Source 2 Viewer
  • CMonsterHunterSmallRewardCategoryDefinition
  • CMonsterHunterTradeRecipeDefinition
  • CMonsterHunterWorldDefinition
  • CMonterHunterHunterRankRewardDefinition
  • CMsgBattleReport_CompareContext
  • CMsgBattleReport_ELaneOutcome
  • CMsgBattleReport_EOutcome
  • CMsgBattleReport_HighlightCategory
  • CMsgBattleReport_HighlightRarity
  • CMsgBattleReport_HighlightTier
  • CMsgBattleReport_HighlightType
  • CMsgBattleReport_Role
  • CMsgClientToGCUpdateComicBookStat_Type
  • CMsgDOTARequestMatches_SkillLevel
  • CNetworkOriginCellCoordQuantizedVector
  • CNetworkOriginQuantizedVector
  • CNetworkTransmitComponent
  • CNetworkVelocityVector
  • CNetworkViewOffsetVector
  • CNetworkedSequenceOperation
  • CNmEventConsumer
  • CNmEventConsumerAttributes
  • CNmEventConsumerLegacy
  • CNmEventConsumerParticle
  • CNmEventConsumerSound
  • CODTA_Unit_Warlock_Imp
  • CPanel2DAPI
  • CPathNode
  • CPathQueryComponent
  • CPathQueryUtil
  • CPathSimple
  • CPathSimpleAPI
  • CPathWithDynamicNodes
  • CPhysicsBodyGameMarkup
  • CPhysicsBodyGameMarkupData
  • CPlayerControllerComponent
  • CPlayerPawnComponent
  • CPlayerTrackedStatDefinition
  • CPlayerTrackedStatsEntity
  • CPlayer_AutoaimServices
  • CPlayer_CameraServices
  • CPlayer_FlashlightServices
  • CPlayer_ItemServices
  • CPlayer_MovementServices
  • CPlayer_MovementServices_Humanoid
  • CPlayer_ObserverServices
  • CPlayer_UseServices
  • CPlayer_WaterServices
  • CPlayer_WeaponServices
  • CPointChildModifier
  • CPointOffScreenIndicatorUi
  • CPointOrient
  • CPointTemplate
  • CPointTemplateAPI
  • CPortraitData
  • CPrecipitationVData
  • CPropDataComponent
  • CPulseAnimFuncs
  • CPulseCell_LerpCameraSettings
  • CPulseCell_LerpCameraSettings::CursorState_t
  • CPulseCell_PlaySequence
  • CPulseCell_PlaySequence::CursorState_t
  • CPulseCell_ShmupWaitForDuration
  • CPulseCell_ShmupWaitForDuration::CursorState_t
  • CPulseCell_Step_EntFire
  • CPulseCell_WaitForPanelClass
  • CPulseCell_WaitForPanelClass::CursorState_t
  • CPulseGameBlackboard
  • CPulseGraphInstance_PanoramaPanel
  • CPulsePanoramaFuncs
  • CQuickBuyController
  • CRR_Response
  • CRR_Response::ResponseEnum_t
  • CRagdollManager
  • CRandSimTimer
  • CRandStopwatch
  • CRemapFloat
  • CRenderComponent
  • CResponseCriteriaSet
  • CRopeOverlapHit
Type / to search
  1. Dota 2
  2. client
  3. CNetworkedSequenceOperation

CNetworkedSequenceOperation

  • m_hSequence: HSequence8 (0x08)
  • m_flPrevCycle: float3212 (0x0C)
  • m_flCycle: float3216 (0x10)
  • m_flWeight: CNetworkedQuantizedFloat20 (0x14)
  • m_bSequenceChangeNetworked: bool28 (0x1C)
  • m_bDiscontinuity: bool29 (0x1D)
  • m_flPrevCycleFromDiscontinuity: float3232 (0x20)
  • m_flPrevCycleForAnimEventDetection: float3236 (0x24)
Referenced by (4)
CAnimationLayerm_opC_BaseAnimatingControllerm_baseLayerC_CSequenceTransitioner2m_currentOpTransitioningLayer_tm_op
Also in
server.dllCounter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.