MNetworkVarNames
"CGameSceneNodeHandle m_hParent""CNetworkOriginCellCoordQuantizedVector m_vecOrigin""QAngle m_angRotation""float m_flScale""CUtlStringToken m_name"
- MNetworkChangeCallback: "gameSceneNodeHierarchyParentChanged"MNetworkPriority: 32MNetworkSerializer: "gameSceneNode"
- MNetworkChangeCallback: "gameSceneNodeLocalOriginChanged"MNetworkPriority: 32MNetworkUserGroup: "Origin"
- MNetworkChangeCallback: "gameSceneNodeLocalAnglesChanged"MNetworkEncoder: "qangle_precise"MNetworkPriority: 32MNetworkSerializer: "gameSceneNodeStepSimulationAnglesSerializer"
- 2 bytes (10 bits + 6 padding)
- MNetworkChangeCallback: "gameSceneNodeHierarchyAttachmentChanged"
Referenced by (4)