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TrackedStatKillEaterData_t
TrackedStatNetworkData_t
TrackedStatValue_t
TransitioningLayer_t
TreeModelReplacement_t
TrophyLevel_t
UnitFilterResult
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
VisualNovelDialogueLineType_t
VoiceDataFormat_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeaponAttackType_t
WeaponSound_t
WeaponSwitchReason_t
WeightedAbilitySuggestion_t
WeightedSuggestion_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attackfail
attrib_definition_index_db32_t
attrib_definition_index_t
attributeprovidertypes_t
audioparams_t
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
dota_minimap_boundary
dotaunitorder_t
eEconItemOrigin
eRollType
entitytable_t
filter_t
fogparams_t
globalentity_t
globalentitydatabase_t
hudtextparms_t
item_definition_index_t
item_steam_cache_version_t
itemid_t
levellist_t
modifierfunction
modifierpriority
modifierremove
modifierstate
physics_save_sphere_t
quest_hud_types_t
quest_text_replace_values_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
sAbilityHistory
sBounceInfo
sControlGroupElem
sGlaiveInfo
sGlaiveInfoStorm
sMuertaPartingShotSoulDef
sPlayerSnapshot
sRevenantDef
sSharedCooldownInfo
sSpiritDef
sSpiritInfo
screenfade_t
screenshake_t
sky3dparams_t
sndopvarlatchdata_t
soundcommands_t
soundlevel_t
style_index_t
subquest_player_stat_types_t
subquest_text_replace_values_t
thinkfunc_t
Type
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Dota 2
client
WeaponSound_t
WeaponSound_t
uint32_t
WEAPON_SOUND_EMPTY
=
0
0x00
WEAPON_SOUND_SECONDARY_EMPTY
=
1
0x01
WEAPON_SOUND_SINGLE
=
2
0x02
WEAPON_SOUND_SECONDARY_ATTACK
=
3
0x03
WEAPON_SOUND_MELEE_MISS
=
4
0x04
WEAPON_SOUND_MELEE_HIT
=
5
0x05
WEAPON_SOUND_MELEE_HIT_WORLD
=
6
0x06
WEAPON_SOUND_MELEE_HIT_PLAYER
=
7
0x07
WEAPON_SOUND_MELEE_HIT_NPC
=
8
0x08
WEAPON_SOUND_SPECIAL1
=
9
0x09
WEAPON_SOUND_SPECIAL2
=
10
0x0A
WEAPON_SOUND_SPECIAL3
=
11
0x0B
WEAPON_SOUND_NEARLYEMPTY
=
12
0x0C
WEAPON_SOUND_IMPACT
=
13
0x0D
WEAPON_SOUND_REFLECT
=
14
0x0E
WEAPON_SOUND_SECONDARY_IMPACT
=
15
0x0F
WEAPON_SOUND_SECONDARY_REFLECT
=
16
0x10
WEAPON_SOUND_NUM_TYPES
=
17
0x11
MPropertySuppressEnumerator
Referenced by (2)
CBasePlayerWeaponVData
m_aShootSounds
CBasePlayerWeaponVData
m_aShootSounds
Also in
Counter-Strike 2
Deadlock