Source 2 Viewer
  • ActiveModelConfig_t
  • BaseActivity_t
  • BeamClipStyle_t
  • BeamType_t
  • BrushSolidities_e
  • CAnimGraphNetworkedVariables
  • CAnimationLayer
  • CBaseAchievement
  • CBaseAnimatingEasingFloat_t
  • CBaseAnimatingEasings_t
  • CBaseProp
  • CBodyComponent
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CClientAlphaProperty
  • CClient_Precipitation
  • CCollisionProperty
  • CCopyRecipientFilter
  • CDamageComponent
  • CDecalInfo
  • CEffectData
  • CEnvHeadcrabCanisterShared
  • CFailableAchievement
  • CFireOverlay
  • CFlashlightEffect
  • CFuncDryEraseBoard
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGlowOverlay
  • CGlowProperty
  • CGlowSprite
  • CHLPropVRHand
  • CHLVRCombineConsole
  • CHLVRCombineConsoleRack
  • CHLVRCombineConsoleTank
  • CHLVRCombineTankLocker
  • CHLVRConsoleLerpTrigger
  • CHLVRCraftingStation
  • CHLVRCraftingStationConsole
  • CHLVRFlashlightAttachment
  • CHLVRFlashlightHologramAttachment
  • CHLVRGravityGloveAmmoPanel
  • CHLVRHealthInternalNeedles
  • CHLVRHealthStation
  • CHLVRHealthStationCharger
  • CHLVRHealthStationReservoir
  • CHLVRHealthStationVial
  • CHLVRHoloHackingIntroModel
  • CHLVRHoloHackingPlug
  • CHLVRHoloHackingPuzzleBase
  • CHLVRHoloHackingPuzzleCoreSearch
  • CHLVRHoloHackingPuzzleCoreSearchCore
  • CHLVRHoloHackingPuzzleCoreSearchEnemy
  • CHLVRHoloHackingPuzzlePointDrag
  • CHLVRHoloHackingPuzzlePointMatch
  • CHLVRHoloHackingPuzzlePointMatchCore
  • CHLVRHoloHackingPuzzlePointSearch
  • CHLVRHoloHackingPuzzlePointSearchGlobe
  • CHLVRHoloHackingPuzzleRodPull
  • CHLVRHoloHackingPuzzleSphereTrace
  • CHLVRPhotoModePicture
  • CHLVRPiano
  • CHLVRPropAmmobag
  • CHLVRPropCalibrationTarget
  • CHLVRPropDiscovery
  • CHLVRPropGlove
  • CHLVRPropWatch
  • CHLVRTonerJunction
  • CHLVRTonerPath
  • CHLVRTonerPathNode
  • CHLVRTonerPort
  • CHLVRTripmineWall
  • CHLVRVaultTractorBeamConsoleLever
  • CHLVRWeaponModuleGuidedMissle
  • CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
  • CHLVRWeaponModuleGuidedMissleCluster
  • CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
  • CHLVRWeaponModuleItemProxy
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. CAnimationLayer

CAnimationLayer

MNetworkVarNames
"CNetworkedSequenceOperation m_op""int m_nOrder""bool m_bLooping""int m_nNewSequenceParity"
  • m_op: CNetworkedSequenceOperation
    MNetworkChangeCallback: "animationLayerOpChanged"
    MNetworkEnable
  • m_nOrder: int32
    MNetworkChangeCallback: "animationLayerOrderChanged"
    MNetworkEnable
  • m_flPlaybackRate: CNetworkedQuantizedFloat
    MNetworkBitCount: 8
    MNetworkEnable
    MNetworkEncodeFlags: 5
    MNetworkMaxValue: 12.000000
    MNetworkMinValue: -4.000000
    MNetworkSendProxyRecipientsFilter
  • m_bLooping: bool
    MNetworkEnable
    MNetworkSendProxyRecipientsFilter
  • m_nNewSequenceParity: int32
    MNetworkBitCount: 3
    MNetworkChangeCallback: "animationLayerCycleReset"
    MNetworkEnable
    MNetworkPriority: 64
  • m_nFlags: int32
    MNetworkDisable
  • m_bSequenceFinished: bool
    MNetworkDisable
  • m_flKillRate: float32
    MNetworkDisable
  • m_flKillDelay: float32
    MNetworkDisable
  • m_flLayerAnimtime: float32
    MNetworkDisable
  • m_flLayerFadeOuttime: float32
    MNetworkDisable
  • m_nActivity: int32
    MNetworkDisable
  • m_nPriority: int32
    MNetworkDisable
  • m_flLastEventCycle: float32
    MNetworkDisable
  • m_flLastAccess: float32
    MNetworkDisable
Referenced by (4)
C_BaseAnimatingOverlayControllerm_AnimOverlayC_CSequenceTransitionerm_animationQueueCBaseAnimatingOverlayControllerm_AnimOverlayCSequenceTransitionerm_animationQueue
Also in
Counter-Strike 2Dota 2
Machine-readable data for scripts and AI agents: llms.txt.