Source 2 Viewer
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameStateReportAPI
CGameText
CGenericConstraint
CGenericShapeProxy
CGlowProperty
CGradientFog
CGunTarget
CHEGrenade
CHEGrenadeProjectile
CHandleDummy
CHandleTest
CHintMessage
CHintMessageQueue
CHitboxComponent
CHostage
CHostageAlias_info_hostage_spawn
CHostageCarriableProp
CHostageExpresserShim
CHostageRescueZone
CHostageRescueZoneShim
CHostage_API
CIncendiaryGrenade
CInferno
CInfoChoreoAnchor
CInfoChoreoAnchorPosition
CInfoChoreoLocatorShapeType_t
CInfoData
CInfoDeathmatchSpawn
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoInstructorHintBombTargetA
CInfoInstructorHintBombTargetB
CInfoInstructorHintHostageRescueZone
CInfoInstructorHintTarget
CInfoLadderDismount
CInfoLandmark
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoPlayerCounterterrorist
CInfoPlayerStart
CInfoPlayerTerrorist
CInfoSpawnGroupLandmark
CInfoSpawnGroupLoadUnload
CInfoTarget
CInfoTargetServerOnly
CInfoTeleportDestination
CInfoVisibilityBox
CInfoWorldLayer
CInstancedSceneEntity
CInstructorEventEntity
CIronSightController
CItem
CItemAssaultSuit
CItemDefuser
CItemDefuserAlias_item_defuser
CItemDogtags
CItemGeneric
CItemGenericTriggerHelper
CItemKevlar
CItemSoda
CItem_Healthshot
CKeepUpright
CKnife
CLightComponent
CLightDirectionalEntity
CLightEntity
CLightEntityAPI
CLightEnvironmentEntity
CLightOrthoEntity
CLightSpotEntity
CLogicAchievement
CLogicActiveAutosave
CLogicActivityEvent
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Counter-Strike 2
server
CHostageExpresserShim
CHostage
CHostage
Inherits from (154 fields)
CHostageExpresserShim
CBaseCombatCharacter
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_OnHostageBeginGrab
:
CEntityIOOutput
2648 (0x0A58)
m_OnFirstPickedUp
:
CEntityIOOutput
2672 (0x0A70)
m_OnDroppedNotRescued
:
CEntityIOOutput
2696 (0x0A88)
m_OnRescued
:
CEntityIOOutput
2720 (0x0AA0)
m_entitySpottedState
:
EntitySpottedState_t
2744 (0x0AB8)
m_nSpotRules
:
int32
2768 (0x0AD0)
m_uiHostageSpawnExclusionGroupMask
:
uint32
2772 (0x0AD4)
m_nHostageSpawnRandomFactor
:
uint32
2776 (0x0AD8)
m_bRemove
:
bool
2780 (0x0ADC)
m_vel
:
Vector
2784 (0x0AE0)
m_isRescued
:
bool
2796 (0x0AEC)
m_jumpedThisFrame
:
bool
2797 (0x0AED)
m_nHostageState
:
int32
2800 (0x0AF0)
m_leader
:
CHandle
<
CBaseEntity
>
2804 (0x0AF4)
m_lastLeader
:
CHandle
<
CCSPlayerPawnBase
>
2808 (0x0AF8)
m_reuseTimer
:
CountdownTimer
2816 (0x0B00)
m_hasBeenUsed
:
bool
2840 (0x0B18)
m_accel
:
Vector
2844 (0x0B1C)
m_isRunning
:
bool
2856 (0x0B28)
m_isCrouching
:
bool
2857 (0x0B29)
m_jumpTimer
:
CountdownTimer
2864 (0x0B30)
m_isWaitingForLeader
:
bool
2888 (0x0B48)
m_repathTimer
:
CountdownTimer
11096 (0x2B58)
m_inhibitDoorTimer
:
CountdownTimer
11120 (0x2B70)
m_inhibitObstacleAvoidanceTimer
:
CountdownTimer
11264 (0x2C00)
m_wiggleTimer
:
CountdownTimer
11296 (0x2C20)
m_isAdjusted
:
bool
11324 (0x2C3C)
m_bHandsHaveBeenCut
:
bool
11325 (0x2C3D)
m_hHostageGrabber
:
CHandle
<
CCSPlayerPawn
>
11328 (0x2C40)
m_fLastGrabTime
:
GameTime_t
11332 (0x2C44)
m_vecPositionWhenStartedDroppingToGround
:
VectorWS
11336 (0x2C48)
m_vecGrabbedPos
:
VectorWS
11348 (0x2C54)
m_flRescueStartTime
:
GameTime_t
11360 (0x2C60)
m_flGrabSuccessTime
:
GameTime_t
11364 (0x2C64)
m_flDropStartTime
:
GameTime_t
11368 (0x2C68)
m_nApproachRewardPayouts
:
int32
11372 (0x2C6C)
m_nPickupEventCount
:
int32
11376 (0x2C70)
m_vecSpawnGroundPos
:
VectorWS
11380 (0x2C74)
m_vecHostageResetPosition
:
VectorWS
11436 (0x2CAC)
Referenced by (1)
CHostageAlias_info_hostage_spawn
Also in
client.dll