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TrackedStatHeroAdjectiveData_t
TrackedStatID_t
TrackedStatNetworkData_t
TrackedStatValue_t
TrooperType_t
UnitFilterResult
UnreachableCallReason_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
ViewAngleServerChange_t
VoiceDataFormat_t
WaterLevel_t
WaterWheelDrag_t
WaterWheelFrictionScale_t
WeakPointParams_t
WeakPoint_t
WeaponAttackType_t
WeaponSound_t
WeaponSwitchReason_t
WeightedChance_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
WrappedPhysicsJoint_t
attrib_definition_index_db32_t
attrib_definition_index_t
attributeprovidertypes_t
audioparams_t
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
eEconItemOrigin
eRollType
filter_t
fogparams_t
globalentity_t
hudtextparms_t
ice_path_shard_model_desc_t
item_definition_index_t
item_steam_cache_version_t
itemid_t
physics_save_sphere_t
ragdoll_t
ragdollelement_t
ragdollhierarchyjoint_t
shard_model_desc_t
sky3dparams_t
sndopvarlatchdata_t
soundlevel_t
style_index_t
thinkfunc_t
vote_create_failed_t
server (3419)
AIMotorTransitionState_t
AIScheduleState_t
AISquadSlotTargetInfo_t
AI_CustomMantleRequest
AI_CustomMoveRequest
AI_FacingRequestClearBehavior_t
AI_FacingTargetRequestSource_t
AI_ForceFacingOwner_t
AI_FreePassParams_t
AI_Locomotion_MovementHeading_t
AI_Locomotion_StopType_t
AI_MotorGroundAnimGraph_Flags_t
AI_MotorGroundAnimGraph_PathAlignmentMode_t
AI_MotorGroundAnimGraph_StateType_t
AI_MovementGaitRequestSource_t
AI_MovementGaitSetRequestSource_t
AI_NavGoalFlags_t
AI_NavGoal_t
AI_NavSetGoalFlags_t
AI_NavUpdateGoalFlags_t
AI_ScheduleFacingTargetPriority_t
AI_SensingFlags_t
AI_StanceRequestSource_t
Type
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Deadlock
client
WeakPoint_t
WeakPoint_t
MNetworkVarNames
"EHANDLE m_hOuter"
"HitGroup_t m_nCritHitGroup"
"int m_nBodyGroup"
"bool m_bPermanentlyBroken"
"int m_nBrokenBodygroupIndex"
m_bRegistered
:
bool
60 (0x3C)
MNotSaved
m_hOuter
:
CHandle
<
C_BaseEntity
>
64 (0x40)
MNetworkChangeCallback
: "OnOuterChanged"
MNetworkEnable
MNotSaved
m_nCritHitGroup
:
HitGroup_t
68 (0x44)
MNetworkChangeCallback
: "OnFlashDataChanged"
MNetworkEnable
MNotSaved
m_nBodyGroup
:
int32
72 (0x48)
MNetworkChangeCallback
: "OnFlashDataChanged"
MNetworkEnable
MNotSaved
m_bPermanentlyBroken
:
bool
76 (0x4C)
MNetworkChangeCallback
: "OnPermanentlyBroken"
MNetworkEnable
MNotSaved
m_nBrokenBodygroupIndex
:
int32
80 (0x50)
MNetworkEnable
MNotSaved
Referenced by (2)
C_AI_CitadelNPC
m_vecWeakPoints
C_Citadel_Destroyable_Building
m_vecWeakPoints
Also in
server.dll