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  • CInfoParticleTarget
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  • CProp_HLVR_Weapon_EnergyGun_Clip_Multiple
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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. CNetworkedSequenceOperation

CNetworkedSequenceOperation

MNetworkVarNames
"HSequence m_hSequence""float32 m_flPrevCycle""float32 m_flCycle"
  • m_hSequence: HSequence
    MNetworkBitCount: 13
    MNetworkChangeCallback: "sequenceOpSequenceChanged"
    MNetworkEnable
    MNetworkPriority: 64
  • m_flPrevCycle: float32
    MNetworkBitCount: 15
    MNetworkEnable
    MNetworkEncodeFlags: 1
    MNetworkMaxValue: 1.000000
  • m_flCycle: float32
    MNetworkBitCount: 15
    MNetworkChangeCallback: "sequenceOpCycleChanged"
    MNetworkEnable
    MNetworkEncodeFlags: 1
  • m_flWeight: CNetworkedQuantizedFloat
    MNetworkBitCount: 8
    MNetworkEnable
    MNetworkEncodeFlags: 0
    MNetworkMaxValue: 1.000000
    MNetworkMinValue: 0.000000
  • m_bSequenceChangeNetworked: bool
    MNetworkDisable
  • m_bDiscontinuity: bool
    MNetworkDisable
  • m_flPrevCycleFromDiscontinuity: float32
    MNetworkDisable
  • m_flPrevCycleForAnimEventDetection: float32
    MNetworkDisable
Referenced by (6)
CAnimationLayerm_opC_BaseAnimatingControllerm_baseLayerC_CSequenceTransitioner2m_currentOpTransitioningLayer_tm_opCBaseAnimatingControllerm_baseLayerCSequenceTransitioner2m_currentOp
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.