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Counter-Strike 2
server
CGlowProperty
CGlowProperty
MNetworkVarNames
"int32 m_iGlowType"
"int32 m_iGlowTeam"
"int32 m_nGlowRange"
"int32 m_nGlowRangeMin"
"Color m_glowColorOverride"
expand…
m_fGlowColor
:
Vector
8 (0x08)
MNotSaved
m_iGlowType
:
int32
48 (0x30)
MNetworkChangeCallback
: "OnGlowTypeChanged"
MNetworkEnable
m_iGlowTeam
:
int32
52 (0x34)
MNetworkEnable
MNotSaved
m_nGlowRange
:
int32
56 (0x38)
MNetworkEnable
MNotSaved
m_nGlowRangeMin
:
int32
60 (0x3C)
MNetworkEnable
MNotSaved
m_glowColorOverride
:
Color
64 (0x40)
MNetworkChangeCallback
: "OnGlowColorChanged"
MNetworkEnable
MNotSaved
m_bFlashing
:
bool
68 (0x44)
MNetworkEnable
MNotSaved
m_flGlowTime
:
float32
72 (0x48)
MNetworkEnable
MNotSaved
m_flGlowStartTime
:
float32
76 (0x4C)
MNetworkEnable
MNotSaved
m_bEligibleForScreenHighlight
:
bool
80 (0x50)
MNetworkEnable
m_bGlowing
:
bool
81 (0x51)
MNotSaved
Referenced by (1)
CBaseModelEntity
m_Glow
Also in
client.dll
Dota 2
Deadlock