Source 2 Viewer
  • CLogicalEntity
  • CMatchTrackedStatDefinition
  • CMatchTrackedStatsEntity
  • CModelState
  • CModifierAirLiftGrabVData
  • CModifierAirRaidVData
  • CModifierApplyModifierOnDamageTakenVData
  • CModifierBullChargingVData
  • CModifierChargedTackleActiveVData
  • CModifierChargedTacklePrepareVData
  • CModifierContainmentVictimVData
  • CModifierCrowdControlDebuffVData
  • CModifierDelayedStunVData
  • CModifierDoormanHotelImposterFXVData
  • CModifierDoormanHotelImposterVData
  • CModifierDoormanHotelVictimVData
  • CModifierFealtyTargetVData
  • CModifierFlyingStrikeTargetVData
  • CModifierGangActivityAbilitySwapVData
  • CModifierGarbageAuraVData
  • CModifierGlitchVData
  • CModifierGoatChargingVData
  • CModifierGravityLassoEnemyVData
  • CModifierHandleBase
  • CModifierHighAlertBuffVData
  • CModifierHoldingGoldenIdolVData
  • CModifierIcePathVData
  • CModifierIntimidatedVData
  • CModifierItemPickupAuraTargetVData
  • CModifierKnockdownVData
  • CModifierLashFlogDebuffVData
  • CModifierLashGrappleEnemyDebuffVData
  • CModifierLashGrappleTargetVData
  • CModifierLevelFloat
  • CModifierLevelInt
  • CModifierLockDownDebuffVData
  • CModifierNikumanVData
  • CModifierNonPlayerCameraSettingsVData
  • CModifierObscuredVData
  • CModifierPowerGeneratorVData
  • CModifierPowerJumpVData
  • CModifierProperty
  • CModifierPsychicLiftVData
  • CModifierQuarantineVData
  • CModifierRapidFireAirJuggleVData
  • CModifierRapidFireChannelVData
  • CModifierRestorativeGooVData
  • CModifierRiotCastDelayVData
  • CModifierRiotProtocolBuffVData
  • CModifierRiotProtocolEnemyDebuffVData
  • CModifierSleepBombAuraVData
  • CModifierSpiderShieldBuffVData
  • CModifierStackingDamageVData
  • CModifierStimPakVData
  • CModifierStormCloudVData
  • CModifierT2BossWaveTargetVData
  • CModifierT3BossWaveTargetVData
  • CModifierTangoTetherTargetVData
  • CModifierThumper_3VData
  • CModifierTier3BossInvulnVData
  • CModifierTier3BossLaserBeamAuraVData
  • CModifierTier3BossLaserBeamDebuffVData
  • CModifierTier3BossLaserBeamVData
  • CModifierUnstickVData
  • CModifierUppercuttedVData
  • CModifierVData
  • CModifierVData_BaseAura
  • CModifierVData_SetModelScale
  • CModifierVData_SetMoveType
  • CModifierVacuumAuraVData
  • CModifierVandalOverflowVData
  • CModifierVandalSurgeVData
  • CModifierVitalitySuppressorVData
  • CModifier_CheatDeathImmunity
  • CModifier_CheatDeathImmunityVData
  • CModifier_Citadel_Bull_Leap_LandingBonuses
  • CModifier_Citadel_Bull_Leap_LandingBonuses_VData
  • CModifier_CloakingDevice_Active_Ambush
  • CModifier_CloakingDevice_Active_Ambush_VData
  • CModifier_Drifter_Darkness_Caster
Type / to search
  1. Deadlock
  2. client
  3. CCitadelModifierAuraVData
  4. CModifierGarbageAuraVData

CModifierGarbageAuraVData

Inherits from (72 fields)
CCitadelModifierAuraVDataCModifierVData_BaseAuraCCitadelModifierVDataCModifierVDataCEntitySubclassVDataBase
  • m_FinishParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >1960 (0x07A8)
    MPropertyStartGroup: "Visuals"
  • m_AlliedParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2184 (0x0888)
  • m_EnemyParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2408 (0x0968)
  • m_strAmbientLoopingLocalPlayerSound: CSoundEventName2632 (0x0A48)
    MPropertyGroupName: "Sounds"
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.