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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CItemSilenceGlyphVData
CItemSingleTargetStunVData
CItemSmokeBombPreCastModifierVData
CItemStimPakVData
CItemXP
CItem_ActiveReload_VData
CItem_FleetfootBoots
CItem_FleetfootBoots_VData
CItem_GreaterWitheringWhip
CItem_Infuser_VData
CItem_ResonantHealing
CItem_ResonantHealing_VData
CItem_RestorativeLocket
CItem_RestorativeLocket_VData
CItem_WarpStone_VData
CItem_WitheringWhip
CItem_WitheringWhip_VData
CLC_Messages
CLevelProgressionDefinition
CLightComponent
CLogicRelay
CLogicalEntity
CMatchTrackedStatDefinition
CMatchTrackedStatsEntity
CModelState
CModifierAirLiftGrabVData
CModifierAirRaidVData
CModifierApplyModifierOnDamageTakenVData
CModifierBullChargingVData
CModifierChargedTackleActiveVData
CModifierChargedTacklePrepareVData
CModifierContainmentVictimVData
CModifierCrowdControlDebuffVData
CModifierDelayedStunVData
CModifierDoormanHotelImposterFXVData
CModifierDoormanHotelImposterVData
CModifierDoormanHotelVictimVData
CModifierFealtyTargetVData
CModifierFlyingStrikeTargetVData
CModifierGangActivityAbilitySwapVData
CModifierGarbageAuraVData
CModifierGlitchVData
CModifierGoatChargingVData
CModifierGravityLassoEnemyVData
CModifierHandleBase
CModifierHighAlertBuffVData
CModifierHoldingGoldenIdolVData
CModifierIcePathVData
CModifierIntimidatedVData
CModifierItemPickupAuraTargetVData
CModifierKnockdownVData
CModifierLashFlogDebuffVData
CModifierLashGrappleEnemyDebuffVData
CModifierLashGrappleTargetVData
CModifierLevelFloat
CModifierLevelInt
CModifierLockDownDebuffVData
CModifierNeutralAbilityVData
CModifierNeutralGroundEffectAuraVData
CModifierNeutralLobBookAuraVData
CModifierNeutralSporeAuraVData
CModifierNikumanVData
CModifierNonPlayerCameraSettingsVData
CModifierObscuredVData
CModifierPowerGeneratorVData
CModifierPowerJumpVData
CModifierProperty
CModifierPsychicLiftVData
CModifierQuarantineVData
CModifierRapidFireAirJuggleVData
CModifierRapidFireChannelVData
CModifierRestorativeGooVData
CModifierRiotCastDelayVData
CModifierRiotProtocolBuffVData
CModifierRiotProtocolEnemyDebuffVData
CModifierSleepBombAuraVData
CModifierSpiderShieldBuffVData
CModifierStackingDamageVData
CModifierStimPakVData
CModifierStormCloudVData
Type
/
to search schemas
Deadlock
client
CEntityComponent
CLightComponent
CLightComponent
440 bytes (0x01B8)
Source
Inherits
CEntityComponent
Used by fields
C_LightEntity
m_CLightComponent
Component of
C_LightEntity
light_omni
Metadata
MHasKV3TransferPolymorphicClassname
Also in
server
Counter-Strike 2
differs
Dota 2
Half-Life: Alyx
differs
Fields
Networked
Name
Type
Offset
__m_pChainEntity
CNetworkVarChainer
56
0x0038
MNotSaved
m_Color
Color
120
0x0078
on change
LightRenderingChanged
m_SecondaryColor
Color
124
0x007C
on change
LightRenderingChanged
m_flBrightness
float32
128
0x0080
on change
LightRenderingChanged
m_flBrightnessScale
float32
= 1
132
0x0084
on change
LightRenderingChanged
m_flBrightnessMult
float32
= 1
136
0x0088
on change
LightRenderingChanged
m_flRange
float32
140
0x008C
on change
LightRenderingChanged
m_flFalloff
float32
144
0x0090
on change
LightRenderingChanged
m_flAttenuation0
float32
148
0x0094
on change
LightRenderingChanged
m_flAttenuation1
float32
152
0x0098
on change
LightRenderingChanged
m_flAttenuation2
float32
156
0x009C
on change
LightRenderingChanged
m_flTheta
float32
160
0x00A0
on change
LightRenderingChanged
m_flPhi
float32
164
0x00A4
on change
LightRenderingChanged
m_hLightCookie
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
168
0x00A8
as
HRenderTextureStrong
resource
vtex
on change
LightRenderingChanged
m_nCascades
int32
176
0x00B0
on change
LightRenderingChanged
m_nCastShadows
int32
180
0x00B4
on change
LightRenderingChanged
m_nShadowWidth
int32
184
0x00B8
on change
LightRenderingChanged
m_nShadowHeight
int32
188
0x00BC
on change
LightRenderingChanged
m_bRenderDiffuse
bool
= true
192
0x00C0
on change
LightRenderingChanged
m_nRenderSpecular
int32
= 1
196
0x00C4
on change
LightRenderingChanged
m_bRenderTransmissive
bool
= true
200
0x00C8
on change
LightRenderingChanged
m_flOrthoLightWidth
float32
204
0x00CC
on change
LightRenderingChanged
m_flOrthoLightHeight
float32
208
0x00D0
on change
LightRenderingChanged
m_nStyle
int32
212
0x00D4
on change
LightRenderingChanged
m_Pattern
CUtlString
216
0x00D8
on change
LightRenderingChanged
m_nCascadeRenderStaticObjects
int32
= -1
224
0x00E0
on change
LightRenderingChanged
m_flShadowCascadeCrossFade
float32
228
0x00E4
on change
LightRenderingChanged
m_flShadowCascadeDistanceFade
float32
232
0x00E8
on change
LightRenderingChanged
m_flShadowCascadeDistance0
float32
236
0x00EC
on change
LightRenderingChanged
m_flShadowCascadeDistance1
float32
240
0x00F0
on change
LightRenderingChanged
m_flShadowCascadeDistance2
float32
244
0x00F4
on change
LightRenderingChanged
m_flShadowCascadeDistance3
float32
248
0x00F8
on change
LightRenderingChanged
m_nShadowCascadeResolution0
int32
252
0x00FC
on change
LightRenderingChanged
m_nShadowCascadeResolution1
int32
256
0x0100
on change
LightRenderingChanged
m_nShadowCascadeResolution2
int32
260
0x0104
on change
LightRenderingChanged
m_nShadowCascadeResolution3
int32
264
0x0108
on change
LightRenderingChanged
m_bUsesBakedShadowing
bool
268
0x010C
alias
m_bUsesIndexedBakedLighting
on change
LightRenderingChanged
m_nShadowPriority
int32
= -1
272
0x0110
on change
LightRenderingChanged
m_nBakedShadowIndex
int32
= -1
276
0x0114
on change
LightRenderingChanged
m_nLightPathUniqueId
int32
280
0x0118
on change
LightRenderingChanged
m_nLightMapUniqueId
int32
284
0x011C
on change
LightRenderingChanged
m_bRenderToCubemaps
bool
= true
288
0x0120
on change
LightRenderingChanged
m_bAllowSSTGeneration
bool
= true
289
0x0121
m_nDirectLight
int32
292
0x0124
m_nBounceLight
int32
296
0x0128
m_flBounceScale
float32
300
0x012C
m_flFadeMinDist
float32
304
0x0130
on change
LightRenderingChanged
m_flFadeMaxDist
float32
308
0x0134
on change
LightRenderingChanged
m_flShadowFadeMinDist
float32
312
0x0138
on change
LightRenderingChanged
m_flShadowFadeMaxDist
float32
316
0x013C
on change
LightRenderingChanged
m_bEnabled
bool
320
0x0140
on change
LightRenderingChanged
m_bFlicker
bool
321
0x0141
on change
LightRenderingChanged
m_bPrecomputedFieldsValid
bool
322
0x0142
m_vPrecomputedBoundsMins
Vector
324
0x0144
m_vPrecomputedBoundsMaxs
Vector
336
0x0150
m_vPrecomputedOBBOrigin
Vector
348
0x015C
m_vPrecomputedOBBAngles
QAngle
360
0x0168
m_vPrecomputedOBBExtent
Vector
372
0x0174
m_flPrecomputedMaxRange
float32
384
0x0180
m_nFogLightingMode
int32
388
0x0184
m_flFogContributionStength
float32
= 1
392
0x0188
m_flNearClipPlane
float32
= 1
396
0x018C
m_SkyColor
Color
400
0x0190
m_flSkyIntensity
float32
404
0x0194
m_SkyAmbientBounce
Color
408
0x0198
m_bUseSecondaryColor
bool
412
0x019C
m_bMixedShadows
bool
413
0x019D
on change
MixedShadowsChanged
MNotSaved
m_flLightStyleStartTime
GameTime_t
416
0x01A0
sent as
float32
on change
LightRenderingChanged
m_flCapsuleLength
float32
420
0x01A4
m_flMinRoughness
float32
424
0x01A8
on change
LightRenderingChanged