Source 2 Viewer
  • CHLVRTonerPort
  • CHLVRTripmineWall
  • CHLVRVaultTractorBeamConsoleLever
  • CHLVRWeaponModuleGuidedMissle
  • CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
  • CHLVRWeaponModuleGuidedMissleCluster
  • CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
  • CHLVRWeaponModuleItemProxy
  • CHLVRWeaponModulePhysCannon
  • CHLVRWeaponModulePhysCannonAlias_item_hlvr_weaponmodule_physcannon
  • CHLVRWeaponModuleRapidFire
  • CHLVRWeaponModuleRapidFireAlias_item_hlvr_weaponmodule_rapidfire
  • CHLVRWeaponModuleRicochet
  • CHLVRWeaponModuleRicochetAlias_item_hlvr_weaponmodule_ricochet
  • CHLVRWeaponModuleSnark
  • CHLVRWeaponModuleSnarkAlias_item_hlvr_weaponmodule_snark
  • CHLVRWeaponModuleZapper
  • CHLVRWeaponModuleZapperAlias_item_hlvr_weaponmodule_zapper
  • CHLVRWeaponTripmine
  • CHLVR_InventoryItem_Base
  • CHLVR_MultiTool
  • CHLVR_ReflexSights
  • CHLVR_WeaponSwitch_Controller
  • CHLVR_WeaponSwitch_Controller_WpnModel
  • CHLVR_Weapon_Base
  • CHLVR_Weapon_Crowbar
  • CHLVR_Weapon_CrowbarPhysics
  • CHLVR_Weapon_EnergyGun
  • CHLVR_Weapon_EnergyGun_Hopper_Upgrade
  • CHLVR_Weapon_EnergyGun_Slide_Interactable
  • CHLVR_Weapon_Generic_Pistol
  • CHLVR_Weapon_Generic_Pistol_Slide_Interactable
  • CHLVR_Weapon_Radio
  • CHLVR_Weapon_Rapidfire
  • CHLVR_Weapon_Rapidfire_Ammo_Capsule
  • CHLVR_Weapon_Rapidfire_Bullets_Manager
  • CHLVR_Weapon_Rapidfire_Energy_Ball
  • CHLVR_Weapon_Rapidfire_Extended_Magazine
  • CHLVR_Weapon_Rapidfire_Upgrade_Model
  • CHLVR_Weapon_Shotgun
  • CHLVR_Weapon_Shotgun_Ammo_Counter
  • CHLVR_Weapon_Shotgun_Slide_Interactable
  • CHapticRelay
  • CHeadlightEffect
  • CHintMessage
  • CHitboxComponent
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoOffscreenMovieTexture
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoTarget
  • CInfoWorldLayer
  • CInteractionManager
  • CInterpolatedValue
  • CItem_HLVR_CraftingCurrency_Large
  • CJiggleBones
  • CLightComponent
  • CLogicRelay
  • CLogicalEntity
  • CModelPanelModel
  • CModelState
  • CNetworkOriginCellCoordQuantizedVector
  • CNetworkOriginQuantizedVector
  • CNetworkTransmitComponent
  • CNetworkVelocityVector
  • CNetworkViewOffsetVector
  • CNetworkedIKContext
  • CNetworkedIKProceduralTargetContext
  • CNetworkedSequenceOperation
  • COffscreenParticleHelper
  • COffscreenParticleTexture
  • CPhysicsComponent
  • CPointClientUIWorldMoviePanel
  • CPointHLVRCommentaryHUD
  • CPointHLVRCommentaryNodeUI
  • CPointHLVRWristHUD
  • CPointHLVRWristHUDInside
  • CPointOffScreenIndicatorUi
  • CPointVortEnergy
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_BaseVRHandAttachment
  4. CHLVR_InventoryItem_Base

CHLVR_InventoryItem_Base

MNetworkVarNames
"float32 m_flNextPrimaryAttack""EHANDLE m_vecUpgradeAttachments""bool m_bEquipped"
Inherits from (152 fields)
C_BaseVRHandAttachmentC_BaseAnimatingC_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_flNextPrimaryAttack: float32
    MNetworkEnable
  • m_hInsideCraftingStation: CHandle< C_BaseEntity >
  • m_bBeingUpgraded: bool
  • m_vecUpgradeAttachments: CUtlVector< CHandle< C_BaseEntity > >
    MNetworkEnable
  • m_bEquipped: bool
    MNetworkChangeCallback: "EquipStateChanged"
    MNetworkEnable
Referenced by (4)
CHLVR_MultiToolCHLVR_Weapon_BaseCHLVR_Weapon_CrowbarCHLVR_Weapon_Radio
Also in
server.dll
Machine-readable data for scripts and AI agents: llms.txt.