Source 2 Viewer
  • CDamageComponent
  • CDecalInfo
  • CEffectData
  • CEnvHeadcrabCanisterShared
  • CFailableAchievement
  • CFireOverlay
  • CFlashlightEffect
  • CFuncDryEraseBoard
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGlowOverlay
  • CGlowProperty
  • CGlowSprite
  • CHLPropVRHand
  • CHLVRCombineConsole
  • CHLVRCombineConsoleRack
  • CHLVRCombineConsoleTank
  • CHLVRCombineTankLocker
  • CHLVRConsoleLerpTrigger
  • CHLVRCraftingStation
  • CHLVRCraftingStationConsole
  • CHLVRFlashlightAttachment
  • CHLVRFlashlightHologramAttachment
  • CHLVRGravityGloveAmmoPanel
  • CHLVRHealthInternalNeedles
  • CHLVRHealthStation
  • CHLVRHealthStationCharger
  • CHLVRHealthStationReservoir
  • CHLVRHealthStationVial
  • CHLVRHoloHackingIntroModel
  • CHLVRHoloHackingPlug
  • CHLVRHoloHackingPuzzleBase
  • CHLVRHoloHackingPuzzleCoreSearch
  • CHLVRHoloHackingPuzzleCoreSearchCore
  • CHLVRHoloHackingPuzzleCoreSearchEnemy
  • CHLVRHoloHackingPuzzlePointDrag
  • CHLVRHoloHackingPuzzlePointMatch
  • CHLVRHoloHackingPuzzlePointMatchCore
  • CHLVRHoloHackingPuzzlePointSearch
  • CHLVRHoloHackingPuzzlePointSearchGlobe
  • CHLVRHoloHackingPuzzleRodPull
  • CHLVRHoloHackingPuzzleSphereTrace
  • CHLVRPhotoModePicture
  • CHLVRPiano
  • CHLVRPropAmmobag
  • CHLVRPropCalibrationTarget
  • CHLVRPropDiscovery
  • CHLVRPropGlove
  • CHLVRPropWatch
  • CHLVRTonerJunction
  • CHLVRTonerPath
  • CHLVRTonerPathNode
  • CHLVRTonerPort
  • CHLVRTripmineWall
  • CHLVRVaultTractorBeamConsoleLever
  • CHLVRWeaponModuleGuidedMissle
  • CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
  • CHLVRWeaponModuleGuidedMissleCluster
  • CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
  • CHLVRWeaponModuleItemProxy
  • CHLVRWeaponModulePhysCannon
  • CHLVRWeaponModulePhysCannonAlias_item_hlvr_weaponmodule_physcannon
  • CHLVRWeaponModuleRapidFire
  • CHLVRWeaponModuleRapidFireAlias_item_hlvr_weaponmodule_rapidfire
  • CHLVRWeaponModuleRicochet
  • CHLVRWeaponModuleRicochetAlias_item_hlvr_weaponmodule_ricochet
  • CHLVRWeaponModuleSnark
  • CHLVRWeaponModuleSnarkAlias_item_hlvr_weaponmodule_snark
  • CHLVRWeaponModuleZapper
  • CHLVRWeaponModuleZapperAlias_item_hlvr_weaponmodule_zapper
  • CHLVRWeaponTripmine
  • CHLVR_InventoryItem_Base
  • CHLVR_MultiTool
  • CHLVR_ReflexSights
  • CHLVR_WeaponSwitch_Controller
  • CHLVR_WeaponSwitch_Controller_WpnModel
  • CHLVR_Weapon_Base
  • CHLVR_Weapon_Crowbar
  • CHLVR_Weapon_CrowbarPhysics
  • CHLVR_Weapon_EnergyGun
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_BaseAnimating
  4. CHLVRCraftingStation

CHLVRCraftingStation

MNetworkVarNames
"CHandle< CPointClientUIWorldPanel> m_hHUD""CHandle< CPointClientUIWorldPanel> m_hHUDBG""CHandle< CPointClientUIWorldMoviePanel> m_hHUDMovie""CHandle< CHLVR_Weapon_Base> m_hObjectToModify""CHandle< CHLVRCraftingStationConsole> m_hConsole"
Inherits from (146 fields)
C_BaseAnimatingC_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_hHUD: CHandle< C_PointClientUIWorldPanel >
    MNetworkEnable
  • m_hHUDBG: CHandle< C_PointClientUIWorldPanel >
    MNetworkEnable
  • m_hHUDMovie: CHandle< CPointClientUIWorldMoviePanel >
    MNetworkEnable
  • m_hObjectToModify: CHandle< CHLVR_Weapon_Base >
    MNetworkEnable
  • m_hConsole: CHandle< CHLVRCraftingStationConsole >
    MNetworkEnable
  • m_nCurrency: int32
    MNetworkEnable
  • m_nCurrencyRequired: int32
    MNetworkEnable
  • m_nStationState: int32
    MNetworkEnable
  • m_flCraftStartedAt: float32
    MNetworkEnable
  • m_flCraftSequenceLength: float32
    MNetworkEnable
  • m_nCraftingUpgradeID: int32
    MNetworkEnable
  • m_bShouldAnimate: bool
    MNetworkEnable
  • m_bIsPowered: bool
    MNetworkEnable
  • m_strUpgradeWeaponName: CUtlString
  • m_strWeaponHoloModelName: CUtlString
  • m_vecAvailableUpgrades: CUtlVector< UpgradeEntry_t >
  • m_bGlowActive: bool
Referenced by (2)
CHLVRCraftingStationConsolem_hParentStationCItem_HLVR_CraftingCurrency_Largem_hCraftingStation
Also in
server.dll
Machine-readable data for scripts and AI agents: llms.txt.