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PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PoseController_FModType_t
PostProcessParameterNames_t
PostProcessParameters_t
PrecipitationType_t
RagdollBlendDirection
RenderFx_t
RenderMode_t
ScreenEffectType_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
ShatterPanelMode
ShatterSurface_t
SlideMaterialList_t
SolidType_t
SurroundingBoundsType_t
TeleportGoalData_t
TimedEvent
TimelineCompression_t
TonemapParameters_t
TransitioningLayer_t
UpgradeEntry_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
ViewLockData_t
WeaponState_t
WorldTextAttachmentType_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t
audioparams_t
c_vehicleview_t
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
eCarryLerpType
eLiteralHandType
eLogicalHandType
fogparams_t
gamerules_roundstate_t
gender_t
handposepair_t
hudtextparms_t
interactions_data_t
interactions_t
prevent_interaction_t
ragdoll_t
ragdollelement_t
shard_model_desc_t
sky3dparams_t
soundlevel_t
thinkfunc_t
tracked_explosions_t
vote_create_failed_t
vr_weapon_reload_state_t
weaponswitch_item_position_t
server (1140)
AIHullFlags_t
AIReadinessUse_t
AIReadiness_t
AIScheduleState_t
AISquadEnemyInfo_t
AI_Efficiency_t
AI_FreePassParams_t
AI_HintChangeReaction_t
AI_MoveEfficiency_t
AI_Posture_t
AI_SchedLoadStatus_t
AI_SleepState_t
AI_StandoffParams_t
ActiveModelConfig_t
AimState_t
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Half-Life: Alyx
client
SurroundingBoundsType_t
SurroundingBoundsType_t
uint8_t
USE_OBB_COLLISION_BOUNDS
=
0
0x00
USE_BEST_COLLISION_BOUNDS
=
1
0x01
USE_HITBOXES
=
2
0x02
USE_SPECIFIED_BOUNDS
=
3
0x03
USE_GAME_CODE
=
4
0x04
USE_ROTATION_EXPANDED_BOUNDS
=
5
0x05
USE_COLLISION_BOUNDS_NEVER_VPHYSICS
=
6
0x06
USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS
=
7
0x07
SURROUNDING_TYPE_BIT_COUNT
=
3
0x03
Referenced by (1)
CCollisionProperty
m_nSurroundType
Also in
Counter-Strike 2
Dota 2
Deadlock