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CNMEventPulseState_t
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginCellCoordQuantizedVectorWS
CNetworkOriginQuantizedVector
CNetworkOriginQuantizedVectorWS
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerBodyGroup
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerPulse
CNmEventConsumerSound
CODTA_Unit_Warlock_Imp
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerTrackedStatDefinition
CPlayerTrackedStatsEntity
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPortraitData
CPrecipitationVData
CPropDataComponent
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_ShmupWaitForDuration
CPulseCell_ShmupWaitForDuration::CursorState_t
CPulseCell_Step_EntFire
CPulseCell_WaitForPanelClass
CPulseCell_WaitForPanelClass::CursorState_t
CPulseGameBlackboard
CPulseGraphInstance_PanoramaPanel
CQuickBuyController
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CRoshanPhaseInfo
CSceneEventInfo
CScriptUniformRandomStream
CServerOnlyModelEntity
CShmupBossBodyPart
CShmupBossDefinition
CShmupBossPhase
CShmupBulletInfo
CShmupEnemyDefinition
CShmupEventDefinition
CShmupEventEnemySpawn
CShmupEventTime
CShmupGameDefinition
CShmupPathDefinition
Type
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Dota 2
client
CPathQueryUtil
CPathQueryUtil
MGetKV3ClassDefaults
: Could not parse KV3 Defaults
m_PathToEntityTransform
:
CTransform
16 (0x10)
m_vecPathSamplePositions
:
CUtlVector
<
Vector
>
48 (0x30)
m_vecPathSampleParameters
:
CUtlVector
<
float32
>
72 (0x48)
m_vecPathSampleDistances
:
CUtlVector
<
float32
>
96 (0x60)
m_bIsClosedLoop
:
bool
120 (0x78)
Referenced by (2)
CPathQueryComponent
CPathQueryComponent
Also in
Counter-Strike 2
Deadlock