Source 2 Viewer
  • CBodyComponentSkeletonInstance
  • CClientAlphaProperty
  • CClient_Precipitation
  • CCollisionProperty
  • CCopyRecipientFilter
  • CDamageComponent
  • CDecalInfo
  • CEffectData
  • CEnvHeadcrabCanisterShared
  • CFailableAchievement
  • CFireOverlay
  • CFlashlightEffect
  • CFuncDryEraseBoard
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGlowOverlay
  • CGlowProperty
  • CGlowSprite
  • CHLPropVRHand
  • CHLVRCombineConsole
  • CHLVRCombineConsoleRack
  • CHLVRCombineConsoleTank
  • CHLVRCombineTankLocker
  • CHLVRConsoleLerpTrigger
  • CHLVRCraftingStation
  • CHLVRCraftingStationConsole
  • CHLVRFlashlightAttachment
  • CHLVRFlashlightHologramAttachment
  • CHLVRGravityGloveAmmoPanel
  • CHLVRHealthInternalNeedles
  • CHLVRHealthStation
  • CHLVRHealthStationCharger
  • CHLVRHealthStationReservoir
  • CHLVRHealthStationVial
  • CHLVRHoloHackingIntroModel
  • CHLVRHoloHackingPlug
  • CHLVRHoloHackingPuzzleBase
  • CHLVRHoloHackingPuzzleCoreSearch
  • CHLVRHoloHackingPuzzleCoreSearchCore
  • CHLVRHoloHackingPuzzleCoreSearchEnemy
  • CHLVRHoloHackingPuzzlePointDrag
  • CHLVRHoloHackingPuzzlePointMatch
  • CHLVRHoloHackingPuzzlePointMatchCore
  • CHLVRHoloHackingPuzzlePointSearch
  • CHLVRHoloHackingPuzzlePointSearchGlobe
  • CHLVRHoloHackingPuzzleRodPull
  • CHLVRHoloHackingPuzzleSphereTrace
  • CHLVRPhotoModePicture
  • CHLVRPiano
  • CHLVRPropAmmobag
  • CHLVRPropCalibrationTarget
  • CHLVRPropDiscovery
  • CHLVRPropGlove
  • CHLVRPropWatch
  • CHLVRTonerJunction
  • CHLVRTonerPath
  • CHLVRTonerPathNode
  • CHLVRTonerPort
  • CHLVRTripmineWall
  • CHLVRVaultTractorBeamConsoleLever
  • CHLVRWeaponModuleGuidedMissle
  • CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
  • CHLVRWeaponModuleGuidedMissleCluster
  • CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
  • CHLVRWeaponModuleItemProxy
  • CHLVRWeaponModulePhysCannon
  • CHLVRWeaponModulePhysCannonAlias_item_hlvr_weaponmodule_physcannon
  • CHLVRWeaponModuleRapidFire
  • CHLVRWeaponModuleRapidFireAlias_item_hlvr_weaponmodule_rapidfire
  • CHLVRWeaponModuleRicochet
  • CHLVRWeaponModuleRicochetAlias_item_hlvr_weaponmodule_ricochet
  • CHLVRWeaponModuleSnark
  • CHLVRWeaponModuleSnarkAlias_item_hlvr_weaponmodule_snark
  • CHLVRWeaponModuleZapper
  • CHLVRWeaponModuleZapperAlias_item_hlvr_weaponmodule_zapper
  • CHLVRWeaponTripmine
  • CHLVR_InventoryItem_Base
  • CHLVR_MultiTool
  • CHLVR_ReflexSights
  • CHLVR_WeaponSwitch_Controller
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_BaseAnimating
  4. CHLVRCombineConsole

CHLVRCombineConsole

MNetworkVarNames
"bool m_bEnabled""bool m_bBatteryAdded""bool m_bCompleted""bool m_bLaserOn""bool m_bLaserCompleted"
Inherits from (146 fields)
C_BaseAnimatingC_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_bRackActive: bool[4]
  • m_bTankStartMissing: bool[4]
  • m_iszObjectiveModel: CUtlSymbolLarge
  • m_bEnabled: bool
    MNetworkEnable
  • m_bBatteryAdded: bool
    MNetworkEnable
  • m_bCompleted: bool
    MNetworkEnable
  • m_bLaserOn: bool
    MNetworkEnable
  • m_bLaserCompleted: bool
    MNetworkEnable
  • m_eConsoleState: int32
    MNetworkEnable
  • m_hConsole: CHandle< C_BaseAnimating >
    MNetworkEnable
  • m_hConsoleInternals: CHandle< C_AnimInteractable >
    MNetworkEnable
  • m_hConsoleFingers: CHandle< C_DynamicProp >
    MNetworkEnable
  • m_hHandlePlate: CHandle< C_BaseAnimating >
    MNetworkEnable
  • m_hConsoleBatteryHolder: CHandle< C_BaseAnimating >
    MNetworkEnable
  • m_hObjectiveModel: CHandle< C_DynamicProp >
    MNetworkEnable
  • m_hBattery: CHandle< C_HLVRPropBattery >
    MNetworkEnable
  • m_hHUD: CHandle< C_PointClientUIWorldPanel >
    MNetworkEnable
  • m_hHUDBG: CHandle< C_PointClientUIWorldPanel >
    MNetworkEnable
Also in
server.dll
Machine-readable data for scripts and AI agents: llms.txt.