Source 2 Viewer
  • CItemPhantomStrike_VData
  • CItemPowerShardVData
  • CItemRefresherVData
  • CItemShrink_RayVData
  • CItemSilenceGlyph
  • CItemSilenceGlyphVData
  • CItemSingleTargetStunVData
  • CItemSmokeBombPreCastModifierVData
  • CItemStimPakVData
  • CItemXP
  • CItem_ActiveReload_VData
  • CItem_FleetfootBoots
  • CItem_FleetfootBoots_VData
  • CItem_GreaterWitheringWhip
  • CItem_Infuser_VData
  • CItem_ResonantHealing
  • CItem_ResonantHealing_VData
  • CItem_RestorativeLocket
  • CItem_RestorativeLocket_VData
  • CItem_WarpStone_VData
  • CItem_WitheringWhip
  • CItem_WitheringWhip_VData
  • CLC_Messages
  • CLevelProgressionDefinition
  • CLightComponent
  • CLogicRelay
  • CLogicRelayAPI
  • CLogicalEntity
  • CMatchTrackedStatDefinition
  • CMatchTrackedStatsEntity
  • CModelState
  • CModifierAirLiftGrabVData
  • CModifierAirRaidVData
  • CModifierApplyModifierOnDamageTakenVData
  • CModifierBullChargingVData
  • CModifierChargedTackleActiveVData
  • CModifierChargedTacklePrepareVData
  • CModifierContainmentVictimVData
  • CModifierCrowdControlDebuffVData
  • CModifierDelayedStunVData
  • CModifierDoormanHotelImposterFXVData
  • CModifierDoormanHotelImposterVData
  • CModifierDoormanHotelVictimVData
  • CModifierFealtyTargetVData
  • CModifierFlyingStrikeTargetVData
  • CModifierGangActivityAbilitySwapVData
  • CModifierGarbageAuraVData
  • CModifierGlitchVData
  • CModifierGoatChargingVData
  • CModifierGravityLassoEnemyVData
  • CModifierHandleBase
  • CModifierHighAlertBuffVData
  • CModifierHoldingGoldenIdolVData
  • CModifierIcePathVData
  • CModifierIntimidatedVData
  • CModifierItemPickupAuraTargetVData
  • CModifierKnockdownVData
  • CModifierLashFlogDebuffVData
  • CModifierLashGrappleEnemyDebuffVData
  • CModifierLashGrappleTargetVData
  • CModifierLevelFloat
  • CModifierLevelInt
  • CModifierLockDownDebuffVData
  • CModifierNikumanVData
  • CModifierNonPlayerCameraSettingsVData
  • CModifierObscuredVData
  • CModifierPowerGeneratorVData
  • CModifierPowerJumpVData
  • CModifierProperty
  • CModifierPsychicLiftVData
  • CModifierQuarantineVData
  • CModifierRapidFireAirJuggleVData
  • CModifierRapidFireChannelVData
  • CModifierRestorativeGooVData
  • CModifierRiotCastDelayVData
  • CModifierRiotProtocolBuffVData
  • CModifierRiotProtocolEnemyDebuffVData
  • CModifierSleepBombAuraVData
  • CModifierSpiderShieldBuffVData
  • CModifierStackingDamageVData
Type / to search
  1. Deadlock
  2. client
  3. CitadelItemVData
  4. CItem_WarpStone_VData

CItem_WarpStone_VData

Inherits from (114 fields)
CitadelItemVDataCitadelAbilityVDataCEntitySubclassVDataBase
  • m_CasterModifier: CEmbeddedSubclass< CCitadelModifier > = {}6328 (0x18B8)
    MPropertyGroupName: "Modifiers"
  • m_CasterDebuffModifier: CEmbeddedSubclass< CCitadelModifier > = {}6344 (0x18C8)
  • m_strExplodeSound: CSoundEventName6360 (0x18D8)
    MPropertyStartGroup: "Sounds"
  • m_CastDelayParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6376 (0x18E8)
    MPropertyGroupName: "Visuals"
  • m_TeleportTrailParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6600 (0x19C8)
  • m_flGroundProbeSpeed: float32 = 80006824 (0x1AA8)
    MPropertyGroupName: "Gameplay"
  • m_flGroundStepDown: float32 = 1286828 (0x1AAC)
  • m_flGroundStepUp: float32 = 206832 (0x1AB0)
  • m_iMaxGroundIterations: int32 = 206836 (0x1AB4)
  • m_flVelocityScale: float32 = 0.756840 (0x1AB8)
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.