Source 2 Viewer
  • CHLVRWeaponModuleGuidedMissleCluster
  • CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
  • CHLVRWeaponModuleItemProxy
  • CHLVRWeaponModulePhysCannon
  • CHLVRWeaponModulePhysCannonAlias_item_hlvr_weaponmodule_physcannon
  • CHLVRWeaponModuleRapidFire
  • CHLVRWeaponModuleRapidFireAlias_item_hlvr_weaponmodule_rapidfire
  • CHLVRWeaponModuleRicochet
  • CHLVRWeaponModuleRicochetAlias_item_hlvr_weaponmodule_ricochet
  • CHLVRWeaponModuleSnark
  • CHLVRWeaponModuleSnarkAlias_item_hlvr_weaponmodule_snark
  • CHLVRWeaponModuleZapper
  • CHLVRWeaponModuleZapperAlias_item_hlvr_weaponmodule_zapper
  • CHLVRWeaponTripmine
  • CHLVR_InventoryItem_Base
  • CHLVR_MultiTool
  • CHLVR_ReflexSights
  • CHLVR_WeaponSwitch_Controller
  • CHLVR_WeaponSwitch_Controller_WpnModel
  • CHLVR_Weapon_Base
  • CHLVR_Weapon_Crowbar
  • CHLVR_Weapon_CrowbarPhysics
  • CHLVR_Weapon_EnergyGun
  • CHLVR_Weapon_EnergyGun_Hopper_Upgrade
  • CHLVR_Weapon_EnergyGun_Slide_Interactable
  • CHLVR_Weapon_Generic_Pistol
  • CHLVR_Weapon_Generic_Pistol_Slide_Interactable
  • CHLVR_Weapon_Radio
  • CHLVR_Weapon_Rapidfire
  • CHLVR_Weapon_Rapidfire_Ammo_Capsule
  • CHLVR_Weapon_Rapidfire_Bullets_Manager
  • CHLVR_Weapon_Rapidfire_Energy_Ball
  • CHLVR_Weapon_Rapidfire_Extended_Magazine
  • CHLVR_Weapon_Rapidfire_Upgrade_Model
  • CHLVR_Weapon_Shotgun
  • CHLVR_Weapon_Shotgun_Ammo_Counter
  • CHLVR_Weapon_Shotgun_Slide_Interactable
  • CHapticRelay
  • CHeadlightEffect
  • CHintMessage
  • CHitboxComponent
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoOffscreenMovieTexture
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoTarget
  • CInfoWorldLayer
  • CInteractionManager
  • CInterpolatedValue
  • CItem_HLVR_CraftingCurrency_Large
  • CJiggleBones
  • CLightComponent
  • CLogicRelay
  • CLogicalEntity
  • CModelPanelModel
  • CModelState
  • CNetworkOriginCellCoordQuantizedVector
  • CNetworkOriginQuantizedVector
  • CNetworkTransmitComponent
  • CNetworkVelocityVector
  • CNetworkViewOffsetVector
  • CNetworkedIKContext
  • CNetworkedIKProceduralTargetContext
  • CNetworkedSequenceOperation
  • COffscreenParticleHelper
  • COffscreenParticleTexture
  • CPhysicsComponent
  • CPointClientUIWorldMoviePanel
  • CPointHLVRCommentaryHUD
  • CPointHLVRCommentaryNodeUI
  • CPointHLVRWristHUD
  • CPointHLVRWristHUDInside
  • CPointOffScreenIndicatorUi
  • CPointVortEnergy
  • CProjectedTextureBase
  • CPropDryEraseMarker
  • CProp_HLVR_Flashlight
  • CProp_HLVR_Health_Pen
  • CProp_HLVR_Health_Pen_Capsule
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. CHLVR_InventoryItem_Base
  4. CHLVR_Weapon_Base

CHLVR_Weapon_Base

MNetworkVarNames
"CHandle< CHLVR_ReflexSights> m_hReflexSight""Vector m_vReflexSightIntersectionPos""vr_weapon_reload_state_t m_nReloadState"
Inherits from (157 fields)
CHLVR_InventoryItem_BaseC_BaseVRHandAttachmentC_BaseAnimatingC_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_nTriggerPoseParamIndex: int32
  • m_nTracerAttachmentIndex: int32
  • m_iMuzzleAttachmentPoint: uint8
  • m_hReflexSight: CHandle< CHLVR_ReflexSights >
    MNetworkEnable
  • m_vReflexSightIntersectionPos: Vector
    MNetworkEnable
  • m_nReloadState: vr_weapon_reload_state_t
    MNetworkEnable
Referenced by (6)
CHLVRCraftingStationm_hObjectToModifyCHLVRWeaponModuleItemProxym_hAttachedToEntityCHLVR_Weapon_EnergyGunCHLVR_Weapon_Generic_PistolCHLVR_Weapon_RapidfireCHLVR_Weapon_Shotgun
Also in
server.dll
Machine-readable data for scripts and AI agents: llms.txt.