Source 2 Viewer
client (594)
ActiveModelConfig_t
BaseActivity_t
BeamClipStyle_t
BeamType_t
BrushSolidities_e
CAnimGraphNetworkedVariables
CAnimationLayer
CBaseAchievement
CBaseAnimatingEasingFloat_t
CBaseAnimatingEasings_t
CBaseProp
CBodyComponent
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CClientAlphaProperty
CClient_Precipitation
CCollisionProperty
CCopyRecipientFilter
CDamageComponent
CDecalInfo
CEffectData
CEnvHeadcrabCanisterShared
CFailableAchievement
CFireOverlay
CFlashlightEffect
CFuncDryEraseBoard
CGameSceneNode
CGameSceneNodeHandle
CGlowOverlay
CGlowProperty
CGlowSprite
CHLPropVRHand
CHLVRCombineConsole
CHLVRCombineConsoleRack
CHLVRCombineConsoleTank
CHLVRCombineTankLocker
CHLVRConsoleLerpTrigger
CHLVRCraftingStation
CHLVRCraftingStationConsole
CHLVRFlashlightAttachment
CHLVRFlashlightHologramAttachment
CHLVRGravityGloveAmmoPanel
CHLVRHealthInternalNeedles
CHLVRHealthStation
CHLVRHealthStationCharger
CHLVRHealthStationReservoir
CHLVRHealthStationVial
CHLVRHoloHackingIntroModel
CHLVRHoloHackingPlug
CHLVRHoloHackingPuzzleBase
CHLVRHoloHackingPuzzleCoreSearch
CHLVRHoloHackingPuzzleCoreSearchCore
CHLVRHoloHackingPuzzleCoreSearchEnemy
CHLVRHoloHackingPuzzlePointDrag
CHLVRHoloHackingPuzzlePointMatch
CHLVRHoloHackingPuzzlePointMatchCore
CHLVRHoloHackingPuzzlePointSearch
CHLVRHoloHackingPuzzlePointSearchGlobe
CHLVRHoloHackingPuzzleRodPull
CHLVRHoloHackingPuzzleSphereTrace
CHLVRPhotoModePicture
CHLVRPiano
CHLVRPropAmmobag
CHLVRPropCalibrationTarget
CHLVRPropDiscovery
CHLVRPropGlove
CHLVRPropWatch
CHLVRTonerJunction
CHLVRTonerPath
CHLVRTonerPathNode
CHLVRTonerPort
CHLVRTripmineWall
CHLVRVaultTractorBeamConsoleLever
CHLVRWeaponModuleGuidedMissle
CHLVRWeaponModuleGuidedMissleAlias_item_hlvr_weaponmodule_guidedmissle
CHLVRWeaponModuleGuidedMissleCluster
CHLVRWeaponModuleGuidedMissleClusterAlias_item_hlvr_weaponmodule_guidedmissle_cluster
CHLVRWeaponModuleItemProxy
Schemas
ConVars
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Half-Life: Alyx
client
BaseActivity_t
BaseActivity_t
uint32_t
ACT_RESET
=
0
0x00
ACT_IDLE
=
1
0x01
ACT_TRANSITION
=
2
0x02
ACT_COVER
=
3
0x03
ACT_COVER_MED
=
4
0x04
ACT_COVER_LOW
=
5
0x05
ACT_WALK
=
6
0x06
ACT_WALK_AIM
=
7
0x07
ACT_WALK_CROUCH
=
8
0x08
ACT_WALK_CROUCH_AIM
=
9
0x09
ACT_RUN
=
10
0x0A
ACT_RUN_AIM
=
11
0x0B
ACT_RUN_CROUCH
=
12
0x0C
ACT_RUN_CROUCH_AIM
=
13
0x0D
ACT_RUN_PROTECTED
=
14
0x0E
ACT_SCRIPT_CUSTOM_MOVE
=
15
0x0F
ACT_RANGE_ATTACK1
=
16
0x10
ACT_RANGE_ATTACK2
=
17
0x11
ACT_RANGE_ATTACK1_LOW
=
18
0x12
ACT_RANGE_ATTACK2_LOW
=
19
0x13
ACT_DIESIMPLE
=
20
0x14
ACT_DIEBACKWARD
=
21
0x15
ACT_DIEFORWARD
=
22
0x16
ACT_DIEVIOLENT
=
23
0x17
ACT_DIERAGDOLL
=
24
0x18
ACT_FLY
=
25
0x19
ACT_HOVER
=
26
0x1A
ACT_GLIDE
=
27
0x1B
ACT_SWIM
=
28
0x1C
ACT_JUMP
=
29
0x1D
ACT_HOP
=
30
0x1E
ACT_LEAP
=
31
0x1F
ACT_LAND
=
32
0x20
ACT_CLIMB_UP
=
33
0x21
ACT_CLIMB_DOWN
=
34
0x22
ACT_CLIMB_DISMOUNT
=
35
0x23
ACT_SHIPLADDER_UP
=
36
0x24
ACT_SHIPLADDER_DOWN
=
37
0x25
ACT_STRAFE_LEFT
=
38
0x26
ACT_STRAFE_RIGHT
=
39
0x27
ACT_ROLL_LEFT
=
40
0x28
ACT_ROLL_RIGHT
=
41
0x29
ACT_TURN_LEFT
=
42
0x2A
ACT_TURN_RIGHT
=
43
0x2B
ACT_CROUCH
=
44
0x2C
ACT_CROUCHIDLE
=
45
0x2D
ACT_STAND
=
46
0x2E
ACT_USE
=
47
0x2F
ACT_ALIEN_BURROW_IDLE
=
48
0x30
ACT_ALIEN_BURROW_OUT
=
49
0x31
ACT_SIGNAL1
=
50
0x32
ACT_SIGNAL2
=
51
0x33
ACT_SIGNAL3
=
52
0x34
ACT_SIGNAL_ADVANCE
=
53
0x35
ACT_SIGNAL_FORWARD
=
54
0x36
ACT_SIGNAL_GROUP
=
55
0x37
ACT_SIGNAL_HALT
=
56
0x38
ACT_SIGNAL_LEFT
=
57
0x39
ACT_SIGNAL_RIGHT
=
58
0x3A
ACT_SIGNAL_TAKECOVER
=
59
0x3B
ACT_LOOKBACK_RIGHT
=
60
0x3C
ACT_LOOKBACK_LEFT
=
61
0x3D
ACT_COWER
=
62
0x3E
ACT_SMALL_FLINCH
=
63
0x3F
ACT_BIG_FLINCH
=
64
0x40
ACT_MELEE_ATTACK1
=
65
0x41
ACT_MELEE_ATTACK2
=
66
0x42
ACT_RELOAD
=
67
0x43
ACT_RELOAD_START
=
68
0x44
ACT_RELOAD_FINISH
=
69
0x45
ACT_RELOAD_LOW
=
70
0x46
ACT_ARM
=
71
0x47
ACT_DISARM
=
72
0x48
ACT_DROP_WEAPON
=
73
0x49
ACT_DROP_WEAPON_SHOTGUN
=
74
0x4A
ACT_PICKUP_GROUND
=
75
0x4B
ACT_PICKUP_RACK
=
76
0x4C
ACT_IDLE_ANGRY
=
77
0x4D
ACT_IDLE_RELAXED
=
78
0x4E
ACT_IDLE_STIMULATED
=
79
0x4F
ACT_IDLE_AGITATED
=
80
0x50
ACT_IDLE_STEALTH
=
81
0x51
ACT_IDLE_HURT
=
82
0x52
ACT_WALK_RELAXED
=
83
0x53
ACT_WALK_STIMULATED
=
84
0x54
ACT_WALK_AGITATED
=
85
0x55
ACT_WALK_STEALTH
=
86
0x56
ACT_RUN_RELAXED
=
87
0x57
ACT_RUN_STIMULATED
=
88
0x58
ACT_RUN_AGITATED
=
89
0x59
ACT_RUN_STEALTH
=
90
0x5A
ACT_IDLE_AIM_RELAXED
=
91
0x5B
ACT_IDLE_AIM_STIMULATED
=
92
0x5C
ACT_IDLE_AIM_AGITATED
=
93
0x5D
ACT_IDLE_AIM_STEALTH
=
94
0x5E
ACT_WALK_AIM_RELAXED
=
95
0x5F
ACT_WALK_AIM_STIMULATED
=
96
0x60
ACT_WALK_AIM_AGITATED
=
97
0x61
ACT_WALK_AIM_STEALTH
=
98
0x62
ACT_RUN_AIM_RELAXED
=
99
0x63
ACT_RUN_AIM_STIMULATED
=
100
0x64
ACT_RUN_AIM_AGITATED
=
101
0x65
ACT_RUN_AIM_STEALTH
=
102
0x66
ACT_CROUCHIDLE_STIMULATED
=
103
0x67
ACT_CROUCHIDLE_AIM_STIMULATED
=
104
0x68
ACT_CROUCHIDLE_AGITATED
=
105
0x69
ACT_WALK_HURT
=
106
0x6A
ACT_RUN_HURT
=
107
0x6B
ACT_SPECIAL_ATTACK1
=
108
0x6C
ACT_SPECIAL_ATTACK2
=
109
0x6D
ACT_COMBAT_IDLE
=
110
0x6E
ACT_WALK_SCARED
=
111
0x6F
ACT_RUN_SCARED
=
112
0x70
ACT_VICTORY_DANCE
=
113
0x71
ACT_DIE_HEADSHOT
=
114
0x72
ACT_DIE_CHESTSHOT
=
115
0x73
ACT_DIE_GUTSHOT
=
116
0x74
ACT_DIE_BACKSHOT
=
117
0x75
ACT_FLINCH_HEAD
=
118
0x76
ACT_FLINCH_CHEST
=
119
0x77
ACT_FLINCH_STOMACH
=
120
0x78
ACT_FLINCH_LEFTARM
=
121
0x79
ACT_FLINCH_RIGHTARM
=
122
0x7A
ACT_FLINCH_LEFTLEG
=
123
0x7B
ACT_FLINCH_RIGHTLEG
=
124
0x7C
ACT_FLINCH_PHYSICS
=
125
0x7D
ACT_FLINCH_HEAD_BACK
=
126
0x7E
ACT_FLINCH_CHEST_BACK
=
127
0x7F
ACT_FLINCH_STOMACH_BACK
=
128
0x80
ACT_FLINCH_CROUCH_FRONT
=
129
0x81
ACT_FLINCH_CROUCH_BACK
=
130
0x82
ACT_FLINCH_CROUCH_LEFT
=
131
0x83
ACT_FLINCH_CROUCH_RIGHT
=
132
0x84
ACT_IDLE_ON_FIRE
=
133
0x85
ACT_WALK_ON_FIRE
=
134
0x86
ACT_RUN_ON_FIRE
=
135
0x87
ACT_RAPPEL_LOOP
=
136
0x88
ACT_180_LEFT
=
137
0x89
ACT_180_RIGHT
=
138
0x8A
ACT_90_LEFT
=
139
0x8B
ACT_90_RIGHT
=
140
0x8C
ACT_STEP_LEFT
=
141
0x8D
ACT_STEP_RIGHT
=
142
0x8E
ACT_STEP_BACK
=
143
0x8F
ACT_STEP_FORE
=
144
0x90
ACT_GESTURE_RANGE_ATTACK1
=
145
0x91
ACT_GESTURE_RANGE_ATTACK2
=
146
0x92
ACT_GESTURE_MELEE_ATTACK1
=
147
0x93
ACT_GESTURE_MELEE_ATTACK2
=
148
0x94
ACT_GESTURE_RANGE_ATTACK1_LOW
=
149
0x95
ACT_GESTURE_RANGE_ATTACK2_LOW
=
150
0x96
ACT_MELEE_ATTACK_SWING_GESTURE
=
151
0x97
ACT_GESTURE_SMALL_FLINCH
=
152
0x98
ACT_GESTURE_BIG_FLINCH
=
153
0x99
ACT_GESTURE_FLINCH_BLAST
=
154
0x9A
ACT_GESTURE_FLINCH_BLAST_SHOTGUN
=
155
0x9B
ACT_GESTURE_FLINCH_BLAST_DAMAGED
=
156
0x9C
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN
=
157
0x9D
ACT_GESTURE_FLINCH_HEAD
=
158
0x9E
ACT_GESTURE_FLINCH_CHEST
=
159
0x9F
ACT_GESTURE_FLINCH_STOMACH
=
160
0xA0
ACT_GESTURE_FLINCH_LEFTARM
=
161
0xA1
ACT_GESTURE_FLINCH_RIGHTARM
=
162
0xA2
ACT_GESTURE_FLINCH_LEFTLEG
=
163
0xA3
ACT_GESTURE_FLINCH_RIGHTLEG
=
164
0xA4
ACT_GESTURE_TURN_LEFT
=
165
0xA5
ACT_GESTURE_TURN_RIGHT
=
166
0xA6
ACT_GESTURE_TURN_LEFT45
=
167
0xA7
ACT_GESTURE_TURN_RIGHT45
=
168
0xA8
ACT_GESTURE_TURN_LEFT90
=
169
0xA9
ACT_GESTURE_TURN_RIGHT90
=
170
0xAA
ACT_GESTURE_TURN_LEFT45_FLAT
=
171
0xAB
ACT_GESTURE_TURN_RIGHT45_FLAT
=
172
0xAC
ACT_GESTURE_TURN_LEFT90_FLAT
=
173
0xAD
ACT_GESTURE_TURN_RIGHT90_FLAT
=
174
0xAE
ACT_BARNACLE_HIT
=
175
0xAF
ACT_BARNACLE_PULL
=
176
0xB0
ACT_BARNACLE_CHOMP
=
177
0xB1
ACT_BARNACLE_CHEW
=
178
0xB2
ACT_DO_NOT_DISTURB
=
179
0xB3
ACT_SPECIFIC_SEQUENCE
=
180
0xB4
ACT_VM_DEPLOY
=
181
0xB5
ACT_VM_RELOAD_EMPTY
=
182
0xB6
ACT_VM_DRAW
=
183
0xB7
ACT_VM_HOLSTER
=
184
0xB8
ACT_VM_IDLE
=
185
0xB9
ACT_VM_FIDGET
=
186
0xBA
ACT_VM_PULLBACK
=
187
0xBB
ACT_VM_PULLBACK_HIGH
=
188
0xBC
ACT_VM_PULLBACK_LOW
=
189
0xBD
ACT_VM_THROW
=
190
0xBE
ACT_VM_DROP
=
191
0xBF
ACT_VM_PULLPIN
=
192
0xC0
ACT_VM_PRIMARYATTACK
=
193
0xC1
ACT_VM_SECONDARYATTACK
=
194
0xC2
ACT_VM_RELOAD
=
195
0xC3
ACT_VM_DRYFIRE
=
196
0xC4
ACT_VM_HITLEFT
=
197
0xC5
ACT_VM_HITLEFT2
=
198
0xC6
ACT_VM_HITRIGHT
=
199
0xC7
ACT_VM_HITRIGHT2
=
200
0xC8
ACT_VM_HITCENTER
=
201
0xC9
ACT_VM_HITCENTER2
=
202
0xCA
ACT_VM_MISSLEFT
=
203
0xCB
ACT_VM_MISSLEFT2
=
204
0xCC
ACT_VM_MISSRIGHT
=
205
0xCD
ACT_VM_MISSRIGHT2
=
206
0xCE
ACT_VM_MISSCENTER
=
207
0xCF
ACT_VM_MISSCENTER2
=
208
0xD0
ACT_VM_HAULBACK
=
209
0xD1
ACT_VM_SWINGHARD
=
210
0xD2
ACT_VM_SWINGMISS
=
211
0xD3
ACT_VM_SWINGHIT
=
212
0xD4
ACT_VM_IDLE_TO_LOWERED
=
213
0xD5
ACT_VM_IDLE_LOWERED
=
214
0xD6
ACT_VM_LOWERED_TO_IDLE
=
215
0xD7
ACT_VM_RECOIL1
=
216
0xD8
ACT_VM_RECOIL2
=
217
0xD9
ACT_VM_RECOIL3
=
218
0xDA
ACT_VM_PICKUP
=
219
0xDB
ACT_VM_RELEASE
=
220
0xDC
ACT_VM_MAUL_LOOP
=
221
0xDD
ACT_VM_ATTACH_SILENCER
=
222
0xDE
ACT_VM_DETACH_SILENCER
=
223
0xDF
ACT_SLAM_STICKWALL_IDLE
=
224
0xE0
ACT_SLAM_STICKWALL_ND_IDLE
=
225
0xE1
ACT_SLAM_STICKWALL_ATTACH
=
226
0xE2
ACT_SLAM_STICKWALL_ATTACH2
=
227
0xE3
ACT_SLAM_STICKWALL_ND_ATTACH
=
228
0xE4
ACT_SLAM_STICKWALL_ND_ATTACH2
=
229
0xE5
ACT_SLAM_STICKWALL_DETONATE
=
230
0xE6
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER
=
231
0xE7
ACT_SLAM_STICKWALL_DRAW
=
232
0xE8
ACT_SLAM_STICKWALL_ND_DRAW
=
233
0xE9
ACT_SLAM_STICKWALL_TO_THROW
=
234
0xEA
ACT_SLAM_STICKWALL_TO_THROW_ND
=
235
0xEB
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND
=
236
0xEC
ACT_SLAM_THROW_IDLE
=
237
0xED
ACT_SLAM_THROW_ND_IDLE
=
238
0xEE
ACT_SLAM_THROW_THROW
=
239
0xEF
ACT_SLAM_THROW_THROW2
=
240
0xF0
ACT_SLAM_THROW_THROW_ND
=
241
0xF1
ACT_SLAM_THROW_THROW_ND2
=
242
0xF2
ACT_SLAM_THROW_DRAW
=
243
0xF3
ACT_SLAM_THROW_ND_DRAW
=
244
0xF4
ACT_SLAM_THROW_TO_STICKWALL
=
245
0xF5
ACT_SLAM_THROW_TO_STICKWALL_ND
=
246
0xF6
ACT_SLAM_THROW_DETONATE
=
247
0xF7
ACT_SLAM_THROW_DETONATOR_HOLSTER
=
248
0xF8
ACT_SLAM_THROW_TO_TRIPMINE_ND
=
249
0xF9
ACT_SLAM_TRIPMINE_IDLE
=
250
0xFA
ACT_SLAM_TRIPMINE_DRAW
=
251
0xFB
ACT_SLAM_TRIPMINE_ATTACH
=
252
0xFC
ACT_SLAM_TRIPMINE_ATTACH2
=
253
0xFD
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND
=
254
0xFE
ACT_SLAM_TRIPMINE_TO_THROW_ND
=
255
0xFF
ACT_SLAM_DETONATOR_IDLE
=
256
0x0100
ACT_SLAM_DETONATOR_DRAW
=
257
0x0101
ACT_SLAM_DETONATOR_DETONATE
=
258
0x0102
ACT_SLAM_DETONATOR_HOLSTER
=
259
0x0103
ACT_SLAM_DETONATOR_STICKWALL_DRAW
=
260
0x0104
ACT_SLAM_DETONATOR_THROW_DRAW
=
261
0x0105
ACT_SHOTGUN_RELOAD_START
=
262
0x0106
ACT_SHOTGUN_RELOAD_FINISH
=
263
0x0107
ACT_SHOTGUN_PUMP
=
264
0x0108
ACT_SMG2_IDLE2
=
265
0x0109
ACT_SMG2_FIRE2
=
266
0x010A
ACT_SMG2_DRAW2
=
267
0x010B
ACT_SMG2_RELOAD2
=
268
0x010C
ACT_SMG2_DRYFIRE2
=
269
0x010D
ACT_SMG2_TOAUTO
=
270
0x010E
ACT_SMG2_TOBURST
=
271
0x010F
ACT_PHYSCANNON_UPGRADE
=
272
0x0110
ACT_RANGE_ATTACK_AR1
=
273
0x0111
ACT_RANGE_ATTACK_AR2
=
274
0x0112
ACT_RANGE_ATTACK_AR2_LOW
=
275
0x0113
ACT_RANGE_ATTACK_AR2_GRENADE
=
276
0x0114
ACT_RANGE_ATTACK_HMG1
=
277
0x0115
ACT_RANGE_ATTACK_ML
=
278
0x0116
ACT_RANGE_ATTACK_SMG1
=
279
0x0117
ACT_RANGE_ATTACK_SMG1_LOW
=
280
0x0118
ACT_RANGE_ATTACK_SMG2
=
281
0x0119
ACT_RANGE_ATTACK_SHOTGUN
=
282
0x011A
ACT_RANGE_ATTACK_SHOTGUN_LOW
=
283
0x011B
ACT_RANGE_ATTACK_PISTOL
=
284
0x011C
ACT_RANGE_ATTACK_PISTOL_LOW
=
285
0x011D
ACT_RANGE_ATTACK_SLAM
=
286
0x011E
ACT_RANGE_ATTACK_TRIPWIRE
=
287
0x011F
ACT_RANGE_ATTACK_THROW
=
288
0x0120
ACT_RANGE_ATTACK_SNIPER_RIFLE
=
289
0x0121
ACT_RANGE_ATTACK_RPG
=
290
0x0122
ACT_MELEE_ATTACK_SWING
=
291
0x0123
ACT_RANGE_AIM_LOW
=
292
0x0124
ACT_RANGE_AIM_SMG1_LOW
=
293
0x0125
ACT_RANGE_AIM_PISTOL_LOW
=
294
0x0126
ACT_RANGE_AIM_AR2_LOW
=
295
0x0127
ACT_COVER_PISTOL_LOW
=
296
0x0128
ACT_COVER_SMG1_LOW
=
297
0x0129
ACT_GESTURE_RANGE_ATTACK_AR1
=
298
0x012A
ACT_GESTURE_RANGE_ATTACK_AR2
=
299
0x012B
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE
=
300
0x012C
ACT_GESTURE_RANGE_ATTACK_HMG1
=
301
0x012D
ACT_GESTURE_RANGE_ATTACK_ML
=
302
0x012E
ACT_GESTURE_RANGE_ATTACK_SMG1
=
303
0x012F
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW
=
304
0x0130
ACT_GESTURE_RANGE_ATTACK_SMG2
=
305
0x0131
ACT_GESTURE_RANGE_ATTACK_SHOTGUN
=
306
0x0132
ACT_GESTURE_RANGE_ATTACK_PISTOL
=
307
0x0133
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW
=
308
0x0134
ACT_GESTURE_RANGE_ATTACK_SLAM
=
309
0x0135
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE
=
310
0x0136
ACT_GESTURE_RANGE_ATTACK_THROW
=
311
0x0137
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE
=
312
0x0138
ACT_GESTURE_MELEE_ATTACK_SWING
=
313
0x0139
ACT_IDLE_RIFLE
=
314
0x013A
ACT_IDLE_SMG1
=
315
0x013B
ACT_IDLE_ANGRY_SMG1
=
316
0x013C
ACT_IDLE_PISTOL
=
317
0x013D
ACT_IDLE_ANGRY_PISTOL
=
318
0x013E
ACT_IDLE_ANGRY_SHOTGUN
=
319
0x013F
ACT_IDLE_STEALTH_PISTOL
=
320
0x0140
ACT_IDLE_PACKAGE
=
321
0x0141
ACT_WALK_PACKAGE
=
322
0x0142
ACT_IDLE_SUITCASE
=
323
0x0143
ACT_WALK_SUITCASE
=
324
0x0144
ACT_IDLE_SMG1_RELAXED
=
325
0x0145
ACT_IDLE_SMG1_STIMULATED
=
326
0x0146
ACT_WALK_RIFLE_RELAXED
=
327
0x0147
ACT_RUN_RIFLE_RELAXED
=
328
0x0148
ACT_WALK_RIFLE_STIMULATED
=
329
0x0149
ACT_RUN_RIFLE_STIMULATED
=
330
0x014A
ACT_IDLE_AIM_RIFLE_STIMULATED
=
331
0x014B
ACT_WALK_AIM_RIFLE_STIMULATED
=
332
0x014C
ACT_RUN_AIM_RIFLE_STIMULATED
=
333
0x014D
ACT_IDLE_SHOTGUN_RELAXED
=
334
0x014E
ACT_IDLE_SHOTGUN_STIMULATED
=
335
0x014F
ACT_IDLE_SHOTGUN_AGITATED
=
336
0x0150
ACT_WALK_ANGRY
=
337
0x0151
ACT_POLICE_HARASS1
=
338
0x0152
ACT_POLICE_HARASS2
=
339
0x0153
ACT_IDLE_MANNEDGUN
=
340
0x0154
ACT_IDLE_MELEE
=
341
0x0155
ACT_IDLE_ANGRY_MELEE
=
342
0x0156
ACT_IDLE_RPG_RELAXED
=
343
0x0157
ACT_IDLE_RPG
=
344
0x0158
ACT_IDLE_ANGRY_RPG
=
345
0x0159
ACT_COVER_LOW_RPG
=
346
0x015A
ACT_WALK_RPG
=
347
0x015B
ACT_RUN_RPG
=
348
0x015C
ACT_WALK_CROUCH_RPG
=
349
0x015D
ACT_RUN_CROUCH_RPG
=
350
0x015E
ACT_WALK_RPG_RELAXED
=
351
0x015F
ACT_RUN_RPG_RELAXED
=
352
0x0160
ACT_WALK_RIFLE
=
353
0x0161
ACT_WALK_AIM_RIFLE
=
354
0x0162
ACT_WALK_CROUCH_RIFLE
=
355
0x0163
ACT_WALK_CROUCH_AIM_RIFLE
=
356
0x0164
ACT_RUN_RIFLE
=
357
0x0165
ACT_RUN_AIM_RIFLE
=
358
0x0166
ACT_RUN_CROUCH_RIFLE
=
359
0x0167
ACT_RUN_CROUCH_AIM_RIFLE
=
360
0x0168
ACT_RUN_STEALTH_PISTOL
=
361
0x0169
ACT_WALK_AIM_SHOTGUN
=
362
0x016A
ACT_RUN_AIM_SHOTGUN
=
363
0x016B
ACT_WALK_PISTOL
=
364
0x016C
ACT_RUN_PISTOL
=
365
0x016D
ACT_WALK_AIM_PISTOL
=
366
0x016E
ACT_RUN_AIM_PISTOL
=
367
0x016F
ACT_WALK_STEALTH_PISTOL
=
368
0x0170
ACT_WALK_AIM_STEALTH_PISTOL
=
369
0x0171
ACT_RUN_AIM_STEALTH_PISTOL
=
370
0x0172
ACT_RELOAD_PISTOL
=
371
0x0173
ACT_RELOAD_PISTOL_LOW
=
372
0x0174
ACT_RELOAD_SMG1
=
373
0x0175
ACT_RELOAD_SMG1_LOW
=
374
0x0176
ACT_RELOAD_SHOTGUN
=
375
0x0177
ACT_RELOAD_SHOTGUN_LOW
=
376
0x0178
ACT_GESTURE_RELOAD
=
377
0x0179
ACT_GESTURE_RELOAD_PISTOL
=
378
0x017A
ACT_GESTURE_RELOAD_SMG1
=
379
0x017B
ACT_GESTURE_RELOAD_SHOTGUN
=
380
0x017C
ACT_BUSY_LEAN_LEFT
=
381
0x017D
ACT_BUSY_LEAN_LEFT_ENTRY
=
382
0x017E
ACT_BUSY_LEAN_LEFT_EXIT
=
383
0x017F
ACT_BUSY_LEAN_BACK
=
384
0x0180
ACT_BUSY_LEAN_BACK_ENTRY
=
385
0x0181
ACT_BUSY_LEAN_BACK_EXIT
=
386
0x0182
ACT_BUSY_SIT_GROUND
=
387
0x0183
ACT_BUSY_SIT_GROUND_ENTRY
=
388
0x0184
ACT_BUSY_SIT_GROUND_EXIT
=
389
0x0185
ACT_BUSY_SIT_CHAIR
=
390
0x0186
ACT_BUSY_SIT_CHAIR_ENTRY
=
391
0x0187
ACT_BUSY_SIT_CHAIR_EXIT
=
392
0x0188
ACT_BUSY_STAND
=
393
0x0189
ACT_BUSY_QUEUE
=
394
0x018A
ACT_DUCK_DODGE
=
395
0x018B
ACT_DIE_BARNACLE_SWALLOW
=
396
0x018C
ACT_GESTURE_BARNACLE_STRANGLE
=
397
0x018D
ACT_PHYSCANNON_DETACH
=
398
0x018E
ACT_PHYSCANNON_ANIMATE
=
399
0x018F
ACT_PHYSCANNON_ANIMATE_PRE
=
400
0x0190
ACT_PHYSCANNON_ANIMATE_POST
=
401
0x0191
ACT_DIE_FRONTSIDE
=
402
0x0192
ACT_DIE_RIGHTSIDE
=
403
0x0193
ACT_DIE_BACKSIDE
=
404
0x0194
ACT_DIE_LEFTSIDE
=
405
0x0195
ACT_DIE_CROUCH_FRONTSIDE
=
406
0x0196
ACT_DIE_CROUCH_RIGHTSIDE
=
407
0x0197
ACT_DIE_CROUCH_BACKSIDE
=
408
0x0198
ACT_DIE_CROUCH_LEFTSIDE
=
409
0x0199
ACT_DIE_INCAP
=
410
0x019A
ACT_DIE_STANDING
=
411
0x019B
ACT_OPEN_DOOR
=
412
0x019C
ACT_DI_ALYX_ZOMBIE_MELEE
=
413
0x019D
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE
=
414
0x019E
ACT_DI_ALYX_HEADCRAB_MELEE
=
415
0x019F
ACT_DI_ALYX_ANTLION
=
416
0x01A0
ACT_DI_ALYX_ZOMBIE_SHOTGUN64
=
417
0x01A1
ACT_DI_ALYX_ZOMBIE_SHOTGUN26
=
418
0x01A2
ACT_READINESS_RELAXED_TO_STIMULATED
=
419
0x01A3
ACT_READINESS_RELAXED_TO_STIMULATED_WALK
=
420
0x01A4
ACT_READINESS_AGITATED_TO_STIMULATED
=
421
0x01A5
ACT_READINESS_STIMULATED_TO_RELAXED
=
422
0x01A6
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED
=
423
0x01A7
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK
=
424
0x01A8
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED
=
425
0x01A9
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED
=
426
0x01AA
ACT_IDLE_CARRY
=
427
0x01AB
ACT_WALK_CARRY
=
428
0x01AC
ACT_STARTDYING
=
429
0x01AD
ACT_DYINGLOOP
=
430
0x01AE
ACT_DYINGTODEAD
=
431
0x01AF
ACT_RIDE_MANNED_GUN
=
432
0x01B0
ACT_VM_SPRINT_ENTER
=
433
0x01B1
ACT_VM_SPRINT_IDLE
=
434
0x01B2
ACT_VM_SPRINT_LEAVE
=
435
0x01B3
ACT_FIRE_START
=
436
0x01B4
ACT_FIRE_LOOP
=
437
0x01B5
ACT_FIRE_END
=
438
0x01B6
ACT_CROUCHING_GRENADEIDLE
=
439
0x01B7
ACT_CROUCHING_GRENADEREADY
=
440
0x01B8
ACT_CROUCHING_PRIMARYATTACK
=
441
0x01B9
ACT_OVERLAY_GRENADEIDLE
=
442
0x01BA
ACT_OVERLAY_GRENADEREADY
=
443
0x01BB
ACT_OVERLAY_PRIMARYATTACK
=
444
0x01BC
ACT_OVERLAY_SHIELD_UP
=
445
0x01BD
ACT_OVERLAY_SHIELD_DOWN
=
446
0x01BE
ACT_OVERLAY_SHIELD_UP_IDLE
=
447
0x01BF
ACT_OVERLAY_SHIELD_ATTACK
=
448
0x01C0
ACT_OVERLAY_SHIELD_KNOCKBACK
=
449
0x01C1
ACT_SHIELD_UP
=
450
0x01C2
ACT_SHIELD_DOWN
=
451
0x01C3
ACT_SHIELD_UP_IDLE
=
452
0x01C4
ACT_SHIELD_ATTACK
=
453
0x01C5
ACT_SHIELD_KNOCKBACK
=
454
0x01C6
ACT_CROUCHING_SHIELD_UP
=
455
0x01C7
ACT_CROUCHING_SHIELD_DOWN
=
456
0x01C8
ACT_CROUCHING_SHIELD_UP_IDLE
=
457
0x01C9
ACT_CROUCHING_SHIELD_ATTACK
=
458
0x01CA
ACT_CROUCHING_SHIELD_KNOCKBACK
=
459
0x01CB
ACT_TURNRIGHT45
=
460
0x01CC
ACT_TURNLEFT45
=
461
0x01CD
ACT_TURN
=
462
0x01CE
ACT_OBJ_ASSEMBLING
=
463
0x01CF
ACT_OBJ_DISMANTLING
=
464
0x01D0
ACT_OBJ_STARTUP
=
465
0x01D1
ACT_OBJ_RUNNING
=
466
0x01D2
ACT_OBJ_IDLE
=
467
0x01D3
ACT_OBJ_PLACING
=
468
0x01D4
ACT_OBJ_DETERIORATING
=
469
0x01D5
ACT_OBJ_UPGRADING
=
470
0x01D6
ACT_DEPLOY
=
471
0x01D7
ACT_DEPLOY_IDLE
=
472
0x01D8
ACT_UNDEPLOY
=
473
0x01D9
ACT_CROSSBOW_DRAW_UNLOADED
=
474
0x01DA
ACT_GAUSS_SPINUP
=
475
0x01DB
ACT_GAUSS_SPINCYCLE
=
476
0x01DC
ACT_VM_PRIMARYATTACK_SILENCED
=
477
0x01DD
ACT_VM_RELOAD_SILENCED
=
478
0x01DE
ACT_VM_DRYFIRE_SILENCED
=
479
0x01DF
ACT_VM_IDLE_SILENCED
=
480
0x01E0
ACT_VM_DRAW_SILENCED
=
481
0x01E1
ACT_VM_IDLE_EMPTY_LEFT
=
482
0x01E2
ACT_VM_DRYFIRE_LEFT
=
483
0x01E3
ACT_VM_IS_DRAW
=
484
0x01E4
ACT_VM_IS_HOLSTER
=
485
0x01E5
ACT_VM_IS_IDLE
=
486
0x01E6
ACT_VM_IS_PRIMARYATTACK
=
487
0x01E7
ACT_PLAYER_IDLE_FIRE
=
488
0x01E8
ACT_PLAYER_CROUCH_FIRE
=
489
0x01E9
ACT_PLAYER_CROUCH_WALK_FIRE
=
490
0x01EA
ACT_PLAYER_WALK_FIRE
=
491
0x01EB
ACT_PLAYER_RUN_FIRE
=
492
0x01EC
ACT_IDLETORUN
=
493
0x01ED
ACT_RUNTOIDLE
=
494
0x01EE
ACT_VM_DRAW_DEPLOYED
=
495
0x01EF
ACT_HL2MP_IDLE_MELEE
=
496
0x01F0
ACT_HL2MP_RUN_MELEE
=
497
0x01F1
ACT_HL2MP_IDLE_CROUCH_MELEE
=
498
0x01F2
ACT_HL2MP_WALK_CROUCH_MELEE
=
499
0x01F3
ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE
=
500
0x01F4
ACT_HL2MP_GESTURE_RELOAD_MELEE
=
501
0x01F5
ACT_HL2MP_JUMP_MELEE
=
502
0x01F6
ACT_MP_STAND_IDLE
=
503
0x01F7
ACT_MP_CROUCH_IDLE
=
504
0x01F8
ACT_MP_CROUCH_DEPLOYED_IDLE
=
505
0x01F9
ACT_MP_CROUCH_DEPLOYED
=
506
0x01FA
ACT_MP_DEPLOYED_IDLE
=
507
0x01FB
ACT_MP_RUN
=
508
0x01FC
ACT_MP_WALK
=
509
0x01FD
ACT_MP_AIRWALK
=
510
0x01FE
ACT_MP_CROUCHWALK
=
511
0x01FF
ACT_MP_SPRINT
=
512
0x0200
ACT_MP_JUMP
=
513
0x0201
ACT_MP_JUMP_START
=
514
0x0202
ACT_MP_JUMP_FLOAT
=
515
0x0203
ACT_MP_JUMP_LAND
=
516
0x0204
ACT_MP_DOUBLEJUMP
=
517
0x0205
ACT_MP_SWIM
=
518
0x0206
ACT_MP_DEPLOYED
=
519
0x0207
ACT_MP_SWIM_DEPLOYED
=
520
0x0208
ACT_MP_VCD
=
521
0x0209
ACT_MP_ATTACK_STAND_PRIMARYFIRE
=
522
0x020A
ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED
=
523
0x020B
ACT_MP_ATTACK_STAND_SECONDARYFIRE
=
524
0x020C
ACT_MP_ATTACK_STAND_GRENADE
=
525
0x020D
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE
=
526
0x020E
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED
=
527
0x020F
ACT_MP_ATTACK_CROUCH_SECONDARYFIRE
=
528
0x0210
ACT_MP_ATTACK_CROUCH_GRENADE
=
529
0x0211
ACT_MP_ATTACK_SWIM_PRIMARYFIRE
=
530
0x0212
ACT_MP_ATTACK_SWIM_SECONDARYFIRE
=
531
0x0213
ACT_MP_ATTACK_SWIM_GRENADE
=
532
0x0214
ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE
=
533
0x0215
ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE
=
534
0x0216
ACT_MP_ATTACK_AIRWALK_GRENADE
=
535
0x0217
ACT_MP_RELOAD_STAND
=
536
0x0218
ACT_MP_RELOAD_STAND_LOOP
=
537
0x0219
ACT_MP_RELOAD_STAND_END
=
538
0x021A
ACT_MP_RELOAD_CROUCH
=
539
0x021B
ACT_MP_RELOAD_CROUCH_LOOP
=
540
0x021C
ACT_MP_RELOAD_CROUCH_END
=
541
0x021D
ACT_MP_RELOAD_SWIM
=
542
0x021E
ACT_MP_RELOAD_SWIM_LOOP
=
543
0x021F
ACT_MP_RELOAD_SWIM_END
=
544
0x0220
ACT_MP_RELOAD_AIRWALK
=
545
0x0221
ACT_MP_RELOAD_AIRWALK_LOOP
=
546
0x0222
ACT_MP_RELOAD_AIRWALK_END
=
547
0x0223
ACT_MP_ATTACK_STAND_PREFIRE
=
548
0x0224
ACT_MP_ATTACK_STAND_POSTFIRE
=
549
0x0225
ACT_MP_ATTACK_STAND_STARTFIRE
=
550
0x0226
ACT_MP_ATTACK_CROUCH_PREFIRE
=
551
0x0227
ACT_MP_ATTACK_CROUCH_POSTFIRE
=
552
0x0228
ACT_MP_ATTACK_SWIM_PREFIRE
=
553
0x0229
ACT_MP_ATTACK_SWIM_POSTFIRE
=
554
0x022A
ACT_MP_STAND_PRIMARY
=
555
0x022B
ACT_MP_CROUCH_PRIMARY
=
556
0x022C
ACT_MP_RUN_PRIMARY
=
557
0x022D
ACT_MP_WALK_PRIMARY
=
558
0x022E
ACT_MP_AIRWALK_PRIMARY
=
559
0x022F
ACT_MP_CROUCHWALK_PRIMARY
=
560
0x0230
ACT_MP_JUMP_PRIMARY
=
561
0x0231
ACT_MP_JUMP_START_PRIMARY
=
562
0x0232
ACT_MP_JUMP_FLOAT_PRIMARY
=
563
0x0233
ACT_MP_JUMP_LAND_PRIMARY
=
564
0x0234
ACT_MP_SWIM_PRIMARY
=
565
0x0235
ACT_MP_DEPLOYED_PRIMARY
=
566
0x0236
ACT_MP_SWIM_DEPLOYED_PRIMARY
=
567
0x0237
ACT_MP_ATTACK_STAND_PRIMARY
=
568
0x0238
ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED
=
569
0x0239
ACT_MP_ATTACK_CROUCH_PRIMARY
=
570
0x023A
ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED
=
571
0x023B
ACT_MP_ATTACK_SWIM_PRIMARY
=
572
0x023C
ACT_MP_ATTACK_AIRWALK_PRIMARY
=
573
0x023D
ACT_MP_RELOAD_STAND_PRIMARY
=
574
0x023E
ACT_MP_RELOAD_STAND_PRIMARY_LOOP
=
575
0x023F
ACT_MP_RELOAD_STAND_PRIMARY_END
=
576
0x0240
ACT_MP_RELOAD_CROUCH_PRIMARY
=
577
0x0241
ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP
=
578
0x0242
ACT_MP_RELOAD_CROUCH_PRIMARY_END
=
579
0x0243
ACT_MP_RELOAD_SWIM_PRIMARY
=
580
0x0244
ACT_MP_RELOAD_SWIM_PRIMARY_LOOP
=
581
0x0245
ACT_MP_RELOAD_SWIM_PRIMARY_END
=
582
0x0246
ACT_MP_RELOAD_AIRWALK_PRIMARY
=
583
0x0247
ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP
=
584
0x0248
ACT_MP_RELOAD_AIRWALK_PRIMARY_END
=
585
0x0249
ACT_MP_ATTACK_STAND_GRENADE_PRIMARY
=
586
0x024A
ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY
=
587
0x024B
ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY
=
588
0x024C
ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY
=
589
0x024D
ACT_MP_STAND_SECONDARY
=
590
0x024E
ACT_MP_CROUCH_SECONDARY
=
591
0x024F
ACT_MP_RUN_SECONDARY
=
592
0x0250
ACT_MP_WALK_SECONDARY
=
593
0x0251
ACT_MP_AIRWALK_SECONDARY
=
594
0x0252
ACT_MP_CROUCHWALK_SECONDARY
=
595
0x0253
ACT_MP_JUMP_SECONDARY
=
596
0x0254
ACT_MP_JUMP_START_SECONDARY
=
597
0x0255
ACT_MP_JUMP_FLOAT_SECONDARY
=
598
0x0256
ACT_MP_JUMP_LAND_SECONDARY
=
599
0x0257
ACT_MP_SWIM_SECONDARY
=
600
0x0258
ACT_MP_ATTACK_STAND_SECONDARY
=
601
0x0259
ACT_MP_ATTACK_CROUCH_SECONDARY
=
602
0x025A
ACT_MP_ATTACK_SWIM_SECONDARY
=
603
0x025B
ACT_MP_ATTACK_AIRWALK_SECONDARY
=
604
0x025C
ACT_MP_RELOAD_STAND_SECONDARY
=
605
0x025D
ACT_MP_RELOAD_STAND_SECONDARY_LOOP
=
606
0x025E
ACT_MP_RELOAD_STAND_SECONDARY_END
=
607
0x025F
ACT_MP_RELOAD_CROUCH_SECONDARY
=
608
0x0260
ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP
=
609
0x0261
ACT_MP_RELOAD_CROUCH_SECONDARY_END
=
610
0x0262
ACT_MP_RELOAD_SWIM_SECONDARY
=
611
0x0263
ACT_MP_RELOAD_SWIM_SECONDARY_LOOP
=
612
0x0264
ACT_MP_RELOAD_SWIM_SECONDARY_END
=
613
0x0265
ACT_MP_RELOAD_AIRWALK_SECONDARY
=
614
0x0266
ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP
=
615
0x0267
ACT_MP_RELOAD_AIRWALK_SECONDARY_END
=
616
0x0268
ACT_MP_ATTACK_STAND_GRENADE_SECONDARY
=
617
0x0269
ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY
=
618
0x026A
ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY
=
619
0x026B
ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY
=
620
0x026C
ACT_MP_STAND_MELEE
=
621
0x026D
ACT_MP_CROUCH_MELEE
=
622
0x026E
ACT_MP_RUN_MELEE
=
623
0x026F
ACT_MP_WALK_MELEE
=
624
0x0270
ACT_MP_AIRWALK_MELEE
=
625
0x0271
ACT_MP_CROUCHWALK_MELEE
=
626
0x0272
ACT_MP_JUMP_MELEE
=
627
0x0273
ACT_MP_JUMP_START_MELEE
=
628
0x0274
ACT_MP_JUMP_FLOAT_MELEE
=
629
0x0275
ACT_MP_JUMP_LAND_MELEE
=
630
0x0276
ACT_MP_SWIM_MELEE
=
631
0x0277
ACT_MP_ATTACK_STAND_MELEE
=
632
0x0278
ACT_MP_ATTACK_STAND_MELEE_SECONDARY
=
633
0x0279
ACT_MP_ATTACK_CROUCH_MELEE
=
634
0x027A
ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY
=
635
0x027B
ACT_MP_ATTACK_SWIM_MELEE
=
636
0x027C
ACT_MP_ATTACK_AIRWALK_MELEE
=
637
0x027D
ACT_MP_ATTACK_STAND_GRENADE_MELEE
=
638
0x027E
ACT_MP_ATTACK_CROUCH_GRENADE_MELEE
=
639
0x027F
ACT_MP_ATTACK_SWIM_GRENADE_MELEE
=
640
0x0280
ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE
=
641
0x0281
ACT_MP_STAND_ITEM1
=
642
0x0282
ACT_MP_CROUCH_ITEM1
=
643
0x0283
ACT_MP_RUN_ITEM1
=
644
0x0284
ACT_MP_WALK_ITEM1
=
645
0x0285
ACT_MP_AIRWALK_ITEM1
=
646
0x0286
ACT_MP_CROUCHWALK_ITEM1
=
647
0x0287
ACT_MP_JUMP_ITEM1
=
648
0x0288
ACT_MP_JUMP_START_ITEM1
=
649
0x0289
ACT_MP_JUMP_FLOAT_ITEM1
=
650
0x028A
ACT_MP_JUMP_LAND_ITEM1
=
651
0x028B
ACT_MP_SWIM_ITEM1
=
652
0x028C
ACT_MP_ATTACK_STAND_ITEM1
=
653
0x028D
ACT_MP_ATTACK_STAND_ITEM1_SECONDARY
=
654
0x028E
ACT_MP_ATTACK_CROUCH_ITEM1
=
655
0x028F
ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY
=
656
0x0290
ACT_MP_ATTACK_SWIM_ITEM1
=
657
0x0291
ACT_MP_ATTACK_AIRWALK_ITEM1
=
658
0x0292
ACT_MP_STAND_ITEM2
=
659
0x0293
ACT_MP_CROUCH_ITEM2
=
660
0x0294
ACT_MP_RUN_ITEM2
=
661
0x0295
ACT_MP_WALK_ITEM2
=
662
0x0296
ACT_MP_AIRWALK_ITEM2
=
663
0x0297
ACT_MP_CROUCHWALK_ITEM2
=
664
0x0298
ACT_MP_JUMP_ITEM2
=
665
0x0299
ACT_MP_JUMP_START_ITEM2
=
666
0x029A
ACT_MP_JUMP_FLOAT_ITEM2
=
667
0x029B
ACT_MP_JUMP_LAND_ITEM2
=
668
0x029C
ACT_MP_SWIM_ITEM2
=
669
0x029D
ACT_MP_ATTACK_STAND_ITEM2
=
670
0x029E
ACT_MP_ATTACK_STAND_ITEM2_SECONDARY
=
671
0x029F
ACT_MP_ATTACK_CROUCH_ITEM2
=
672
0x02A0
ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY
=
673
0x02A1
ACT_MP_ATTACK_SWIM_ITEM2
=
674
0x02A2
ACT_MP_ATTACK_AIRWALK_ITEM2
=
675
0x02A3
ACT_MP_GESTURE_FLINCH
=
676
0x02A4
ACT_MP_GESTURE_FLINCH_PRIMARY
=
677
0x02A5
ACT_MP_GESTURE_FLINCH_SECONDARY
=
678
0x02A6
ACT_MP_GESTURE_FLINCH_MELEE
=
679
0x02A7
ACT_MP_GESTURE_FLINCH_ITEM1
=
680
0x02A8
ACT_MP_GESTURE_FLINCH_ITEM2
=
681
0x02A9
ACT_MP_GESTURE_FLINCH_HEAD
=
682
0x02AA
ACT_MP_GESTURE_FLINCH_CHEST
=
683
0x02AB
ACT_MP_GESTURE_FLINCH_STOMACH
=
684
0x02AC
ACT_MP_GESTURE_FLINCH_LEFTARM
=
685
0x02AD
ACT_MP_GESTURE_FLINCH_RIGHTARM
=
686
0x02AE
ACT_MP_GESTURE_FLINCH_LEFTLEG
=
687
0x02AF
ACT_MP_GESTURE_FLINCH_RIGHTLEG
=
688
0x02B0
ACT_MP_GRENADE1_DRAW
=
689
0x02B1
ACT_MP_GRENADE1_IDLE
=
690
0x02B2
ACT_MP_GRENADE1_ATTACK
=
691
0x02B3
ACT_MP_GRENADE2_DRAW
=
692
0x02B4
ACT_MP_GRENADE2_IDLE
=
693
0x02B5
ACT_MP_GRENADE2_ATTACK
=
694
0x02B6
ACT_MP_PRIMARY_GRENADE1_DRAW
=
695
0x02B7
ACT_MP_PRIMARY_GRENADE1_IDLE
=
696
0x02B8
ACT_MP_PRIMARY_GRENADE1_ATTACK
=
697
0x02B9
ACT_MP_PRIMARY_GRENADE2_DRAW
=
698
0x02BA
ACT_MP_PRIMARY_GRENADE2_IDLE
=
699
0x02BB
ACT_MP_PRIMARY_GRENADE2_ATTACK
=
700
0x02BC
ACT_MP_SECONDARY_GRENADE1_DRAW
=
701
0x02BD
ACT_MP_SECONDARY_GRENADE1_IDLE
=
702
0x02BE
ACT_MP_SECONDARY_GRENADE1_ATTACK
=
703
0x02BF
ACT_MP_SECONDARY_GRENADE2_DRAW
=
704
0x02C0
ACT_MP_SECONDARY_GRENADE2_IDLE
=
705
0x02C1
ACT_MP_SECONDARY_GRENADE2_ATTACK
=
706
0x02C2
ACT_MP_MELEE_GRENADE1_DRAW
=
707
0x02C3
ACT_MP_MELEE_GRENADE1_IDLE
=
708
0x02C4
ACT_MP_MELEE_GRENADE1_ATTACK
=
709
0x02C5
ACT_MP_MELEE_GRENADE2_DRAW
=
710
0x02C6
ACT_MP_MELEE_GRENADE2_IDLE
=
711
0x02C7
ACT_MP_MELEE_GRENADE2_ATTACK
=
712
0x02C8
ACT_MP_ITEM1_GRENADE1_DRAW
=
713
0x02C9
ACT_MP_ITEM1_GRENADE1_IDLE
=
714
0x02CA
ACT_MP_ITEM1_GRENADE1_ATTACK
=
715
0x02CB
ACT_MP_ITEM1_GRENADE2_DRAW
=
716
0x02CC
ACT_MP_ITEM1_GRENADE2_IDLE
=
717
0x02CD
ACT_MP_ITEM1_GRENADE2_ATTACK
=
718
0x02CE
ACT_MP_ITEM2_GRENADE1_DRAW
=
719
0x02CF
ACT_MP_ITEM2_GRENADE1_IDLE
=
720
0x02D0
ACT_MP_ITEM2_GRENADE1_ATTACK
=
721
0x02D1
ACT_MP_ITEM2_GRENADE2_DRAW
=
722
0x02D2
ACT_MP_ITEM2_GRENADE2_IDLE
=
723
0x02D3
ACT_MP_ITEM2_GRENADE2_ATTACK
=
724
0x02D4
ACT_MP_STAND_BUILDING
=
725
0x02D5
ACT_MP_CROUCH_BUILDING
=
726
0x02D6
ACT_MP_RUN_BUILDING
=
727
0x02D7
ACT_MP_WALK_BUILDING
=
728
0x02D8
ACT_MP_AIRWALK_BUILDING
=
729
0x02D9
ACT_MP_CROUCHWALK_BUILDING
=
730
0x02DA
ACT_MP_JUMP_BUILDING
=
731
0x02DB
ACT_MP_JUMP_START_BUILDING
=
732
0x02DC
ACT_MP_JUMP_FLOAT_BUILDING
=
733
0x02DD
ACT_MP_JUMP_LAND_BUILDING
=
734
0x02DE
ACT_MP_SWIM_BUILDING
=
735
0x02DF
ACT_MP_ATTACK_STAND_BUILDING
=
736
0x02E0
ACT_MP_ATTACK_CROUCH_BUILDING
=
737
0x02E1
ACT_MP_ATTACK_SWIM_BUILDING
=
738
0x02E2
ACT_MP_ATTACK_AIRWALK_BUILDING
=
739
0x02E3
ACT_MP_ATTACK_STAND_GRENADE_BUILDING
=
740
0x02E4
ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING
=
741
0x02E5
ACT_MP_ATTACK_SWIM_GRENADE_BUILDING
=
742
0x02E6
ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING
=
743
0x02E7
ACT_MP_STAND_PDA
=
744
0x02E8
ACT_MP_CROUCH_PDA
=
745
0x02E9
ACT_MP_RUN_PDA
=
746
0x02EA
ACT_MP_WALK_PDA
=
747
0x02EB
ACT_MP_AIRWALK_PDA
=
748
0x02EC
ACT_MP_CROUCHWALK_PDA
=
749
0x02ED
ACT_MP_JUMP_PDA
=
750
0x02EE
ACT_MP_JUMP_START_PDA
=
751
0x02EF
ACT_MP_JUMP_FLOAT_PDA
=
752
0x02F0
ACT_MP_JUMP_LAND_PDA
=
753
0x02F1
ACT_MP_SWIM_PDA
=
754
0x02F2
ACT_MP_ATTACK_STAND_PDA
=
755
0x02F3
ACT_MP_ATTACK_SWIM_PDA
=
756
0x02F4
ACT_MP_GESTURE_VC_HANDMOUTH
=
757
0x02F5
ACT_MP_GESTURE_VC_FINGERPOINT
=
758
0x02F6
ACT_MP_GESTURE_VC_FISTPUMP
=
759
0x02F7
ACT_MP_GESTURE_VC_THUMBSUP
=
760
0x02F8
ACT_MP_GESTURE_VC_NODYES
=
761
0x02F9
ACT_MP_GESTURE_VC_NODNO
=
762
0x02FA
ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY
=
763
0x02FB
ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY
=
764
0x02FC
ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY
=
765
0x02FD
ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY
=
766
0x02FE
ACT_MP_GESTURE_VC_NODYES_PRIMARY
=
767
0x02FF
ACT_MP_GESTURE_VC_NODNO_PRIMARY
=
768
0x0300
ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY
=
769
0x0301
ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY
=
770
0x0302
ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY
=
771
0x0303
ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY
=
772
0x0304
ACT_MP_GESTURE_VC_NODYES_SECONDARY
=
773
0x0305
ACT_MP_GESTURE_VC_NODNO_SECONDARY
=
774
0x0306
ACT_MP_GESTURE_VC_HANDMOUTH_MELEE
=
775
0x0307
ACT_MP_GESTURE_VC_FINGERPOINT_MELEE
=
776
0x0308
ACT_MP_GESTURE_VC_FISTPUMP_MELEE
=
777
0x0309
ACT_MP_GESTURE_VC_THUMBSUP_MELEE
=
778
0x030A
ACT_MP_GESTURE_VC_NODYES_MELEE
=
779
0x030B
ACT_MP_GESTURE_VC_NODNO_MELEE
=
780
0x030C
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1
=
781
0x030D
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1
=
782
0x030E
ACT_MP_GESTURE_VC_FISTPUMP_ITEM1
=
783
0x030F
ACT_MP_GESTURE_VC_THUMBSUP_ITEM1
=
784
0x0310
ACT_MP_GESTURE_VC_NODYES_ITEM1
=
785
0x0311
ACT_MP_GESTURE_VC_NODNO_ITEM1
=
786
0x0312
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2
=
787
0x0313
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2
=
788
0x0314
ACT_MP_GESTURE_VC_FISTPUMP_ITEM2
=
789
0x0315
ACT_MP_GESTURE_VC_THUMBSUP_ITEM2
=
790
0x0316
ACT_MP_GESTURE_VC_NODYES_ITEM2
=
791
0x0317
ACT_MP_GESTURE_VC_NODNO_ITEM2
=
792
0x0318
ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING
=
793
0x0319
ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING
=
794
0x031A
ACT_MP_GESTURE_VC_FISTPUMP_BUILDING
=
795
0x031B
ACT_MP_GESTURE_VC_THUMBSUP_BUILDING
=
796
0x031C
ACT_MP_GESTURE_VC_NODYES_BUILDING
=
797
0x031D
ACT_MP_GESTURE_VC_NODNO_BUILDING
=
798
0x031E
ACT_MP_GESTURE_VC_HANDMOUTH_PDA
=
799
0x031F
ACT_MP_GESTURE_VC_FINGERPOINT_PDA
=
800
0x0320
ACT_MP_GESTURE_VC_FISTPUMP_PDA
=
801
0x0321
ACT_MP_GESTURE_VC_THUMBSUP_PDA
=
802
0x0322
ACT_MP_GESTURE_VC_NODYES_PDA
=
803
0x0323
ACT_MP_GESTURE_VC_NODNO_PDA
=
804
0x0324
ACT_VM_UNUSABLE
=
805
0x0325
ACT_VM_UNUSABLE_TO_USABLE
=
806
0x0326
ACT_VM_USABLE_TO_UNUSABLE
=
807
0x0327
ACT_PRIMARY_VM_DRAW
=
808
0x0328
ACT_PRIMARY_VM_HOLSTER
=
809
0x0329
ACT_PRIMARY_VM_IDLE
=
810
0x032A
ACT_PRIMARY_VM_PULLBACK
=
811
0x032B
ACT_PRIMARY_VM_PRIMARYATTACK
=
812
0x032C
ACT_PRIMARY_VM_SECONDARYATTACK
=
813
0x032D
ACT_PRIMARY_VM_RELOAD
=
814
0x032E
ACT_PRIMARY_VM_DRYFIRE
=
815
0x032F
ACT_PRIMARY_VM_IDLE_TO_LOWERED
=
816
0x0330
ACT_PRIMARY_VM_IDLE_LOWERED
=
817
0x0331
ACT_PRIMARY_VM_LOWERED_TO_IDLE
=
818
0x0332
ACT_SECONDARY_VM_DRAW
=
819
0x0333
ACT_SECONDARY_VM_HOLSTER
=
820
0x0334
ACT_SECONDARY_VM_IDLE
=
821
0x0335
ACT_SECONDARY_VM_PULLBACK
=
822
0x0336
ACT_SECONDARY_VM_PRIMARYATTACK
=
823
0x0337
ACT_SECONDARY_VM_SECONDARYATTACK
=
824
0x0338
ACT_SECONDARY_VM_RELOAD
=
825
0x0339
ACT_SECONDARY_VM_DRYFIRE
=
826
0x033A
ACT_SECONDARY_VM_IDLE_TO_LOWERED
=
827
0x033B
ACT_SECONDARY_VM_IDLE_LOWERED
=
828
0x033C
ACT_SECONDARY_VM_LOWERED_TO_IDLE
=
829
0x033D
ACT_MELEE_VM_DRAW
=
830
0x033E
ACT_MELEE_VM_HOLSTER
=
831
0x033F
ACT_MELEE_VM_IDLE
=
832
0x0340
ACT_MELEE_VM_PULLBACK
=
833
0x0341
ACT_MELEE_VM_PRIMARYATTACK
=
834
0x0342
ACT_MELEE_VM_SECONDARYATTACK
=
835
0x0343
ACT_MELEE_VM_RELOAD
=
836
0x0344
ACT_MELEE_VM_DRYFIRE
=
837
0x0345
ACT_MELEE_VM_IDLE_TO_LOWERED
=
838
0x0346
ACT_MELEE_VM_IDLE_LOWERED
=
839
0x0347
ACT_MELEE_VM_LOWERED_TO_IDLE
=
840
0x0348
ACT_PDA_VM_DRAW
=
841
0x0349
ACT_PDA_VM_HOLSTER
=
842
0x034A
ACT_PDA_VM_IDLE
=
843
0x034B
ACT_PDA_VM_PULLBACK
=
844
0x034C
ACT_PDA_VM_PRIMARYATTACK
=
845
0x034D
ACT_PDA_VM_SECONDARYATTACK
=
846
0x034E
ACT_PDA_VM_RELOAD
=
847
0x034F
ACT_PDA_VM_DRYFIRE
=
848
0x0350
ACT_PDA_VM_IDLE_TO_LOWERED
=
849
0x0351
ACT_PDA_VM_IDLE_LOWERED
=
850
0x0352
ACT_PDA_VM_LOWERED_TO_IDLE
=
851
0x0353
ACT_ITEM1_VM_DRAW
=
852
0x0354
ACT_ITEM1_VM_HOLSTER
=
853
0x0355
ACT_ITEM1_VM_IDLE
=
854
0x0356
ACT_ITEM1_VM_PULLBACK
=
855
0x0357
ACT_ITEM1_VM_PRIMARYATTACK
=
856
0x0358
ACT_ITEM1_VM_SECONDARYATTACK
=
857
0x0359
ACT_ITEM1_VM_RELOAD
=
858
0x035A
ACT_ITEM1_VM_DRYFIRE
=
859
0x035B
ACT_ITEM1_VM_IDLE_TO_LOWERED
=
860
0x035C
ACT_ITEM1_VM_IDLE_LOWERED
=
861
0x035D
ACT_ITEM1_VM_LOWERED_TO_IDLE
=
862
0x035E
ACT_ITEM2_VM_DRAW
=
863
0x035F
ACT_ITEM2_VM_HOLSTER
=
864
0x0360
ACT_ITEM2_VM_IDLE
=
865
0x0361
ACT_ITEM2_VM_PULLBACK
=
866
0x0362
ACT_ITEM2_VM_PRIMARYATTACK
=
867
0x0363
ACT_ITEM2_VM_SECONDARYATTACK
=
868
0x0364
ACT_ITEM2_VM_RELOAD
=
869
0x0365
ACT_ITEM2_VM_DRYFIRE
=
870
0x0366
ACT_ITEM2_VM_IDLE_TO_LOWERED
=
871
0x0367
ACT_ITEM2_VM_IDLE_LOWERED
=
872
0x0368
ACT_ITEM2_VM_LOWERED_TO_IDLE
=
873
0x0369
ACT_RELOAD_SUCCEED
=
874
0x036A
ACT_RELOAD_FAIL
=
875
0x036B
ACT_WALK_AIM_AUTOGUN
=
876
0x036C
ACT_RUN_AIM_AUTOGUN
=
877
0x036D
ACT_IDLE_AUTOGUN
=
878
0x036E
ACT_IDLE_AIM_AUTOGUN
=
879
0x036F
ACT_RELOAD_AUTOGUN
=
880
0x0370
ACT_CROUCH_IDLE_AUTOGUN
=
881
0x0371
ACT_RANGE_ATTACK_AUTOGUN
=
882
0x0372
ACT_JUMP_AUTOGUN
=
883
0x0373
ACT_IDLE_AIM_PISTOL
=
884
0x0374
ACT_WALK_AIM_DUAL
=
885
0x0375
ACT_RUN_AIM_DUAL
=
886
0x0376
ACT_IDLE_DUAL
=
887
0x0377
ACT_IDLE_AIM_DUAL
=
888
0x0378
ACT_RELOAD_DUAL
=
889
0x0379
ACT_CROUCH_IDLE_DUAL
=
890
0x037A
ACT_RANGE_ATTACK_DUAL
=
891
0x037B
ACT_JUMP_DUAL
=
892
0x037C
ACT_IDLE_AIM_SHOTGUN
=
893
0x037D
ACT_CROUCH_IDLE_SHOTGUN
=
894
0x037E
ACT_IDLE_AIM_RIFLE
=
895
0x037F
ACT_CROUCH_IDLE_RIFLE
=
896
0x0380
ACT_RANGE_ATTACK_RIFLE
=
897
0x0381
ACT_SLEEP
=
898
0x0382
ACT_WAKE
=
899
0x0383
ACT_FLICK_LEFT
=
900
0x0384
ACT_FLICK_LEFT_MIDDLE
=
901
0x0385
ACT_FLICK_RIGHT_MIDDLE
=
902
0x0386
ACT_FLICK_RIGHT
=
903
0x0387
ACT_SPINAROUND
=
904
0x0388
ACT_PREP_TO_FIRE
=
905
0x0389
ACT_FIRE
=
906
0x038A
ACT_FIRE_RECOVER
=
907
0x038B
ACT_SPRAY
=
908
0x038C
ACT_PREP_EXPLODE
=
909
0x038D
ACT_EXPLODE
=
910
0x038E
ACT_SCRIPT_CUSTOM_0
=
911
0x038F
ACT_SCRIPT_CUSTOM_1
=
912
0x0390
ACT_SCRIPT_CUSTOM_2
=
913
0x0391
ACT_SCRIPT_CUSTOM_3
=
914
0x0392
ACT_SCRIPT_CUSTOM_4
=
915
0x0393
ACT_SCRIPT_CUSTOM_5
=
916
0x0394
ACT_SCRIPT_CUSTOM_6
=
917
0x0395
ACT_SCRIPT_CUSTOM_7
=
918
0x0396
ACT_SCRIPT_CUSTOM_8
=
919
0x0397
ACT_SCRIPT_CUSTOM_9
=
920
0x0398
ACT_SCRIPT_CUSTOM_10
=
921
0x0399
ACT_SCRIPT_CUSTOM_11
=
922
0x039A
ACT_SCRIPT_CUSTOM_12
=
923
0x039B
ACT_SCRIPT_CUSTOM_13
=
924
0x039C
ACT_SCRIPT_CUSTOM_14
=
925
0x039D
ACT_SCRIPT_CUSTOM_15
=
926
0x039E
ACT_SCRIPT_CUSTOM_16
=
927
0x039F
ACT_SCRIPT_CUSTOM_17
=
928
0x03A0
ACT_SCRIPT_CUSTOM_18
=
929
0x03A1
ACT_SCRIPT_CUSTOM_19
=
930
0x03A2
ACT_SCRIPT_CUSTOM_20
=
931
0x03A3
ACT_SCRIPT_CUSTOM_21
=
932
0x03A4
ACT_SCRIPT_CUSTOM_22
=
933
0x03A5
ACT_SCRIPT_CUSTOM_23
=
934
0x03A6
ACT_SCRIPT_CUSTOM_24
=
935
0x03A7
ACT_SCRIPT_CUSTOM_25
=
936
0x03A8
ACT_SCRIPT_CUSTOM_26
=
937
0x03A9
ACT_SCRIPT_CUSTOM_27
=
938
0x03AA
ACT_SCRIPT_CUSTOM_28
=
939
0x03AB
ACT_SCRIPT_CUSTOM_29
=
940
0x03AC
ACT_SCRIPT_CUSTOM_30
=
941
0x03AD
ACT_SCRIPT_CUSTOM_31
=
942
0x03AE
ACT_VR_PISTOL_LAST_SHOT
=
943
0x03AF
ACT_VR_PISTOL_SLIDE_RELEASE
=
944
0x03B0
ACT_VR_PISTOL_CLIP_OUT_CHAMBERED
=
945
0x03B1
ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK
=
946
0x03B2
ACT_VR_PISTOL_CLIP_IN_CHAMBERED
=
947
0x03B3
ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK
=
948
0x03B4
ACT_VR_PISTOL_IDLE_SLIDE_BACK
=
949
0x03B5
ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY
=
950
0x03B6
ACT_RAGDOLL_RECOVERY_FRONT
=
951
0x03B7
ACT_RAGDOLL_RECOVERY_BACK
=
952
0x03B8
ACT_RAGDOLL_RECOVERY_LEFT
=
953
0x03B9
ACT_RAGDOLL_RECOVERY_RIGHT
=
954
0x03BA
ACT_GRABBITYGLOVES_GRAB
=
955
0x03BB
ACT_GRABBITYGLOVES_RELEASE
=
956
0x03BC
ACT_GRABBITYGLOVES_GRAB_IDLE
=
957
0x03BD
ACT_GRABBITYGLOVES_ACTIVE
=
958
0x03BE
ACT_GRABBITYGLOVES_ACTIVE_IDLE
=
959
0x03BF
ACT_GRABBITYGLOVES_DEACTIVATE
=
960
0x03C0
ACT_GRABBITYGLOVES_PULL
=
961
0x03C1
ACT_HEADCRAB_SMOKE_BOMB
=
962
0x03C2
ACT_HEADCRAB_SPIT
=
963
0x03C3
ACT_ZOMBIE_TRIP
=
964
0x03C4
ACT_ZOMBIE_LUNGE
=
965
0x03C5
ACT_NEUTRAL_REF_POSE
=
966
0x03C6
ACT_ANTLION_SCUTTLE_FORWARD
=
967
0x03C7
ACT_ANTLION_SCUTTLE_BACK
=
968
0x03C8
ACT_ANTLION_SCUTTLE_LEFT
=
969
0x03C9
ACT_ANTLION_SCUTTLE_RIGHT
=
970
0x03CA
ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK
=
971
0x03CB
ACT_VR_SHOTGUN_IDLE
=
972
0x03CC
ACT_VR_SHOTGUN_OPEN_CHAMBER
=
973
0x03CD
ACT_VR_SHOTGUN_RELOAD_1
=
974
0x03CE
ACT_VR_SHOTGUN_RELOAD_2
=
975
0x03CF
ACT_VR_SHOTGUN_RELOAD_3
=
976
0x03D0
ACT_VR_SHOTGUN_CLOSE_CHAMBER
=
977
0x03D1
ACT_VR_SHOTGUN_TRIGGER_SQUEEZE
=
978
0x03D2
ACT_VR_SHOTGUN_SHOOT
=
979
0x03D3
ACT_VR_SHOTGUN_SLIDE_BACK
=
980
0x03D4
ACT_VR_SHOTGUN_SLIDE_FORWARD
=
981
0x03D5
ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED
=
982
0x03D6
ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK
=
983
0x03D7
ACT_VR_PISTOL_BURST_TOGGLE
=
984
0x03D8
ACT_VR_PISTOL_LOW_KICK
=
985
0x03D9
ACT_VR_PISTOL_BURST_ATTACK
=
986
0x03DA
ACT_VR_SHOTGUN_GRENADE_TWIST
=
987
0x03DB
ACT_DIE_STAND
=
988
0x03DC
ACT_DIE_STAND_HEADSHOT
=
989
0x03DD
ACT_DIE_CROUCH
=
990
0x03DE
ACT_DIE_CROUCH_HEADSHOT
=
991
0x03DF
ACT_CSGO_NULL
=
992
0x03E0
ACT_CSGO_DEFUSE
=
993
0x03E1
ACT_CSGO_DEFUSE_WITH_KIT
=
994
0x03E2
ACT_CSGO_FLASHBANG_REACTION
=
995
0x03E3
ACT_CSGO_FIRE_PRIMARY
=
996
0x03E4
ACT_CSGO_FIRE_PRIMARY_OPT_1
=
997
0x03E5
ACT_CSGO_FIRE_PRIMARY_OPT_2
=
998
0x03E6
ACT_CSGO_FIRE_SECONDARY
=
999
0x03E7
ACT_CSGO_FIRE_SECONDARY_OPT_1
=
1000
0x03E8
ACT_CSGO_FIRE_SECONDARY_OPT_2
=
1001
0x03E9
ACT_CSGO_RELOAD
=
1002
0x03EA
ACT_CSGO_RELOAD_START
=
1003
0x03EB
ACT_CSGO_RELOAD_LOOP
=
1004
0x03EC
ACT_CSGO_RELOAD_END
=
1005
0x03ED
ACT_CSGO_OPERATE
=
1006
0x03EE
ACT_CSGO_DEPLOY
=
1007
0x03EF
ACT_CSGO_CATCH
=
1008
0x03F0
ACT_CSGO_SILENCER_DETACH
=
1009
0x03F1
ACT_CSGO_SILENCER_ATTACH
=
1010
0x03F2
ACT_CSGO_TWITCH
=
1011
0x03F3
ACT_CSGO_TWITCH_BUYZONE
=
1012
0x03F4
ACT_CSGO_PLANT_BOMB
=
1013
0x03F5
ACT_CSGO_IDLE_TURN_BALANCEADJUST
=
1014
0x03F6
ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING
=
1015
0x03F7
ACT_CSGO_ALIVE_LOOP
=
1016
0x03F8
ACT_CSGO_FLINCH
=
1017
0x03F9
ACT_CSGO_FLINCH_HEAD
=
1018
0x03FA
ACT_CSGO_FLINCH_MOLOTOV
=
1019
0x03FB
ACT_CSGO_JUMP
=
1020
0x03FC
ACT_CSGO_FALL
=
1021
0x03FD
ACT_CSGO_CLIMB_LADDER
=
1022
0x03FE
ACT_CSGO_LAND_LIGHT
=
1023
0x03FF
ACT_CSGO_LAND_HEAVY
=
1024
0x0400
ACT_CSGO_EXIT_LADDER_TOP
=
1025
0x0401
ACT_CSGO_EXIT_LADDER_BOTTOM
=
1026
0x0402
ACT_CSGO_PARACHUTE
=
1027
0x0403
ACT_CSGO_TAUNT
=
1028
0x0404
Also in
Dota 2