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Type / to search
  1. Dota 2
  2. client
  3. WeaponSound_t

WeaponSound_t

uint32_t
  • WEAPON_SOUND_EMPTY = 00x00
  • WEAPON_SOUND_SECONDARY_EMPTY = 10x01
  • WEAPON_SOUND_SINGLE = 20x02
  • WEAPON_SOUND_SECONDARY_ATTACK = 30x03
  • WEAPON_SOUND_MELEE_MISS = 40x04
  • WEAPON_SOUND_MELEE_HIT = 50x05
  • WEAPON_SOUND_MELEE_HIT_WORLD = 60x06
  • WEAPON_SOUND_MELEE_HIT_PLAYER = 70x07
  • WEAPON_SOUND_MELEE_HIT_NPC = 80x08
  • WEAPON_SOUND_SPECIAL1 = 90x09
  • WEAPON_SOUND_SPECIAL2 = 100x0A
  • WEAPON_SOUND_SPECIAL3 = 110x0B
  • WEAPON_SOUND_NEARLYEMPTY = 120x0C
  • WEAPON_SOUND_IMPACT = 130x0D
  • WEAPON_SOUND_REFLECT = 140x0E
  • WEAPON_SOUND_SECONDARY_IMPACT = 150x0F
  • WEAPON_SOUND_SECONDARY_REFLECT = 160x10
  • WEAPON_SOUND_NUM_TYPES = 170x11
    MPropertySuppressEnumerator
Referenced by (2)
CBasePlayerWeaponVDatam_aShootSoundsCBasePlayerWeaponVDatam_aShootSounds
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.