Source 2 Viewer
  • CFuncFoliageVData
  • CGameModifier_BodyGroupChoice
  • CGameModifier_DisableGravity
  • CGameModifier_FireConCommand
  • CGameModifier_FireConCommandVData
  • CGameModifier_FireUserEntityIO
  • CGameModifier_FireUserEntityIOVData
  • CGameModifier_OverrideTargetIdentifier
  • CGameModifier_PlayEffectOnDeath
  • CGameModifier_SetModelScale
  • CGameModifier_SetMoveType
  • CGameModifier_VehicleTopSpeedScale
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGlobalLightBase
  • CGlowProperty
  • CHitboxComponent
  • CITADEL_UNIT_TARGET_FLAGS
  • CITADEL_UNIT_TARGET_TYPE
  • CIcePathShardGenerator
  • CInButtonState
  • CInWorldItemPanel
  • CInfoCitadelHideout
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoFan
  • CInfoInteraction
  • CInfoOffscreenPanoramaTexture
  • CInfoParticleTarget
  • CInfoTarget
  • CInfoTutorialController
  • CInfoTutorialPoint
  • CInfoWorldLayer
  • CInterpolatedValue
  • CItemAOERootVData
  • CItemAOESilenceAuraVData
  • CItemAOESilenceModifierVData
  • CItemCapacitor
  • CItemCapacitorVData
  • CItemExplosiveBarrel
  • CItemHauntingScream
  • CItemHauntingScreamVData
  • CItemMetalSkinVData
  • CItemMysticReverb
  • CItemPhantomStrike_VData
  • CItemPowerShardVData
  • CItemRefresherVData
  • CItemShrink_RayVData
  • CItemSilenceGlyph
  • CItemSilenceGlyphVData
  • CItemSingleTargetStunVData
  • CItemSmokeBombPreCastModifierVData
  • CItemStimPakVData
  • CItemXP
  • CItem_ActiveReload_VData
  • CItem_FleetfootBoots
  • CItem_FleetfootBoots_VData
  • CItem_GreaterWitheringWhip
  • CItem_Infuser_VData
  • CItem_ResonantHealing
  • CItem_ResonantHealing_VData
  • CItem_RestorativeLocket
  • CItem_RestorativeLocket_VData
  • CItem_WarpStone_VData
  • CItem_WitheringWhip
  • CItem_WitheringWhip_VData
  • CLC_Messages
  • CLevelProgressionDefinition
  • CLightComponent
  • CLogicRelay
  • CLogicRelayAPI
  • CLogicalEntity
  • CMatchTrackedStatDefinition
  • CMatchTrackedStatsEntity
  • CModelState
  • CModifierAirLiftGrabVData
  • CModifierAirRaidVData
  • CModifierApplyModifierOnDamageTakenVData
  • CModifierBullChargingVData
  • CModifierChargedTackleActiveVData
Type / to search
  1. Deadlock
  2. client
  3. CIcePathShardGenerator

CIcePathShardGenerator

  • m_icePathModelDesc: ice_path_shard_model_desc_t0 (0x00)
  • m_hBaseModel: CStrongHandle< InfoForResourceTypeCModel >56 (0x38)
  • m_icePathSurfModelDesc: ice_path_shard_model_desc_t64 (0x40)
  • m_hSurfModel: CStrongHandle< InfoForResourceTypeCModel >120 (0x78)
  • m_flRadius: float32128 (0x80)
  • m_vecPreviousShard: CUtlVector< Vector >136 (0x88)
  • m_vecPreviousShardOrigin: Vector160 (0xA0)
  • m_vecPreviousPreviousShardOrigin: Vector172 (0xAC)
  • m_vecUnitCirclePoints: CUtlVector< Vector >184 (0xB8)
  • m_vPrevFrontEdgeVerts: CUtlVector< Vector >208 (0xD0)
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.