Source 2 Viewer
  • PrecipitationType_t
  • RagdollBlendDirection
  • RenderFx_t
  • RenderMode_t
  • ScreenEffectType_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
  • ShatterGlassStressType
  • ShatterPanelMode
  • ShatterSurface_t
  • SlideMaterialList_t
  • SolidType_t
  • SurroundingBoundsType_t
  • TeleportGoalData_t
  • TimedEvent
  • TimelineCompression_t
  • TonemapParameters_t
  • TransitioningLayer_t
  • UpgradeEntry_t
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • ViewLockData_t
  • WeaponState_t
  • WorldTextAttachmentType_t
  • WorldTextPanelHorizontalAlign_t
  • WorldTextPanelOrientation_t
  • WorldTextPanelVerticalAlign_t
  • audioparams_t
  • c_vehicleview_t
  • constraint_axislimit_t
  • constraint_breakableparams_t
  • constraint_hingeparams_t
  • eCarryLerpType
  • eLiteralHandType
  • eLogicalHandType
  • fogparams_t
  • gamerules_roundstate_t
  • gender_t
  • handposepair_t
  • hudtextparms_t
  • interactions_data_t
  • interactions_t
  • prevent_interaction_t
  • ragdoll_t
  • ragdollelement_t
  • shard_model_desc_t
  • sky3dparams_t
  • soundlevel_t
  • thinkfunc_t
  • tracked_explosions_t
  • vote_create_failed_t
  • vr_weapon_reload_state_t
  • weaponswitch_item_position_t
  • AIHullFlags_t
  • AIReadinessUse_t
  • AIReadiness_t
  • AIScheduleState_t
  • AISquadEnemyInfo_t
  • AI_Efficiency_t
  • AI_FreePassParams_t
  • AI_HintChangeReaction_t
  • AI_MoveEfficiency_t
  • AI_Posture_t
  • AI_SchedLoadStatus_t
  • AI_SleepState_t
  • AI_StandoffParams_t
  • ActiveModelConfig_t
  • AimState_t
  • AnimGraphEnum_ReviveGetUp_t
  • AnimGraphEnum_Stagger_t
  • AnimInteractSoundData_t
  • AntlionBurrowState_e
  • AntlionMoveState_e
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. TransitioningLayer_t

TransitioningLayer_t

  • m_op: CNetworkedSequenceOperation
  • m_flStartAnimTime: float32
  • m_flStartWeight: float32
  • m_flAnimTime: float32
  • m_nOrder: int32
  • m_flPlaybackRate: float32
  • m_flFadeOutDuration: float32
Referenced by (2)
C_CSequenceTransitioner2m_transitioningLayersCSequenceTransitioner2m_transitioningLayers
Also in
Dota 2
Machine-readable data for scripts and AI agents: llms.txt.