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  1. Deadlock
  2. client
  3. VPhysicsCollisionAttribute_t

VPhysicsCollisionAttribute_t

MNetworkVarNames
"uint64 m_nInteractsAs""uint64 m_nInteractsWith""uint64 m_nInteractsExclude""uint32 m_nEntityId""uint32 m_nOwnerId"
  • m_nInteractsAs: uint648 (0x08)
    MNetworkEnable
  • m_nInteractsWith: uint6416 (0x10)
    MNetworkEnable
  • m_nInteractsExclude: uint6424 (0x18)
    MNetworkEnable
  • m_nEntityId: uint3232 (0x20)
    MNetworkEnable
  • m_nOwnerId: uint3236 (0x24)
    MNetworkEnable
  • m_nHierarchyId: uint1640 (0x28)
    MNetworkEnable
  • m_nDetailLayerMask: uint1642 (0x2A)
    MNetworkEnable
  • m_nDetailLayerMaskType: uint844 (0x2C)
    MNetworkEnable
  • m_nTargetDetailLayer: uint845 (0x2D)
    MNetworkEnable
  • m_nCollisionGroup: uint846 (0x2E)
    MNetworkEnable
  • m_nCollisionFunctionMask: uint847 (0x2F)
    MNetworkEnable
Referenced by (1)
CCollisionPropertym_collisionAttribute
Also in
server.dllCounter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.