Source 2 Viewer
CFuncFoliageVData
CGameModifier_BodyGroupChoice
CGameModifier_DisableGravity
CGameModifier_FireConCommand
CGameModifier_FireConCommandVData
CGameModifier_FireUserEntityIO
CGameModifier_FireUserEntityIOVData
CGameModifier_OverrideTargetIdentifier
CGameModifier_PlayEffectOnDeath
CGameModifier_SetModelScale
CGameModifier_SetMoveType
CGameModifier_VehicleTopSpeedScale
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CHitboxComponent
CITADEL_UNIT_TARGET_FLAGS
CITADEL_UNIT_TARGET_TYPE
CIcePathShardGenerator
CInButtonState
CInWorldItemPanel
CInfoCitadelHideout
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoTutorialController
CInfoTutorialPoint
CInfoWorldLayer
CInterpolatedValue
CItemAOERootVData
CItemAOESilenceAuraVData
CItemAOESilenceModifierVData
CItemCapacitor
CItemCapacitorVData
CItemExplosiveBarrel
CItemHauntingScream
CItemHauntingScreamVData
CItemMetalSkinVData
CItemMysticReverb
CItemPhantomStrike_VData
CItemPowerShardVData
CItemRefresherVData
CItemShrink_RayVData
CItemSilenceGlyph
CItemSilenceGlyphVData
CItemSingleTargetStunVData
CItemSmokeBombPreCastModifierVData
CItemStimPakVData
CItemXP
CItem_ActiveReload_VData
CItem_FleetfootBoots
CItem_FleetfootBoots_VData
CItem_GreaterWitheringWhip
CItem_Infuser_VData
CItem_ResonantHealing
CItem_ResonantHealing_VData
CItem_RestorativeLocket
CItem_RestorativeLocket_VData
CItem_WarpStone_VData
CItem_WitheringWhip
CItem_WitheringWhip_VData
CLC_Messages
CLevelProgressionDefinition
CLightComponent
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMatchTrackedStatDefinition
CMatchTrackedStatsEntity
CModelState
CModifierAirLiftGrabVData
CModifierAirRaidVData
CModifierApplyModifierOnDamageTakenVData
CModifierBullChargingVData
CModifierChargedTackleActiveVData
Type
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to search
Deadlock
client
CIcePathShardGenerator
CIcePathShardGenerator
m_icePathModelDesc
:
ice_path_shard_model_desc_t
0 (0x00)
m_hBaseModel
:
CStrongHandle
<
InfoForResourceTypeCModel
>
56 (0x38)
m_icePathSurfModelDesc
:
ice_path_shard_model_desc_t
64 (0x40)
m_hSurfModel
:
CStrongHandle
<
InfoForResourceTypeCModel
>
120 (0x78)
m_flRadius
:
float32
128 (0x80)
m_vecPreviousShard
:
CUtlVector
<
Vector
>
136 (0x88)
m_vecPreviousShardOrigin
:
Vector
160 (0xA0)
m_vecPreviousPreviousShardOrigin
:
Vector
172 (0xAC)
m_vecUnitCirclePoints
:
CUtlVector
<
Vector
>
184 (0xB8)
m_vPrevFrontEdgeVerts
:
CUtlVector
<
Vector
>
208 (0xD0)
Also in
server.dll