Source 2 Viewer
  • CHLVRHoloHackingPuzzleBase
  • CHLVRHoloHackingPuzzleCoreSearch
  • CHLVRHoloHackingPuzzleCoreSearchCore
  • CHLVRHoloHackingPuzzleCoreSearchEnemy
  • CHLVRHoloHackingPuzzlePointDrag
  • CHLVRHoloHackingPuzzlePointMatch
  • CHLVRHoloHackingPuzzlePointMatchCore
  • CHLVRHoloHackingPuzzlePointSearch
  • CHLVRHoloHackingPuzzlePointSearchGlobe
  • CHLVRHoloHackingPuzzleRodPull
  • CHLVRHoloHackingPuzzleSphereTrace
  • CHLVRPhotoModePicture
  • CHLVRPiano
  • CHLVRPropAmmobag
  • CHLVRPropCalibrationTarget
  • CHLVRPropDiscovery
  • CHLVRPropGlove
  • CHLVRPropWatch
  • CHLVRTonerJunction
  • CHLVRTonerPath
  • CHLVRTonerPathNode
  • CHLVRTonerPort
  • CHLVRTripmineWall
  • CHLVRVaultTractorBeamConsoleLever
  • CHLVRWeaponModuleGuidedMissle
  • CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
  • CHLVRWeaponModuleGuidedMissleCluster
  • CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
  • CHLVRWeaponModuleItemProxy
  • CHLVRWeaponModulePhysCannon
  • CHLVRWeaponModulePhysCannonAlias_item_hlvr_weaponmodule_physcannon
  • CHLVRWeaponModuleRapidFire
  • CHLVRWeaponModuleRapidFireAlias_item_hlvr_weaponmodule_rapidfire
  • CHLVRWeaponModuleRicochet
  • CHLVRWeaponModuleRicochetAlias_item_hlvr_weaponmodule_ricochet
  • CHLVRWeaponModuleSnark
  • CHLVRWeaponModuleSnarkAlias_item_hlvr_weaponmodule_snark
  • CHLVRWeaponModuleZapper
  • CHLVRWeaponModuleZapperAlias_item_hlvr_weaponmodule_zapper
  • CHLVRWeaponTripmine
  • CHLVR_InventoryItem_Base
  • CHLVR_MultiTool
  • CHLVR_ReflexSights
  • CHLVR_WeaponSwitch_Controller
  • CHLVR_WeaponSwitch_Controller_WpnModel
  • CHLVR_Weapon_Base
  • CHLVR_Weapon_Crowbar
  • CHLVR_Weapon_CrowbarPhysics
  • CHLVR_Weapon_EnergyGun
  • CHLVR_Weapon_EnergyGun_Hopper_Upgrade
  • CHLVR_Weapon_EnergyGun_Slide_Interactable
  • CHLVR_Weapon_Generic_Pistol
  • CHLVR_Weapon_Generic_Pistol_Slide_Interactable
  • CHLVR_Weapon_Radio
  • CHLVR_Weapon_Rapidfire
  • CHLVR_Weapon_Rapidfire_Ammo_Capsule
  • CHLVR_Weapon_Rapidfire_Bullets_Manager
  • CHLVR_Weapon_Rapidfire_Energy_Ball
  • CHLVR_Weapon_Rapidfire_Extended_Magazine
  • CHLVR_Weapon_Rapidfire_Upgrade_Model
  • CHLVR_Weapon_Shotgun
  • CHLVR_Weapon_Shotgun_Ammo_Counter
  • CHLVR_Weapon_Shotgun_Slide_Interactable
  • CHapticRelay
  • CHeadlightEffect
  • CHintMessage
  • CHitboxComponent
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoOffscreenMovieTexture
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoTarget
  • CInfoWorldLayer
  • CInteractionManager
  • CInterpolatedValue
  • CItem_HLVR_CraftingCurrency_Large
  • CJiggleBones
  • CLightComponent
  • CLogicRelay
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_PointEntity
  4. CHLVRTonerPath

CHLVRTonerPath

MNetworkVarNames
"CHandle< CHLVRTonerPathNode > m_hPathNodes""Vector m_vTonerTipPos""Vector m_vTonerEndPos""bool m_bElectrified""bool m_bVisible"
Inherits from (100 fields)
C_PointEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_hPathNodes: CUtlVector< CHandle< CHLVRTonerPathNode > >
    MNetworkEnable
  • m_vTonerTipPos: Vector
    MNetworkEnable
  • m_vTonerEndPos: Vector
    MNetworkEnable
  • m_bElectrified: bool
    MNetworkEnable
  • m_bVisible: bool
    MNetworkEnable
  • m_bWasElectrified: bool
    MNetworkEnable
  • m_flPathLength: float32
    MNetworkEnable
  • m_nCompletionState: int32
    MNetworkEnable
  • m_nOldCompletionState: int32
    MNetworkEnable
  • m_flLastPowerPropagateTime: float32
    MNetworkEnable
  • m_flLastPropagateTime: float32
    MNetworkEnable
  • m_bPlayFanfare: bool
    MNetworkEnable
  • m_bTurnOnRange: bool
    MNetworkEnable
  • m_bTurnOffRange: bool
    MNetworkEnable
  • m_hMultitoolEntityHandle: CHandle< C_BaseEntity >
    MNetworkEnable
  • m_hMultitoolAttachmentHandle: uint8
    MNetworkBitCount: 8
    MNetworkEnable
  • m_nTotalPathParticles: int32
  • m_bClientRunningCompletion: bool
  • m_bClientEndCapNextFrame: bool
  • m_nClientOldCompletionState: int32
  • m_bWasPlayFanfare: bool
Also in
server.dll
Machine-readable data for scripts and AI agents: llms.txt.