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CBodyComponentSkeletonInstance
CClientAlphaProperty
CClient_Precipitation
CCollisionProperty
CCopyRecipientFilter
CDamageComponent
CDecalInfo
CEffectData
CEnvHeadcrabCanisterShared
CFailableAchievement
CFireOverlay
CFlashlightEffect
CFuncDryEraseBoard
CGameSceneNode
CGameSceneNodeHandle
CGlowOverlay
CGlowProperty
CGlowSprite
CHLPropVRHand
CHLVRCombineConsole
CHLVRCombineConsoleRack
CHLVRCombineConsoleTank
CHLVRCombineTankLocker
CHLVRConsoleLerpTrigger
CHLVRCraftingStation
CHLVRCraftingStationConsole
CHLVRFlashlightAttachment
CHLVRFlashlightHologramAttachment
CHLVRGravityGloveAmmoPanel
CHLVRHealthInternalNeedles
CHLVRHealthStation
CHLVRHealthStationCharger
CHLVRHealthStationReservoir
CHLVRHealthStationVial
CHLVRHoloHackingIntroModel
CHLVRHoloHackingPlug
CHLVRHoloHackingPuzzleBase
CHLVRHoloHackingPuzzleCoreSearch
CHLVRHoloHackingPuzzleCoreSearchCore
CHLVRHoloHackingPuzzleCoreSearchEnemy
CHLVRHoloHackingPuzzlePointDrag
CHLVRHoloHackingPuzzlePointMatch
CHLVRHoloHackingPuzzlePointMatchCore
CHLVRHoloHackingPuzzlePointSearch
CHLVRHoloHackingPuzzlePointSearchGlobe
CHLVRHoloHackingPuzzleRodPull
CHLVRHoloHackingPuzzleSphereTrace
CHLVRPhotoModePicture
CHLVRPiano
CHLVRPropAmmobag
CHLVRPropCalibrationTarget
CHLVRPropDiscovery
CHLVRPropGlove
CHLVRPropWatch
CHLVRTonerJunction
CHLVRTonerPath
CHLVRTonerPathNode
CHLVRTonerPort
CHLVRTripmineWall
CHLVRVaultTractorBeamConsoleLever
CHLVRWeaponModuleGuidedMissle
CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
CHLVRWeaponModuleGuidedMissleCluster
CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
CHLVRWeaponModuleItemProxy
CHLVRWeaponModulePhysCannon
CHLVRWeaponModulePhysCannonAlias_item_hlvr_weaponmodule_physcannon
CHLVRWeaponModuleRapidFire
CHLVRWeaponModuleRapidFireAlias_item_hlvr_weaponmodule_rapidfire
CHLVRWeaponModuleRicochet
CHLVRWeaponModuleRicochetAlias_item_hlvr_weaponmodule_ricochet
CHLVRWeaponModuleSnark
CHLVRWeaponModuleSnarkAlias_item_hlvr_weaponmodule_snark
CHLVRWeaponModuleZapper
CHLVRWeaponModuleZapperAlias_item_hlvr_weaponmodule_zapper
CHLVRWeaponTripmine
CHLVR_InventoryItem_Base
CHLVR_MultiTool
CHLVR_ReflexSights
CHLVR_WeaponSwitch_Controller
Schemas
ConVars
& Commands
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Half-Life: Alyx
client
C_BaseAnimating
CHLVRCombineConsole
CHLVRCombineConsole
MNetworkVarNames
"bool m_bEnabled"
"bool m_bBatteryAdded"
"bool m_bCompleted"
"bool m_bLaserOn"
"bool m_bLaserCompleted"
expand…
Inherits from (146 fields)
C_BaseAnimating
C_BaseModelEntity
C_BaseEntity
C_GameEntity
CEntityInstance
IHandleEntity
expand fields
m_bRackActive
:
bool
[4]
m_bTankStartMissing
:
bool
[4]
m_iszObjectiveModel
:
CUtlSymbolLarge
m_bEnabled
:
bool
MNetworkEnable
m_bBatteryAdded
:
bool
MNetworkEnable
m_bCompleted
:
bool
MNetworkEnable
m_bLaserOn
:
bool
MNetworkEnable
m_bLaserCompleted
:
bool
MNetworkEnable
m_eConsoleState
:
int32
MNetworkEnable
m_hConsole
:
CHandle
<
C_BaseAnimating
>
MNetworkEnable
m_hConsoleInternals
:
CHandle
<
C_AnimInteractable
>
MNetworkEnable
m_hConsoleFingers
:
CHandle
<
C_DynamicProp
>
MNetworkEnable
m_hHandlePlate
:
CHandle
<
C_BaseAnimating
>
MNetworkEnable
m_hConsoleBatteryHolder
:
CHandle
<
C_BaseAnimating
>
MNetworkEnable
m_hObjectiveModel
:
CHandle
<
C_DynamicProp
>
MNetworkEnable
m_hBattery
:
CHandle
<
C_HLVRPropBattery
>
MNetworkEnable
m_hHUD
:
CHandle
<
C_PointClientUIWorldPanel
>
MNetworkEnable
m_hHUDBG
:
CHandle
<
C_PointClientUIWorldPanel
>
MNetworkEnable
Also in
server.dll