Source 2 Viewer
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CInteractionManager
CInterpolatedValue
CItem_HLVR_CraftingCurrency_Large
CJiggleBones
CLightComponent
CLogicRelay
CLogicalEntity
CModelPanelModel
CModelState
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedIKContext
CNetworkedIKProceduralTargetContext
CNetworkedSequenceOperation
COffscreenParticleHelper
COffscreenParticleTexture
CPhysicsComponent
CPointClientUIWorldMoviePanel
CPointHLVRCommentaryHUD
CPointHLVRCommentaryNodeUI
CPointHLVRWristHUD
CPointHLVRWristHUDInside
CPointOffScreenIndicatorUi
CPointVortEnergy
CProjectedTextureBase
CPropDryEraseMarker
CProp_HLVR_Flashlight
CProp_HLVR_Health_Pen
CProp_HLVR_Health_Pen_Capsule
CProp_HLVR_Weapon_Base_Clip
CProp_HLVR_Weapon_Base_ClipAlias_item_hlvr_clip_base
CProp_HLVR_Weapon_EnergyGun_Clip
CProp_HLVR_Weapon_EnergyGun_Clip_Multiple
CProp_HLVR_Weapon_Generic_Pistol_Clip
CProp_HLVR_Weapon_Generic_Pistol_Clip_Multiple
CProp_HLVR_Weapon_Rapidfire_Clip
CProp_HLVR_Weapon_Shotgun_Clip
CProp_HLVR_Weapon_Shotgun_Shell_Pair
CProp_HLVR_Weapon_Shotgun_Shellbox
CProp_HLVR_Weapon_Shotgun_Shellgroup
CRagdoll
CRandSimTimer
CRandStopwatch
CRecipientFilter
CRefPointAuthoringController
CRenderComponent
CReviverHeart
CSceneEventInfo
CServerOnlyModelEntity
CSimTimer
CSimpleSimTimer
CSkeletonAnimationController
CSkeletonInstance
CSoundEnvelope
CSoundPatch
CSpotlightTraceCacheEntry
CStopwatch
CStopwatchBase
CTakeDamageInfo
CTimeOfDayDynamicKeys
CTimeOfDayDynamicValues
CTimeline
CVRHandAttachmentInput
CViewAngleAnimation
CViewAngleKeyFrame
C_AI_BaseNPC
C_AnimInteractable
C_Barney
C_BaseAnimating
C_BaseAnimatingController
C_BaseAnimatingOverlay
C_BaseAnimatingOverlayController
C_BaseButton
Schemas
ConVars
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Half-Life: Alyx
client
CNetworkedIKProceduralTargetContext
CNetworkedIKProceduralTargetContext
MNetworkVarNames
"int m_nChainIndex"
"int m_nRuleIndex"
"Vector m_vTargetPosition"
"Quaternion m_qTargetOrientation"
"float m_flWeight"
expand…
m_nChainIndex
:
int32
MNetworkEnable
m_nRuleIndex
:
int32
MNetworkEnable
m_vTargetPosition
:
Vector
MNetworkEnable
m_qTargetOrientation
:
Quaternion
MNetworkEnable
m_flWeight
:
float32
MNetworkEnable
MNetworkPriority
: 96
m_bIsValid
:
bool
MNetworkEnable
Referenced by (1)
CNetworkedIKContext
m_ProceduralTargetContexts
Also in
server.dll