoloHackingPuzzlePointSearch
  • CHLVRHoloHackingPuzzlePointSearchGlobe
  • CHLVRHoloHackingPuzzleRodPull
  • CHLVRHoloHackingPuzzleSphereTrace
  • CHLVRPhotoModePicture
  • CHLVRPiano
  • CHLVRPropAmmobag
  • CHLVRPropCalibrationTarget
  • CHLVRPropDiscovery
  • CHLVRPropGlove
  • CHLVRPropWatch
  • CHLVRTonerJunction
  • CHLVRTonerPath
  • CHLVRTonerPathNode
  • CHLVRTonerPort
  • CHLVRTripmineWall
  • CHLVRVaultTractorBeamConsoleLever
  • CHLVRWeaponModuleGuidedMissle
  • CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
  • CHLVRWeaponModuleGuidedMissleCluster
  • CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
  • CHLVRWeaponModuleItemProxy
  • CHLVRWeaponModulePhysCannon
  • CHLVRWeaponModulePhysCannonAlias_item_hlvr_weaponmodule_physcannon
  • CHLVRWeaponModuleRapidFire
  • CHLVRWeaponModuleRapidFireAlias_item_hlvr_weaponmodule_rapidfire
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. CEnvHeadcrabCanisterShared

CEnvHeadcrabCanisterShared

MNetworkVarNames
"Vector m_vecStartPosition""Vector m_vecEnterWorldPosition""Vector m_vecDirection""QAngle m_vecStartAngles""float m_flFlightDuration"
  • m_vecStartPosition: Vector
    MNetworkEnable
  • m_vecEnterWorldPosition: Vector
    MNetworkEnable
  • m_vecDirection: Vector
    MNetworkEnable
  • m_vecStartAngles: QAngle
    MNetworkEnable
  • m_flFlightDuration: float32
    MNetworkEnable
  • m_flFlightSpeed: float32
    MNetworkEnable
  • m_flLaunchTime: float32
    MNetworkEnable
  • m_flInitialZSpeed: float32
    MNetworkEnable
  • m_flZAcceleration: float32
    MNetworkEnable
  • m_flHorizSpeed: float32
    MNetworkEnable
  • m_bLaunchedFromWithinWorld: bool
    MNetworkEnable
  • m_vecParabolaDirection: Vector
    MNetworkEnable
  • m_flWorldEnterTimeInLocal: float32
    MNetworkEnable
  • m_vecSkyboxOrigin: Vector
    MNetworkEnable
  • m_flSkyboxScale: float32
    MNetworkEnable
  • m_bInSkybox: bool
    MNetworkEnable
  • m_flLaunchHeight: float32
Referenced by (2)
C_EnvHeadcrabCanisterm_SharedCEnvHeadcrabCanisterm_Shared
Machine-readable data for scripts and AI agents: llms.txt.