Source 2 Viewer
  • CHintMessage
  • CHitboxComponent
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoOffscreenMovieTexture
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoTarget
  • CInfoWorldLayer
  • CInteractionManager
  • CInterpolatedValue
  • CItem_HLVR_CraftingCurrency_Large
  • CJiggleBones
  • CLightComponent
  • CLogicRelay
  • CLogicalEntity
  • CModelPanelModel
  • CModelState
  • CNetworkOriginCellCoordQuantizedVector
  • CNetworkOriginQuantizedVector
  • CNetworkTransmitComponent
  • CNetworkVelocityVector
  • CNetworkViewOffsetVector
  • CNetworkedIKContext
  • CNetworkedIKProceduralTargetContext
  • CNetworkedSequenceOperation
  • COffscreenParticleHelper
  • COffscreenParticleTexture
  • CPhysicsComponent
  • CPointClientUIWorldMoviePanel
  • CPointHLVRCommentaryHUD
  • CPointHLVRCommentaryNodeUI
  • CPointHLVRWristHUD
  • CPointHLVRWristHUDInside
  • CPointOffScreenIndicatorUi
  • CPointVortEnergy
  • CProjectedTextureBase
  • CPropDryEraseMarker
  • CProp_HLVR_Flashlight
  • CProp_HLVR_Health_Pen
  • CProp_HLVR_Health_Pen_Capsule
  • CProp_HLVR_Weapon_Base_Clip
  • CProp_HLVR_Weapon_Base_ClipAlias_item_hlvr_clip_base
  • CProp_HLVR_Weapon_EnergyGun_Clip
  • CProp_HLVR_Weapon_EnergyGun_Clip_Multiple
  • CProp_HLVR_Weapon_Generic_Pistol_Clip
  • CProp_HLVR_Weapon_Generic_Pistol_Clip_Multiple
  • CProp_HLVR_Weapon_Rapidfire_Clip
  • CProp_HLVR_Weapon_Shotgun_Clip
  • CProp_HLVR_Weapon_Shotgun_Shell_Pair
  • CProp_HLVR_Weapon_Shotgun_Shellbox
  • CProp_HLVR_Weapon_Shotgun_Shellgroup
  • CRagdoll
  • CRandSimTimer
  • CRandStopwatch
  • CRecipientFilter
  • CRefPointAuthoringController
  • CRenderComponent
  • CReviverHeart
  • CSceneEventInfo
  • CServerOnlyModelEntity
  • CSimTimer
  • CSimpleSimTimer
  • CSkeletonAnimationController
  • CSkeletonInstance
  • CSoundEnvelope
  • CSoundPatch
  • CSpotlightTraceCacheEntry
  • CStopwatch
  • CStopwatchBase
  • CTakeDamageInfo
  • CTimeOfDayDynamicKeys
  • CTimeOfDayDynamicValues
  • CTimeline
  • CVRHandAttachmentInput
  • CViewAngleAnimation
  • CViewAngleKeyFrame
  • C_AI_BaseNPC
  • C_AnimInteractable
  • C_Barney
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. CNetworkOriginQuantizedVector

CNetworkOriginQuantizedVector

MNetworkVarsAtomic
  • m_vecX: CNetworkedQuantizedFloat
    MNetworkBitCount: 19
    MNetworkChangeCallback: "CNetworkOriginQuantizedVector"
    MNetworkEncodeFlags: 4
    MNetworkMaxValue: 16384.000000
    MNetworkMinValue: -16384.000000
  • m_vecY: CNetworkedQuantizedFloat
    MNetworkBitCount: 19
    MNetworkChangeCallback: "CNetworkOriginQuantizedVector"
    MNetworkEncodeFlags: 4
    MNetworkMaxValue: 16384.000000
    MNetworkMinValue: -16384.000000
  • m_vecZ: CNetworkedQuantizedFloat
    MNetworkBitCount: 19
    MNetworkChangeCallback: "CNetworkOriginQuantizedVector"
    MNetworkEncodeFlags: 4
    MNetworkMaxValue: 16384.000000
    MNetworkMinValue: -16384.000000
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.