MNetworkVarNames
"CGameSceneNodeHandle m_hParent""CNetworkOriginCellCoordQuantizedVector m_vecOrigin""QAngle m_angRotation""float m_flScale""CUtlStringToken m_name"
- MNetworkChangeCallback: "gameSceneNodeHierarchyParentChanged"MNetworkPriority: 64MNetworkSerializer: "gameSceneNode"
- MNetworkChangeCallback: "gameSceneNodeLocalOriginChanged"MNetworkPriority: 64MNetworkUserGroup: "Origin"
- MNetworkChangeCallback: "gameSceneNodeLocalAnglesChanged"MNetworkPriority: 64MNetworkSerializer: "gameSceneNodeStepSimulationAnglesSerializer"
- m_flScale: float32
- m_flAbsScale: float32
- 2 bytes (10 bits + 6 padding)
- MNetworkChangeCallback: "gameSceneNodeHierarchyAttachmentChanged"
- m_flZOffset: float32
Referenced by (7)