MNetworkVarNames
"CNetworkedSequenceOperation m_op""int m_nOrder""bool m_bLooping""int m_nNewSequenceParity"
- MNetworkChangeCallback: "animationLayerOpChanged"
- m_nOrder: int32MNetworkChangeCallback: "animationLayerOrderChanged"
- m_nNewSequenceParity: int32MNetworkChangeCallback: "animationLayerCycleReset"MNetworkPriority: 64
- m_nFlags: int32
- m_flKillRate: float32
- m_flKillDelay: float32
- m_flLayerAnimtime: float32
- m_flLayerFadeOuttime: float32
- m_nActivity: int32
- m_nPriority: int32
- m_flLastEventCycle: float32
- m_flLastAccess: float32
Referenced by (4)
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