Source 2 Viewer
  • SurvivorsPhysicsBodyID_t
  • SurvivorsPickupID_t
  • SurvivorsPowerUpID_t
  • SurvivorsUnitID_t
  • SurvivorsUpgradeID_t
  • TakeDamageFlags_t
  • TempViewerInfo_t
  • TierNeutralInfo_t
  • TimedEvent
  • TimelineCompression_t
  • TowerState_t
  • TrackedStatAggregateData_t
  • TrackedStatCombatQueryData_t
  • TrackedStatExpressionData_t
  • TrackedStatHeroAdjectiveData_t
  • TrackedStatID_t
  • TrackedStatKillEaterData_t
  • TrackedStatNetworkData_t
  • TrackedStatValue_t
  • TransitioningLayer_t
  • TreeModelReplacement_t
  • TrophyLevel_t
  • UnitFilterResult
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • VisualNovelDialogueLineType_t
  • VoiceDataFormat_t
  • WaterLevel_t
  • WaterWheelDrag_t
  • WaterWheelFrictionScale_t
  • WeaponAttackType_t
  • WeaponSound_t
  • WeaponSwitchReason_t
  • WeightedAbilitySuggestion_t
  • WeightedSuggestion_t
  • WorldTextPanelHorizontalAlign_t
  • WorldTextPanelOrientation_t
  • WorldTextPanelVerticalAlign_t
  • WrappedPhysicsJoint_t
  • attackfail
  • attrib_definition_index_db32_t
  • attrib_definition_index_t
  • attributeprovidertypes_t
  • audioparams_t
  • constraint_axislimit_t
  • constraint_breakableparams_t
  • constraint_hingeparams_t
  • dota_minimap_boundary
  • dotaunitorder_t
  • eEconItemOrigin
  • eRollType
  • entitytable_t
  • filter_t
  • fogparams_t
  • globalentity_t
  • globalentitydatabase_t
  • hudtextparms_t
  • item_definition_index_t
  • item_steam_cache_version_t
  • itemid_t
  • levellist_t
  • modifierfunction
  • modifierpriority
  • modifierremove
  • modifierstate
  • physics_save_sphere_t
  • quest_hud_types_t
  • quest_text_replace_values_t
  • ragdoll_t
  • ragdollelement_t
  • ragdollhierarchyjoint_t
  • sAbilityHistory
  • sBounceInfo
  • sControlGroupElem
  • sGlaiveInfo
  • sGlaiveInfoStorm
Type / to search
  1. Dota 2
  2. client
  3. TransitioningLayer_t

TransitioningLayer_t

  • m_op: CNetworkedSequenceOperation8 (0x08)
  • m_flStartAnimTime: GameTime_t48 (0x30)
  • m_flStartWeight: float3252 (0x34)
  • m_flAnimTime: GameTime_t56 (0x38)
  • m_nOrder: int3260 (0x3C)
  • m_flPlaybackRate: float3264 (0x40)
  • m_flFadeOutDuration: float3268 (0x44)
Referenced by (1)
C_CSequenceTransitioner2m_transitioningLayers
Also in
server.dll
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.