Source 2 Viewer
CGlobalLightBase
CGlowProperty
CHitboxComponent
CITADEL_UNIT_TARGET_FLAGS
CITADEL_UNIT_TARGET_TYPE
CIcePathShardGenerator
CInButtonState
CInWorldItemPanel
CInfoCitadelHideout
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoTutorialController
CInfoTutorialPoint
CInfoWorldLayer
CInterpolatedValue
CItemAOERootVData
CItemAOESilenceAuraVData
CItemAOESilenceModifierVData
CItemCapacitor
CItemCapacitorVData
CItemExplosiveBarrel
CItemHauntingScream
CItemHauntingScreamVData
CItemMetalSkinVData
CItemMysticReverb
CItemPhantomStrike_VData
CItemPowerShardVData
CItemRefresherVData
CItemShrink_RayVData
CItemSilenceGlyph
CItemSilenceGlyphVData
CItemSingleTargetStunVData
CItemSmokeBombPreCastModifierVData
CItemStimPakVData
CItemXP
CItem_ActiveReload_VData
CItem_FleetfootBoots
CItem_FleetfootBoots_VData
CItem_GreaterWitheringWhip
CItem_Infuser_VData
CItem_ResonantHealing
CItem_ResonantHealing_VData
CItem_RestorativeLocket
CItem_RestorativeLocket_VData
CItem_WarpStone_VData
CItem_WitheringWhip
CItem_WitheringWhip_VData
CLC_Messages
CLevelProgressionDefinition
CLightComponent
CLogicRelay
CLogicRelayAPI
CLogicalEntity
CMatchTrackedStatDefinition
CMatchTrackedStatsEntity
CModelState
CModifierAirLiftGrabVData
CModifierAirRaidVData
CModifierApplyModifierOnDamageTakenVData
CModifierBullChargingVData
CModifierChargedTackleActiveVData
CModifierChargedTacklePrepareVData
CModifierContainmentVictimVData
CModifierCrowdControlDebuffVData
CModifierDelayedStunVData
CModifierDoormanHotelImposterFXVData
CModifierDoormanHotelImposterVData
CModifierDoormanHotelVictimVData
CModifierFealtyTargetVData
CModifierFlyingStrikeTargetVData
CModifierGangActivityAbilitySwapVData
CModifierGarbageAuraVData
CModifierGlitchVData
CModifierGoatChargingVData
CModifierGravityLassoEnemyVData
Type
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to search
Deadlock
client
CInterpolatedValue
CInterpolatedValue
m_flStartTime
:
float32
0 (0x00)
m_flEndTime
:
float32
4 (0x04)
m_flStartValue
:
float32
8 (0x08)
m_flEndValue
:
float32
12 (0x0C)
m_nInterpType
:
int32
16 (0x10)
Also in
Counter-Strike 2
Dota 2