MFgdHelper: "game_data_list{ key = 'CDestructiblePart' }"
- MPropertyDescription: "The hitgroup this is related to."MPropertyStartGroup: "+Hitgroup"
- MPropertyDescription: "Do we disable the hitgroup and physics bodies tagged with said hitgroup when all damage levels are destroyed?"MPropertyFriendlyName: "Disable Hit Group & Remove Tagged Physics Bodies When Destroyed"
- MPropertyDescription: "Other hitgroups to destroy when this one is fully destroyed. Useful for chaining destructibles like blowing up the lower arm when the upper arm dies."
- MPropertyDescription: "Only allow this part to be destroyed when gibbing. Useful for special case gibbing breakables like torsos."MPropertyStartGroup: "+Gibbing"
- MPropertyDescription: "Body group to set when this damage level is broken."MPropertyAttributeEditor: "ModelDocPicker( MODELDOC_PICK_TYPE_BODY_GROUP )"MPropertyStartGroup: "+Model Setup/+Body Group"
- MPropertyDescription: "The various damage levels for this hitgroup."MPropertyFriendlyName: "Damage Levels"
Referenced by (1)