Source 2 Viewer
  • CHLVRWeaponModuleZapper
  • CHLVRWeaponModuleZapperAlias_item_hlvr_weaponmodule_zapper
  • CHLVRWeaponTripmine
  • CHLVR_InventoryItem_Base
  • CHLVR_MultiTool
  • CHLVR_ReflexSights
  • CHLVR_WeaponSwitch_Controller
  • CHLVR_WeaponSwitch_Controller_WpnModel
  • CHLVR_Weapon_Base
  • CHLVR_Weapon_Crowbar
  • CHLVR_Weapon_CrowbarPhysics
  • CHLVR_Weapon_EnergyGun
  • CHLVR_Weapon_EnergyGun_Hopper_Upgrade
  • CHLVR_Weapon_EnergyGun_Slide_Interactable
  • CHLVR_Weapon_Generic_Pistol
  • CHLVR_Weapon_Generic_Pistol_Slide_Interactable
  • CHLVR_Weapon_Radio
  • CHLVR_Weapon_Rapidfire
  • CHLVR_Weapon_Rapidfire_Ammo_Capsule
  • CHLVR_Weapon_Rapidfire_Bullets_Manager
  • CHLVR_Weapon_Rapidfire_Energy_Ball
  • CHLVR_Weapon_Rapidfire_Extended_Magazine
  • CHLVR_Weapon_Rapidfire_Upgrade_Model
  • CHLVR_Weapon_Shotgun
  • CHLVR_Weapon_Shotgun_Ammo_Counter
  • CHLVR_Weapon_Shotgun_Slide_Interactable
  • CHapticRelay
  • CHeadlightEffect
  • CHintMessage
  • CHitboxComponent
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoOffscreenMovieTexture
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoTarget
  • CInfoWorldLayer
  • CInteractionManager
  • CInterpolatedValue
  • CItem_HLVR_CraftingCurrency_Large
  • CJiggleBones
  • CLightComponent
  • CLogicRelay
  • CLogicalEntity
  • CModelPanelModel
  • CModelState
  • CNetworkOriginCellCoordQuantizedVector
  • CNetworkOriginQuantizedVector
  • CNetworkTransmitComponent
  • CNetworkVelocityVector
  • CNetworkViewOffsetVector
  • CNetworkedIKContext
  • CNetworkedIKProceduralTargetContext
  • CNetworkedSequenceOperation
  • COffscreenParticleHelper
  • COffscreenParticleTexture
  • CPhysicsComponent
  • CPointClientUIWorldMoviePanel
  • CPointHLVRCommentaryHUD
  • CPointHLVRCommentaryNodeUI
  • CPointHLVRWristHUD
  • CPointHLVRWristHUDInside
  • CPointOffScreenIndicatorUi
  • CPointVortEnergy
  • CProjectedTextureBase
  • CPropDryEraseMarker
  • CProp_HLVR_Flashlight
  • CProp_HLVR_Health_Pen
  • CProp_HLVR_Health_Pen_Capsule
  • CProp_HLVR_Weapon_Base_Clip
  • CProp_HLVR_Weapon_Base_ClipAlias_item_hlvr_clip_base
  • CProp_HLVR_Weapon_EnergyGun_Clip
  • CProp_HLVR_Weapon_EnergyGun_Clip_Multiple
  • CProp_HLVR_Weapon_Generic_Pistol_Clip
  • CProp_HLVR_Weapon_Generic_Pistol_Clip_Multiple
  • CProp_HLVR_Weapon_Rapidfire_Clip
  • CProp_HLVR_Weapon_Shotgun_Clip
  • CProp_HLVR_Weapon_Shotgun_Shell_Pair
  • CProp_HLVR_Weapon_Shotgun_Shellbox
  • CProp_HLVR_Weapon_Shotgun_Shellgroup
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_ModelPointEntity
  4. CHLVR_Weapon_Rapidfire_Bullets_Manager

CHLVR_Weapon_Rapidfire_Bullets_Manager

MNetworkVarNames
"bool m_bCanFormClusters""bool m_bExploding"
Inherits from (131 fields)
C_ModelPointEntityC_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_bPrevExploding: bool
  • m_ActiveBullets: CUtlVector< int32 >
  • m_ActiveClusters: CUtlVector< int32 >
  • m_bCanFormClusters: bool
    MNetworkEnable
  • m_bExploding: bool
    MNetworkEnable
Referenced by (1)
CHLVR_Weapon_Rapidfirem_hBulletManager
Also in
server.dll
Machine-readable data for scripts and AI agents: llms.txt.