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  • CModifierDelayedStunVData
  • CModifierDoormanHotelImposterFXVData
  • CModifierDoormanHotelImposterVData
  • CModifierDoormanHotelVictimVData
  • CModifierFealtyTargetVData
  • CModifierFlyingStrikeTargetVData
  • CModifierGangActivityAbilitySwapVData
  • CModifierGarbageAuraVData
  • CModifierGlitchVData
  • CModifierGoatChargingVData
  • CModifierGravityLassoEnemyVData
  • CModifierHandleBase
  • CModifierHighAlertBuffVData
  • CModifierHoldingGoldenIdolVData
  • CModifierIcePathVData
  • CModifierIntimidatedVData
  • CModifierItemPickupAuraTargetVData
  • CModifierKnockdownVData
  • CModifierLashFlogDebuffVData
  • CModifierLashGrappleEnemyDebuffVData
  • CModifierLashGrappleTargetVData
  • CModifierLevelFloat
  • CModifierLevelInt
  • CModifierLockDownDebuffVData
  • CModifierNikumanVData
  • CModifierNonPlayerCameraSettingsVData
  • CModifierObscuredVData
  • CModifierPowerGeneratorVData
  • CModifierPowerJumpVData
  • CModifierProperty
  • CModifierPsychicLiftVData
  • CModifierQuarantineVData
  • CModifierRapidFireAirJuggleVData
  • CModifierRapidFireChannelVData
  • CModifierRestorativeGooVData
  • CModifierRiotCastDelayVData
  • CModifierRiotProtocolBuffVData
  • CModifierRiotProtocolEnemyDebuffVData
  • CModifierSleepBombAuraVData
  • CModifierSpiderShieldBuffVData
  • CModifierStackingDamageVData
  • CModifierStimPakVData
  • CModifierStormCloudVData
  • CModifierT2BossWaveTargetVData
  • CModifierT3BossWaveTargetVData
  • CModifierTangoTetherTargetVData
  • CModifierThumper_3VData
  • CModifierTier3BossInvulnVData
  • CModifierTier3BossLaserBeamAuraVData
  • CModifierTier3BossLaserBeamDebuffVData
  • CModifierTier3BossLaserBeamVData
  • CModifierUnstickVData
  • CModifierUppercuttedVData
  • CModifierVData
  • CModifierVData_BaseAura
  • CModifierVData_SetModelScale
  • CModifierVData_SetMoveType
  • CModifierVacuumAuraVData
  • CModifierVandalOverflowVData
  • CModifierVandalSurgeVData
  • CModifierVitalitySuppressorVData
  • CModifier_CheatDeathImmunity
  • CModifier_CheatDeathImmunityVData
  • CModifier_Citadel_Bull_Leap_LandingBonuses
  • CModifier_Citadel_Bull_Leap_LandingBonuses_VData
  • CModifier_CloakingDevice_Active_Ambush
  • CModifier_CloakingDevice_Active_Ambush_VData
  • CModifier_Drifter_Darkness_Caster
  • CModifier_Drifter_Darkness_Caster_VData
  • CModifier_Drifter_Darkness_Target
  • CModifier_Drifter_Darkness_Target_BoundaryUnit
  • CModifier_Drifter_Darkness_Target_BoundaryUnit_VData
  • CModifier_Drifter_Darkness_Target_VData
  • CModifier_Drifter_Rend_BulletLifesteal
  • CModifier_Drifter_ShadowMark_Target
  • CModifier_Drifter_ShadowMark_TargetVData
  • CModifier_Drifter_StalkersMark_PostTeleport
  • CModifier_Fathom_LurkersAmbush_Debuff
  • CModifier_Fathom_LurkersAmbush_Debuff_VData
  • CModifier_Fencer_Ultimate_Caster
Type / to search
  1. Deadlock
  2. client
  3. CCitadel_Modifier_StunnedVData
  4. CModifierLashGrappleEnemyDebuffVData

CModifierLashGrappleEnemyDebuffVData

Inherits from (62 fields)
CCitadel_Modifier_StunnedVDataCCitadelModifierVDataCModifierVDataCEntitySubclassVDataBase
  • m_GrappleParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2096 (0x0830)
    MPropertyStartGroup: "Visuals"
  • m_LaunchParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2320 (0x0910)
  • m_ImpactParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2544 (0x09F0)
  • m_RopeParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >2768 (0x0AD0)
  • m_ImpactSound: CSoundEventName2992 (0x0BB0)
    MPropertyStartGroup: "Sounds"
  • m_DebuffModifier: CEmbeddedSubclass< CCitadelModifier > = {}3008 (0x0BC0)
    MPropertyStartGroup: "Modifiers"
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.