Source 2 Viewer
  • CHLVRFlashlightHologramAttachment
  • CHLVRGravityGloveAmmoPanel
  • CHLVRHealthInternalNeedles
  • CHLVRHealthStation
  • CHLVRHealthStationCharger
  • CHLVRHealthStationReservoir
  • CHLVRHealthStationVial
  • CHLVRHoloHackingIntroModel
  • CHLVRHoloHackingPlug
  • CHLVRHoloHackingPuzzleBase
  • CHLVRHoloHackingPuzzleCoreSearch
  • CHLVRHoloHackingPuzzleCoreSearchCore
  • CHLVRHoloHackingPuzzleCoreSearchEnemy
  • CHLVRHoloHackingPuzzlePointDrag
  • CHLVRHoloHackingPuzzlePointMatch
  • CHLVRHoloHackingPuzzlePointMatchCore
  • CHLVRHoloHackingPuzzlePointSearch
  • CHLVRHoloHackingPuzzlePointSearchGlobe
  • CHLVRHoloHackingPuzzleRodPull
  • CHLVRHoloHackingPuzzleSphereTrace
  • CHLVRPhotoModePicture
  • CHLVRPiano
  • CHLVRPropAmmobag
  • CHLVRPropCalibrationTarget
  • CHLVRPropDiscovery
  • CHLVRPropGlove
  • CHLVRPropWatch
  • CHLVRTonerJunction
  • CHLVRTonerPath
  • CHLVRTonerPathNode
  • CHLVRTonerPort
  • CHLVRTripmineWall
  • CHLVRVaultTractorBeamConsoleLever
  • CHLVRWeaponModuleGuidedMissle
  • CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
  • CHLVRWeaponModuleGuidedMissleCluster
  • CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
  • CHLVRWeaponModuleItemProxy
  • CHLVRWeaponModulePhysCannon
  • CHLVRWeaponModulePhysCannonAlias_item_hlvr_weaponmodule_physcannon
  • CHLVRWeaponModuleRapidFire
  • CHLVRWeaponModuleRapidFireAlias_item_hlvr_weaponmodule_rapidfire
  • CHLVRWeaponModuleRicochet
  • CHLVRWeaponModuleRicochetAlias_item_hlvr_weaponmodule_ricochet
  • CHLVRWeaponModuleSnark
  • CHLVRWeaponModuleSnarkAlias_item_hlvr_weaponmodule_snark
  • CHLVRWeaponModuleZapper
  • CHLVRWeaponModuleZapperAlias_item_hlvr_weaponmodule_zapper
  • CHLVRWeaponTripmine
  • CHLVR_InventoryItem_Base
  • CHLVR_MultiTool
  • CHLVR_ReflexSights
  • CHLVR_WeaponSwitch_Controller
  • CHLVR_WeaponSwitch_Controller_WpnModel
  • CHLVR_Weapon_Base
  • CHLVR_Weapon_Crowbar
  • CHLVR_Weapon_CrowbarPhysics
  • CHLVR_Weapon_EnergyGun
  • CHLVR_Weapon_EnergyGun_Hopper_Upgrade
  • CHLVR_Weapon_EnergyGun_Slide_Interactable
  • CHLVR_Weapon_Generic_Pistol
  • CHLVR_Weapon_Generic_Pistol_Slide_Interactable
  • CHLVR_Weapon_Radio
  • CHLVR_Weapon_Rapidfire
  • CHLVR_Weapon_Rapidfire_Ammo_Capsule
  • CHLVR_Weapon_Rapidfire_Bullets_Manager
  • CHLVR_Weapon_Rapidfire_Energy_Ball
  • CHLVR_Weapon_Rapidfire_Extended_Magazine
  • CHLVR_Weapon_Rapidfire_Upgrade_Model
  • CHLVR_Weapon_Shotgun
  • CHLVR_Weapon_Shotgun_Ammo_Counter
  • CHLVR_Weapon_Shotgun_Slide_Interactable
  • CHapticRelay
  • CHeadlightEffect
  • CHintMessage
  • CHitboxComponent
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoOffscreenMovieTexture
  • CInfoOffscreenPanoramaTexture
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. CHLVRHoloHackingPuzzleBase
  4. CHLVRHoloHackingPuzzleSphereTrace

CHLVRHoloHackingPuzzleSphereTrace

MNetworkVarNames: "bool m_bBobbing"
Inherits from (205 fields)
CHLVRHoloHackingPuzzleBaseC_PhysicsPropC_BreakablePropCBasePropC_BaseAnimatingC_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_bBobbing: bool
    MNetworkEnable
  • m_ValidPoints: CUtlVector< Vector >
  • m_flSphereRadius: float32
  • m_vTracePos: Vector
  • m_nInvalidPointCount: int32
  • m_flValidPointMinDistance: float32
  • m_flValidPointMaxDistance: float32
  • m_flValidPointSafeDistance: float32
  • m_flPointMoveSpeed: float32
  • m_flMinInvalidPointSpeed: float32
  • m_flMaxInvalidPointSpeed: float32
  • m_bNewTrace: bool
  • m_bPointGrabbedFirstTime: bool
  • m_bHighlightInvalidPoints: bool
  • m_nCurrentMovingPoint: int32
  • m_bMultitoolInRange: bool
  • m_nNumValidPointsCollected: int32
  • m_bGrabbedNewPoint: bool
  • m_flPrevHapticPulsetime: float32
  • m_nLastTouchingPoint: int32
  • m_vMultitoolTipPos: Vector
  • m_flNextRetargetTime: float32
  • m_nRetargetIndex: int32
  • m_vSolutionCircleXAxis: Vector
  • m_vSolutionCircleYAxis: Vector
  • m_flSolutionArcAngle: float32
  • m_nNumInvalidPointsCrossingSolutionPath: int32
Also in
server.dll
Machine-readable data for scripts and AI agents: llms.txt.