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CPointHLVRWristHUD
CPointHLVRWristHUDInside
CPointOffScreenIndicatorUi
CPointVortEnergy
CProjectedTextureBase
CPropDryEraseMarker
CProp_HLVR_Flashlight
CProp_HLVR_Health_Pen
CProp_HLVR_Health_Pen_Capsule
CProp_HLVR_Weapon_Base_Clip
CProp_HLVR_Weapon_Base_ClipAlias_item_hlvr_clip_base
CProp_HLVR_Weapon_EnergyGun_Clip
CProp_HLVR_Weapon_EnergyGun_Clip_Multiple
CProp_HLVR_Weapon_Generic_Pistol_Clip
CProp_HLVR_Weapon_Generic_Pistol_Clip_Multiple
CProp_HLVR_Weapon_Rapidfire_Clip
CProp_HLVR_Weapon_Shotgun_Clip
CProp_HLVR_Weapon_Shotgun_Shell_Pair
CProp_HLVR_Weapon_Shotgun_Shellbox
CProp_HLVR_Weapon_Shotgun_Shellgroup
CRagdoll
CRandSimTimer
CRandStopwatch
CRecipientFilter
CRefPointAuthoringController
CRenderComponent
CReviverHeart
CSceneEventInfo
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSkeletonAnimationController
CSkeletonInstance
CSoundEnvelope
CSoundPatch
CSpotlightTraceCacheEntry
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTimeOfDayDynamicKeys
CTimeOfDayDynamicValues
CTimeline
CVRHandAttachmentInput
CViewAngleAnimation
CViewAngleKeyFrame
C_AI_BaseNPC
C_AnimInteractable
C_Barney
C_BaseAnimating
C_BaseAnimatingController
C_BaseAnimatingOverlay
C_BaseAnimatingOverlayController
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseCombatWeapon
C_BaseCurveOverTime
C_BaseDoor
C_BaseEntity
C_BaseFire
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseGrenade
C_BaseHLBludgeonWeapon
C_BaseHLCombatWeapon
C_BaseHLPlayer
C_BaseHelicopter
C_BaseModelEntity
C_BasePlayer
C_BasePropDoor
C_BaseTeamObjectiveResource
C_BaseToggle
C_BaseTraversalTrigger
C_BaseTrigger
C_BaseVRHandAttachment
C_BaseViewModel
C_BaseXenFoliage
C_Beam
C_BeamSpotLight
Schemas
ConVars
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Half-Life: Alyx
client
CProp_HLVR_Weapon_Base_Clip
CProp_HLVR_Weapon_Shotgun_Shellgroup
CProp_HLVR_Weapon_Shotgun_Shellgroup
Inherits from (185 fields)
CProp_HLVR_Weapon_Base_Clip
C_PhysicsProp
C_BreakableProp
CBaseProp
C_BaseAnimating
C_BaseModelEntity
C_BaseEntity
C_GameEntity
CEntityInstance
IHandleEntity
expand fields
m_vShells
:
CUtlVector
<
CHandle
<
CProp_HLVR_Weapon_Shotgun_Clip
>
>
m_bPrimaryHandPickup
:
bool
m_bHasAutoloader
:
bool
Referenced by (1)
CHLVR_Weapon_Shotgun
m_pLoadingShellGroup
Also in
server.dll