MNetworkVarNames
"Color m_Color""float m_flBrightness""float m_flBrightnessMult""float m_flRange""float m_flFalloff"
Inherits from (0 fields)
- MNetworkChangeCallback: "LightRenderingChanged"
- m_flBrightness: float32MNetworkChangeCallback: "LightRenderingChanged"
- m_flBrightnessMult: float32MNetworkChangeCallback: "LightRenderingChanged"
- m_flRange: float32MNetworkChangeCallback: "LightRangeChanged"
- m_flFalloff: float32MNetworkChangeCallback: "LightRenderingChanged"
- m_flAttenuation0: float32MNetworkChangeCallback: "LightRenderingChanged"
- m_flAttenuation1: float32MNetworkChangeCallback: "LightRenderingChanged"
- m_flAttenuation2: float32MNetworkChangeCallback: "LightRenderingChanged"
- m_flTheta: float32MNetworkChangeCallback: "LightShapeChanged"
- m_flPhi: float32MNetworkChangeCallback: "LightShapeChanged"
- MNetworkChangeCallback: "LightRenderingChanged"
- m_nCascades: int32MNetworkChangeCallback: "LightRenderingChanged"
- m_nCastShadows: int32MNetworkChangeCallback: "LightShapeChanged"
- m_nShadowWidth: int32MNetworkChangeCallback: "LightRenderingChanged"
- m_nShadowHeight: int32MNetworkChangeCallback: "LightRenderingChanged"
- m_bRenderDiffuse: boolMNetworkChangeCallback: "LightRenderingChanged"
- m_nRenderSpecular: int32MNetworkChangeCallback: "LightRenderingChanged"
- m_bRenderTransmissive: boolMNetworkChangeCallback: "LightRenderingChanged"
- m_flOrthoLightWidth: float32MNetworkChangeCallback: "LightShapeChanged"
- m_flOrthoLightHeight: float32MNetworkChangeCallback: "LightShapeChanged"
- m_nStyle: int32MNetworkChangeCallback: "LightRenderingChanged"
- MNetworkChangeCallback: "LightRenderingChanged"
- m_flShadowCascadeDistance0: float32MNetworkChangeCallback: "LightRenderingChanged"
- m_flShadowCascadeDistance1: float32MNetworkChangeCallback: "LightRenderingChanged"
- m_flShadowCascadeDistance2: float32MNetworkChangeCallback: "LightRenderingChanged"
- m_flShadowCascadeDistance3: float32MNetworkChangeCallback: "LightRenderingChanged"
- m_nShadowCascadeResolution0: int32MNetworkChangeCallback: "LightRenderingChanged"
- m_nShadowCascadeResolution1: int32MNetworkChangeCallback: "LightRenderingChanged"
- m_nShadowCascadeResolution2: int32MNetworkChangeCallback: "LightRenderingChanged"
- m_nShadowCascadeResolution3: int32MNetworkChangeCallback: "LightRenderingChanged"
- m_nBakeLightIndex: int32MNetworkChangeCallback: "LightRenderingChanged"
- m_flBakeLightIndexScale: float32MNetworkChangeCallback: "LightRenderingChanged"
- MNetworkChangeCallback: "LightRenderingChanged"
- m_bRenderToCubemaps: boolMNetworkChangeCallback: "LightRenderingChanged"
- m_nPriority: int32MNetworkChangeCallback: "LightRenderingChanged"
- MNetworkChangeCallback: "LightRenderingChanged"
- m_nDirectLight: int32
- m_flFadeMinDist: float32MNetworkChangeCallback: "LightRenderingChanged"
- m_flFadeMaxDist: float32MNetworkChangeCallback: "LightRenderingChanged"
- m_flShadowFadeMinDist: float32MNetworkChangeCallback: "LightRenderingChanged"
- m_flShadowFadeMaxDist: float32MNetworkChangeCallback: "LightRenderingChanged"
- m_bEnabled: boolMNetworkChangeCallback: "LightRenderingChanged"
- m_bFlicker: boolMNetworkChangeCallback: "LightRenderingChanged"
- m_flNearClipPlane: float32
- m_flSkyIntensity: float32
- m_bMixedShadows: boolMNetworkChangeCallback: "MixedShadowsChanged"
- m_flLightStyleStartTime: float32MNetworkChangeCallback: "LightRenderingChanged"
Referenced by (1)