Source 2 Viewer
CIngameEvent_Fall2021
CIngameEvent_Frostivus2024
CIngameEvent_MonsterHunter
CIngameEvent_MonsterHunter_DummyModifierHolder
CIngameEvent_MuertaReleaseSpring2023
CIngameEvent_MuertaReleaseSpring2023_DummyModifierHolder
CIngameEvent_NewBloom2019
CIngameEvent_PermanentGrants
CIngameEvent_SeasonFall2025
CIngameEvent_SeasonalRewardLine
CIngameEvent_Spring2021
CIngameEvent_TI2020
CIngameEvent_TI2022
CIngameEvent_TI2023
CIngameEvent_TI2024
CIngameEvent_TI2025
CInterpolatedValue
CLC_Messages
CLICK_BEHAVIORS
CLightComponent
CLightInfoBase
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMatch3AbilityBaseDefinition
CMatch3AbilityDefinition
CMatch3AbilityParamDefinition
CMatch3GameModeDefinition
CMatch3HeroDefinition
CMatch3Level
CMatch3OpponentActionDefinition
CMatch3OpponentActionInstanceDefinition
CMatch3OpponentDefinition
CMatch3OpponentHeroItemDefinition
CMatchTrackedStatDefinition
CMatchTrackedStatsEntity
CModelState
CModifierParams
CMonsterHunterCosmeticSkinGroup
CMonsterHunterCraftableRewardDefinition
CMonsterHunterEconItemDefinition
CMonsterHunterHeroCodexDefinition
CMonsterHunterHeroDefinition
CMonsterHunterMaterialDefinition
CMonsterHunterMaterialDropDefinition
CMonsterHunterSmallRewardCategoryDefinition
CMonsterHunterTradeRecipeDefinition
CMonsterHunterWorldDefinition
CMonterHunterHunterRankRewardDefinition
CMsgBattleReport_CompareContext
CMsgBattleReport_ELaneOutcome
CMsgBattleReport_EOutcome
CMsgBattleReport_HighlightCategory
CMsgBattleReport_HighlightRarity
CMsgBattleReport_HighlightTier
CMsgBattleReport_HighlightType
CMsgBattleReport_Role
CMsgClientToGCUpdateComicBookStat_Type
CMsgDOTARequestMatches_SkillLevel
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerSound
CODTA_Unit_Warlock_Imp
CPanel2DAPI
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
Type
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to search
Dota 2
client
CEntityComponent
CLightComponent
CLightComponent
Inherits from (0 fields)
CEntityComponent
__m_pChainEntity
:
CNetworkVarChainer
56 (0x38)
MNotSaved
m_Color
:
Color
117 (0x75)
m_SecondaryColor
:
Color
121 (0x79)
m_flBrightness
:
float32
128 (0x80)
m_flBrightnessScale
:
float32
132 (0x84)
m_flBrightnessMult
:
float32
136 (0x88)
m_flRange
:
float32
140 (0x8C)
m_flFalloff
:
float32
144 (0x90)
m_flAttenuation0
:
float32
148 (0x94)
m_flAttenuation1
:
float32
152 (0x98)
m_flAttenuation2
:
float32
156 (0x9C)
m_flTheta
:
float32
160 (0xA0)
m_flPhi
:
float32
164 (0xA4)
m_hLightCookie
:
CStrongHandle
<
InfoForResourceTypeCTextureBase
>
168 (0xA8)
m_nCascades
:
int32
176 (0xB0)
m_nCastShadows
:
int32
180 (0xB4)
m_nShadowWidth
:
int32
184 (0xB8)
m_nShadowHeight
:
int32
188 (0xBC)
m_bRenderDiffuse
:
bool
192 (0xC0)
m_nRenderSpecular
:
int32
196 (0xC4)
m_bRenderTransmissive
:
bool
200 (0xC8)
m_flOrthoLightWidth
:
float32
204 (0xCC)
m_flOrthoLightHeight
:
float32
208 (0xD0)
m_nStyle
:
int32
212 (0xD4)
m_Pattern
:
CUtlString
216 (0xD8)
m_nCascadeRenderStaticObjects
:
int32
224 (0xE0)
m_flShadowCascadeCrossFade
:
float32
228 (0xE4)
m_flShadowCascadeDistanceFade
:
float32
232 (0xE8)
m_flShadowCascadeDistance0
:
float32
236 (0xEC)
m_flShadowCascadeDistance1
:
float32
240 (0xF0)
m_flShadowCascadeDistance2
:
float32
244 (0xF4)
m_flShadowCascadeDistance3
:
float32
248 (0xF8)
m_nShadowCascadeResolution0
:
int32
252 (0xFC)
m_nShadowCascadeResolution1
:
int32
256 (0x0100)
m_nShadowCascadeResolution2
:
int32
260 (0x0104)
m_nShadowCascadeResolution3
:
int32
264 (0x0108)
m_bUsesBakedShadowing
:
bool
268 (0x010C)
m_nShadowPriority
:
int32
272 (0x0110)
m_nBakedShadowIndex
:
int32
276 (0x0114)
m_nLightPathUniqueId
:
int32
280 (0x0118)
m_nLightMapUniqueId
:
int32
284 (0x011C)
m_bRenderToCubemaps
:
bool
288 (0x0120)
m_bAllowSSTGeneration
:
bool
289 (0x0121)
m_nDirectLight
:
int32
292 (0x0124)
m_nBounceLight
:
int32
296 (0x0128)
m_flBounceScale
:
float32
300 (0x012C)
m_flFadeMinDist
:
float32
304 (0x0130)
m_flFadeMaxDist
:
float32
308 (0x0134)
m_flShadowFadeMinDist
:
float32
312 (0x0138)
m_flShadowFadeMaxDist
:
float32
316 (0x013C)
m_bEnabled
:
bool
320 (0x0140)
m_bFlicker
:
bool
321 (0x0141)
m_bPrecomputedFieldsValid
:
bool
322 (0x0142)
m_vPrecomputedBoundsMins
:
Vector
324 (0x0144)
m_vPrecomputedBoundsMaxs
:
Vector
336 (0x0150)
m_vPrecomputedOBBOrigin
:
Vector
348 (0x015C)
m_vPrecomputedOBBAngles
:
QAngle
360 (0x0168)
m_vPrecomputedOBBExtent
:
Vector
372 (0x0174)
m_flPrecomputedMaxRange
:
float32
384 (0x0180)
m_nFogLightingMode
:
int32
388 (0x0184)
m_flFogContributionStength
:
float32
392 (0x0188)
m_flNearClipPlane
:
float32
396 (0x018C)
m_SkyColor
:
Color
400 (0x0190)
m_flSkyIntensity
:
float32
404 (0x0194)
m_SkyAmbientBounce
:
Color
408 (0x0198)
m_bUseSecondaryColor
:
bool
412 (0x019C)
m_bMixedShadows
:
bool
413 (0x019D)
MNotSaved
m_flLightStyleStartTime
:
GameTime_t
416 (0x01A0)
m_flCapsuleLength
:
float32
420 (0x01A4)
m_flMinRoughness
:
float32
424 (0x01A8)
Referenced by (1)
C_LightEntity
m_CLightComponent
Also in
server.dll
Counter-Strike 2
Deadlock