Source 2 Viewer
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInteractionManager
CInterpolatedValue
CItem_HLVR_CraftingCurrency_Large
CJiggleBones
CLightComponent
CLogicRelay
CLogicalEntity
CModelPanelModel
CModelState
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedIKContext
CNetworkedIKProceduralTargetContext
CNetworkedSequenceOperation
COffscreenParticleHelper
COffscreenParticleTexture
CPhysicsComponent
CPointClientUIWorldMoviePanel
CPointHLVRCommentaryHUD
CPointHLVRCommentaryNodeUI
CPointHLVRWristHUD
CPointHLVRWristHUDInside
CPointOffScreenIndicatorUi
CPointVortEnergy
CProjectedTextureBase
CPropDryEraseMarker
CProp_HLVR_Flashlight
CProp_HLVR_Health_Pen
CProp_HLVR_Health_Pen_Capsule
CProp_HLVR_Weapon_Base_Clip
CProp_HLVR_Weapon_Base_ClipAlias_item_hlvr_clip_base
CProp_HLVR_Weapon_EnergyGun_Clip
CProp_HLVR_Weapon_EnergyGun_Clip_Multiple
CProp_HLVR_Weapon_Generic_Pistol_Clip
CProp_HLVR_Weapon_Generic_Pistol_Clip_Multiple
CProp_HLVR_Weapon_Rapidfire_Clip
CProp_HLVR_Weapon_Shotgun_Clip
CProp_HLVR_Weapon_Shotgun_Shell_Pair
CProp_HLVR_Weapon_Shotgun_Shellbox
CProp_HLVR_Weapon_Shotgun_Shellgroup
CRagdoll
CRandSimTimer
CRandStopwatch
CRecipientFilter
CRefPointAuthoringController
CRenderComponent
CReviverHeart
CSceneEventInfo
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSkeletonAnimationController
CSkeletonInstance
CSoundEnvelope
CSoundPatch
CSpotlightTraceCacheEntry
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTimeOfDayDynamicKeys
CTimeOfDayDynamicValues
CTimeline
CVRHandAttachmentInput
CViewAngleAnimation
CViewAngleKeyFrame
C_AI_BaseNPC
C_AnimInteractable
C_Barney
C_BaseAnimating
C_BaseAnimatingController
C_BaseAnimatingOverlay
C_BaseAnimatingOverlayController
C_BaseButton
C_BaseClientUIEntity
Schemas
ConVars
& Commands
Type
/
to search
Half-Life: Alyx
client
CNetworkedSequenceOperation
CNetworkedSequenceOperation
MNetworkVarNames
"HSequence m_hSequence"
"float32 m_flPrevCycle"
"float32 m_flCycle"
m_hSequence
:
HSequence
MNetworkBitCount
: 13
MNetworkChangeCallback
: "sequenceOpSequenceChanged"
MNetworkEnable
MNetworkPriority
: 64
expand…
m_flPrevCycle
:
float32
MNetworkBitCount
: 15
MNetworkEnable
MNetworkEncodeFlags
: 1
MNetworkMaxValue
: 1.000000
expand…
m_flCycle
:
float32
MNetworkBitCount
: 15
MNetworkChangeCallback
: "sequenceOpCycleChanged"
MNetworkEnable
MNetworkEncodeFlags
: 1
expand…
m_flWeight
:
CNetworkedQuantizedFloat
MNetworkBitCount
: 8
MNetworkEnable
MNetworkEncodeFlags
: 0
MNetworkMaxValue
: 1.000000
MNetworkMinValue
: 0.000000
m_bSequenceChangeNetworked
:
bool
MNetworkDisable
m_bDiscontinuity
:
bool
MNetworkDisable
m_flPrevCycleFromDiscontinuity
:
float32
MNetworkDisable
m_flPrevCycleForAnimEventDetection
:
float32
MNetworkDisable
Referenced by (6)
CAnimationLayer
m_op
C_BaseAnimatingController
m_baseLayer
C_CSequenceTransitioner2
m_currentOp
TransitioningLayer_t
m_op
CBaseAnimatingController
m_baseLayer
CSequenceTransitioner2
m_currentOp
Also in
Counter-Strike 2
Dota 2
Deadlock