Source 2 Viewer
  • ActiveModelConfig_t
  • BaseActivity_t
  • BeamClipStyle_t
  • BeamType_t
  • BrushSolidities_e
  • CAnimGraphNetworkedVariables
  • CAnimationLayer
  • CBaseAchievement
  • CBaseAnimatingEasingFloat_t
  • CBaseAnimatingEasings_t
  • CBaseProp
  • CBodyComponent
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CClientAlphaProperty
  • CClient_Precipitation
  • CCollisionProperty
  • CCopyRecipientFilter
  • CDamageComponent
  • CDecalInfo
  • CEffectData
  • CEnvHeadcrabCanisterShared
  • CFailableAchievement
  • CFireOverlay
  • CFlashlightEffect
  • CFuncDryEraseBoard
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGlowOverlay
  • CGlowProperty
  • CGlowSprite
  • CHLPropVRHand
  • CHLVRCombineConsole
  • CHLVRCombineConsoleRack
  • CHLVRCombineConsoleTank
  • CHLVRCombineTankLocker
  • CHLVRConsoleLerpTrigger
  • CHLVRCraftingStation
  • CHLVRCraftingStationConsole
  • CHLVRFlashlightAttachment
  • CHLVRFlashlightHologramAttachment
  • CHLVRGravityGloveAmmoPanel
  • CHLVRHealthInternalNeedles
  • CHLVRHealthStation
  • CHLVRHealthStationCharger
  • CHLVRHealthStationReservoir
  • CHLVRHealthStationVial
  • CHLVRHoloHackingIntroModel
  • CHLVRHoloHackingPlug
  • CHLVRHoloHackingPuzzleBase
  • CHLVRHoloHackingPuzzleCoreSearch
  • CHLVRHoloHackingPuzzleCoreSearchCore
  • CHLVRHoloHackingPuzzleCoreSearchEnemy
  • CHLVRHoloHackingPuzzlePointDrag
  • CHLVRHoloHackingPuzzlePointMatch
  • CHLVRHoloHackingPuzzlePointMatchCore
  • CHLVRHoloHackingPuzzlePointSearch
  • CHLVRHoloHackingPuzzlePointSearchGlobe
  • CHLVRHoloHackingPuzzleRodPull
  • CHLVRHoloHackingPuzzleSphereTrace
  • CHLVRPhotoModePicture
  • CHLVRPiano
  • CHLVRPropAmmobag
  • CHLVRPropCalibrationTarget
  • CHLVRPropDiscovery
  • CHLVRPropGlove
  • CHLVRPropWatch
  • CHLVRTonerJunction
  • CHLVRTonerPath
  • CHLVRTonerPathNode
  • CHLVRTonerPort
  • CHLVRTripmineWall
  • CHLVRVaultTractorBeamConsoleLever
  • CHLVRWeaponModuleGuidedMissle
  • CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
  • CHLVRWeaponModuleGuidedMissleCluster
  • CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
  • CHLVRWeaponModuleItemProxy
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. BeamType_t

BeamType_t

uint32_t
  • BEAM_INVALID = 00x00
  • BEAM_POINTS = 10x01
  • BEAM_ENTPOINT = 20x02
  • BEAM_ENTS = 30x03
  • BEAM_HOSE = 40x04
  • BEAM_SPLINE = 50x05
  • BEAM_LASER = 60x06
Referenced by (2)
C_Beamm_nBeamTypeCBeamm_nBeamType
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.