Source 2 Viewer
CCSPlayer_UseServices
CCSPlayer_WaterServices
CCSPlayer_WeaponServices
CCSWeaponBaseVData
CCSWeaponBase_API
CCS_PortraitWorldCallbackHandler
CCashStack
CChoreoComponent
CChoreoInfoTarget
CChoreo_GraphController
CCitadelSoundOpvarSetOBB
CClientAlphaProperty
CCollisionProperty
CCopyRecipientFilter
CDamageRecord
CDebugDrawHistoryData
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDebugSnapshotData_t
CDecalGroupVData
CDecalInstance
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CEconItemAttribute
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvCombinedLightProbeVolumeAPI
CEnvCubemapAPI
CEnvLightProbeVolumeAPI
CEnvSkyAPI
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvWindSharedAPI
CExplosionTypeData
CExternalAnimGraphList
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFiringModeFloat
CFiringModeInt
CFlashbangProjectile_API
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFootstepControl_API
CFootstepTableHandle
CFuncRetakeBarrier
CFuncWater
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CGrenadeTracer
CGrenadeTracer_API
CHitboxComponent
CHostageRescueZone
CHostageRescueZoneShim
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
Type
/
to search
Counter-Strike 2
client
CDebugSnapshotData_t
CDebugSnapshotData_t
MGetKV3ClassDefaults
: null
m_text
:
CUtlString
0 (0x00)
m_dataType
:
uint32
8 (0x08)
m_userFlags
:
uint32
12 (0x0C)
m_userData
:
uint32
16 (0x10)
m_userVector
:
VectorWS
20 (0x14)
m_userTransform
:
CTransformWS
32 (0x20)
m_userShape
:
CGenericShapeProxy
64 (0x40)
m_drawColor
:
Color
216 (0xD8)
m_vecDebugOverlayData
:
CUtlVector
<
CDebugDrawHistoryData
*
>
224 (0xE0)
m_pStructuredData
:
DebugSnapshotBaseStructuredData_t
*
248 (0xF8)
m_hEntity
:
CHandle
<
C_BaseEntity
>
256 (0x0100)
m_sEntityName
:
CUtlString
264 (0x0108)
m_nEntityIndex
:
CEntityIndex
272 (0x0110)
m_children
:
CUtlLeanVector
<
CDebugSnapshotData_t
>
288 (0x0120)
Also in
Dota 2