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CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedIKContext
CNetworkedIKProceduralTargetContext
CNetworkedSequenceOperation
COffscreenParticleHelper
COffscreenParticleTexture
CPhysicsComponent
CPointClientUIWorldMoviePanel
CPointHLVRCommentaryHUD
CPointHLVRCommentaryNodeUI
CPointHLVRWristHUD
CPointHLVRWristHUDInside
CPointOffScreenIndicatorUi
CPointVortEnergy
CProjectedTextureBase
CPropDryEraseMarker
CProp_HLVR_Flashlight
CProp_HLVR_Health_Pen
CProp_HLVR_Health_Pen_Capsule
CProp_HLVR_Weapon_Base_Clip
CProp_HLVR_Weapon_Base_ClipAlias_item_hlvr_clip_base
CProp_HLVR_Weapon_EnergyGun_Clip
CProp_HLVR_Weapon_EnergyGun_Clip_Multiple
CProp_HLVR_Weapon_Generic_Pistol_Clip
CProp_HLVR_Weapon_Generic_Pistol_Clip_Multiple
CProp_HLVR_Weapon_Rapidfire_Clip
CProp_HLVR_Weapon_Shotgun_Clip
CProp_HLVR_Weapon_Shotgun_Shell_Pair
CProp_HLVR_Weapon_Shotgun_Shellbox
CProp_HLVR_Weapon_Shotgun_Shellgroup
CRagdoll
CRandSimTimer
CRandStopwatch
CRecipientFilter
CRefPointAuthoringController
CRenderComponent
CReviverHeart
CSceneEventInfo
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSkeletonAnimationController
CSkeletonInstance
CSoundEnvelope
CSoundPatch
CSpotlightTraceCacheEntry
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTimeOfDayDynamicKeys
CTimeOfDayDynamicValues
CTimeline
CVRHandAttachmentInput
CViewAngleAnimation
CViewAngleKeyFrame
C_AI_BaseNPC
C_AnimInteractable
C_Barney
C_BaseAnimating
C_BaseAnimatingController
C_BaseAnimatingOverlay
C_BaseAnimatingOverlayController
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseCombatWeapon
C_BaseCurveOverTime
C_BaseDoor
C_BaseEntity
C_BaseFire
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseGrenade
C_BaseHLBludgeonWeapon
C_BaseHLCombatWeapon
C_BaseHLPlayer
Schemas
ConVars
& Commands
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Half-Life: Alyx
client
C_PhysicsProp
CProp_HLVR_Flashlight
CProp_HLVR_Flashlight
MNetworkVarNames
: "bool m_bHasBeenPickedUp"
Inherits from (183 fields)
C_PhysicsProp
C_BreakableProp
CBaseProp
C_BaseAnimating
C_BaseModelEntity
C_BaseEntity
C_GameEntity
CEntityInstance
IHandleEntity
expand fields
m_OnAttachedToHand
:
CEntityIOOutput
m_bEnableBounceLight
:
bool
MNetworkEnable
m_bDisabled
:
bool
MNetworkEnable
m_bHasBeenPickedUp
:
bool
MNetworkEnable
m_bWasDisabled
:
bool
m_OnPickup
:
CEntityIOOutput
Also in
server.dll