Source 2 Viewer
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameText
CGenericConstraint
CGenericShapeProxy
CGlowProperty
CGradientFog
CGunTarget
CHEGrenade
CHEGrenadeProjectile
CHandleDummy
CHandleTest
CHintMessage
CHintMessageQueue
CHitboxComponent
CHostage
CHostageAlias_info_hostage_spawn
CHostageCarriableProp
CHostageExpresserShim
CHostageRescueZone
CHostageRescueZoneShim
CIncendiaryGrenade
CInferno
CInfoChoreoAnchor
CInfoChoreoAnchorPosition
CInfoChoreoLocatorShapeType_t
CInfoData
CInfoDeathmatchSpawn
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoInstructorHintBombTargetA
CInfoInstructorHintBombTargetB
CInfoInstructorHintHostageRescueZone
CInfoInstructorHintTarget
CInfoInteraction
CInfoLadderDismount
CInfoLandmark
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoPlayerCounterterrorist
CInfoPlayerStart
CInfoPlayerTerrorist
CInfoSpawnGroupLandmark
CInfoSpawnGroupLoadUnload
CInfoTarget
CInfoTargetServerOnly
CInfoTeleportDestination
CInfoVisibilityBox
CInfoWorldLayer
CInstancedSceneEntity
CInstructorEventEntity
CIronSightController
CItem
CItemAssaultSuit
CItemDefuser
CItemDefuserAlias_item_defuser
CItemDogtags
CItemGeneric
CItemGenericTriggerHelper
CItemKevlar
CItemSoda
CItem_Healthshot
CKeepUpright
CKnife
CLightComponent
CLightDirectionalEntity
CLightEntity
CLightEnvironmentEntity
CLightOrthoEntity
CLightSpotEntity
CLogicAchievement
CLogicActiveAutosave
CLogicAuto
CLogicAutosave
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Counter-Strike 2
server
CHostageExpresserShim
CHostage
CHostage
Inherits from (153 fields)
CHostageExpresserShim
CBaseCombatCharacter
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_OnHostageBeginGrab
:
CEntityIOOutput
2600 (0x0A28)
m_OnFirstPickedUp
:
CEntityIOOutput
2624 (0x0A40)
m_OnDroppedNotRescued
:
CEntityIOOutput
2648 (0x0A58)
m_OnRescued
:
CEntityIOOutput
2672 (0x0A70)
m_entitySpottedState
:
EntitySpottedState_t
2696 (0x0A88)
m_nSpotRules
:
int32
2720 (0x0AA0)
m_uiHostageSpawnExclusionGroupMask
:
uint32
2724 (0x0AA4)
m_nHostageSpawnRandomFactor
:
uint32
2728 (0x0AA8)
m_bRemove
:
bool
2732 (0x0AAC)
m_vel
:
Vector
2736 (0x0AB0)
m_isRescued
:
bool
2748 (0x0ABC)
m_jumpedThisFrame
:
bool
2749 (0x0ABD)
m_nHostageState
:
int32
2752 (0x0AC0)
m_leader
:
CHandle
<
CBaseEntity
>
2756 (0x0AC4)
m_lastLeader
:
CHandle
<
CCSPlayerPawnBase
>
2760 (0x0AC8)
m_reuseTimer
:
CountdownTimer
2768 (0x0AD0)
m_hasBeenUsed
:
bool
2792 (0x0AE8)
m_accel
:
Vector
2796 (0x0AEC)
m_isRunning
:
bool
2808 (0x0AF8)
m_isCrouching
:
bool
2809 (0x0AF9)
m_jumpTimer
:
CountdownTimer
2816 (0x0B00)
m_isWaitingForLeader
:
bool
2840 (0x0B18)
m_repathTimer
:
CountdownTimer
11048 (0x2B28)
m_inhibitDoorTimer
:
CountdownTimer
11072 (0x2B40)
m_inhibitObstacleAvoidanceTimer
:
CountdownTimer
11216 (0x2BD0)
m_wiggleTimer
:
CountdownTimer
11248 (0x2BF0)
m_isAdjusted
:
bool
11276 (0x2C0C)
m_bHandsHaveBeenCut
:
bool
11277 (0x2C0D)
m_hHostageGrabber
:
CHandle
<
CCSPlayerPawn
>
11280 (0x2C10)
m_fLastGrabTime
:
GameTime_t
11284 (0x2C14)
m_vecPositionWhenStartedDroppingToGround
:
Vector
11288 (0x2C18)
m_vecGrabbedPos
:
Vector
11300 (0x2C24)
m_flRescueStartTime
:
GameTime_t
11312 (0x2C30)
m_flGrabSuccessTime
:
GameTime_t
11316 (0x2C34)
m_flDropStartTime
:
GameTime_t
11320 (0x2C38)
m_nApproachRewardPayouts
:
int32
11324 (0x2C3C)
m_nPickupEventCount
:
int32
11328 (0x2C40)
m_vecSpawnGroundPos
:
Vector
11332 (0x2C44)
m_vecHostageResetPosition
:
VectorWS
11388 (0x2C7C)
Referenced by (1)
CHostageAlias_info_hostage_spawn
Also in
client.dll