Referenced by (11)
CGameSceneNodem_mNodeToWorldC_AI_BaseNPCm_RagdollTransformC_AI_BaseNPCm_TransitionTransformC_PointHintUIHighlightModelm_vecRenderModelComponentTransformsC_PropVRTrackedObjectm_vecRenderModelComponentTransformsAnimationSnapshotBase_tm_rootToWorldAnimationSnapshotBase_tm_boneTransformsVPhysXAggregateData_tm_bindPose