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  • TrackedStatNetworkData_t
  • TrackedStatValue_t
  • TrooperType_t
  • UnitFilterResult
  • UnreachableCallReason_t
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • ViewAngleServerChange_t
  • VoiceDataFormat_t
  • WaterLevel_t
  • WaterWheelDrag_t
  • WaterWheelFrictionScale_t
  • WeakPointParams_t
  • WeakPoint_t
  • WeaponAttackType_t
  • WeaponSound_t
  • WeaponSwitchReason_t
  • WeightedChance_t
  • WorldTextPanelHorizontalAlign_t
  • WorldTextPanelOrientation_t
  • WorldTextPanelVerticalAlign_t
  • WrappedPhysicsJoint_t
  • attrib_definition_index_db32_t
  • attrib_definition_index_t
  • attributeprovidertypes_t
  • audioparams_t
  • constraint_axislimit_t
  • constraint_breakableparams_t
  • constraint_hingeparams_t
  • eEconItemOrigin
  • eRollType
  • filter_t
  • fogparams_t
  • globalentity_t
  • hudtextparms_t
  • ice_path_shard_model_desc_t
  • item_definition_index_t
  • item_steam_cache_version_t
  • itemid_t
  • physics_save_sphere_t
  • ragdoll_t
  • ragdollelement_t
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  • shard_model_desc_t
  • sky3dparams_t
  • sndopvarlatchdata_t
  • soundlevel_t
  • style_index_t
  • thinkfunc_t
  • vote_create_failed_t
  • AIMotorTransitionState_t
  • AIScheduleState_t
  • AISquadSlotTargetInfo_t
  • AI_CustomMantleRequest
  • AI_CustomMoveRequest
  • AI_FacingRequestClearBehavior_t
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  • AI_ForceFacingOwner_t
  • AI_FreePassParams_t
  • AI_Locomotion_MovementHeading_t
  • AI_Locomotion_StopType_t
  • AI_MotorGroundAnimGraph_Flags_t
  • AI_MotorGroundAnimGraph_PathAlignmentMode_t
  • AI_MotorGroundAnimGraph_StateType_t
  • AI_MovementGaitRequestSource_t
  • AI_MovementGaitSetRequestSource_t
  • AI_NavGoalFlags_t
  • AI_NavGoal_t
  • AI_NavSetGoalFlags_t
  • AI_NavUpdateGoalFlags_t
  • AI_ScheduleFacingTargetPriority_t
  • AI_SensingFlags_t
  • AI_StanceRequestSource_t
  • AI_StrafingRequestSource_t
  • AI_Strafing_t
Type / to search
  1. Deadlock
  2. client
  3. WeaponSound_t

WeaponSound_t

uint32_t
  • WEAPON_SOUND_EMPTY = 00x00
  • WEAPON_SOUND_SECONDARY_EMPTY = 10x01
  • WEAPON_SOUND_SINGLE = 20x02
  • WEAPON_SOUND_SECONDARY_ATTACK = 30x03
  • WEAPON_SOUND_MELEE_MISS = 40x04
  • WEAPON_SOUND_MELEE_HIT = 50x05
  • WEAPON_SOUND_MELEE_HIT_WORLD = 60x06
  • WEAPON_SOUND_MELEE_HIT_PLAYER = 70x07
  • WEAPON_SOUND_MELEE_HIT_NPC = 80x08
  • WEAPON_SOUND_SPECIAL1 = 90x09
  • WEAPON_SOUND_SPECIAL2 = 100x0A
  • WEAPON_SOUND_SPECIAL3 = 110x0B
  • WEAPON_SOUND_NEARLYEMPTY = 120x0C
  • WEAPON_SOUND_IMPACT = 130x0D
  • WEAPON_SOUND_REFLECT = 140x0E
  • WEAPON_SOUND_SECONDARY_IMPACT = 150x0F
  • WEAPON_SOUND_SECONDARY_REFLECT = 160x10
  • WEAPON_SOUND_NUM_TYPES = 170x11
    MPropertySuppressEnumerator
Referenced by (2)
CBasePlayerWeaponVDatam_aShootSoundsCBasePlayerWeaponVDatam_aShootSounds
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.