Source 2 Viewer
CGamePlayerZone
CGameRules
CGameRulesProxy
CGameSceneNode
CGameSceneNodeHandle
CGameScriptedMoveData
CGameScriptedMoveDef_t
CGameText
CGenericConstraint
CGlowProperty
CGradientFog
CGunTarget
CHEGrenade
CHEGrenadeProjectile
CHandleDummy
CHandleTest
CHintMessage
CHintMessageQueue
CHitboxComponent
CHostage
CHostageAlias_info_hostage_spawn
CHostageCarriableProp
CHostageExpresserShim
CHostageRescueZone
CHostageRescueZoneShim
CIncendiaryGrenade
CInferno
CInfoData
CInfoDeathmatchSpawn
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoGameEventProxy
CInfoInstructorHintBombTargetA
CInfoInstructorHintBombTargetB
CInfoInstructorHintHostageRescueZone
CInfoInstructorHintTarget
CInfoInteraction
CInfoLadderDismount
CInfoLandmark
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoPlayerCounterterrorist
CInfoPlayerStart
CInfoPlayerTerrorist
CInfoSpawnGroupLandmark
CInfoSpawnGroupLoadUnload
CInfoTarget
CInfoTargetServerOnly
CInfoTeleportDestination
CInfoVisibilityBox
CInfoWorldLayer
CInstancedSceneEntity
CInstructorEventEntity
CIronSightController
CItem
CItemAssaultSuit
CItemDefuser
CItemDefuserAlias_item_defuser
CItemDogtags
CItemGeneric
CItemGenericTriggerHelper
CItemKevlar
CItemSoda
CItem_Healthshot
CKeepUpright
CKnife
CLightComponent
CLightDirectionalEntity
CLightEntity
CLightEnvironmentEntity
CLightOrthoEntity
CLightSpotEntity
CLogicAchievement
CLogicActiveAutosave
CLogicAuto
CLogicAutosave
CLogicBranch
CLogicBranchList
CLogicBranchList::LogicBranchListenerLastState_t
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Counter-Strike 2
server
CHostageExpresserShim
CHostage
CHostage
MNetworkIncludeByName
"m_iMaxHealth"
"m_iHealth"
"m_lifeState"
"m_fFlags"
"m_vecViewOffset"
expand…
Inherits from (147 fields)
CHostageExpresserShim
CBaseCombatCharacter
CBaseFlex
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_OnHostageBeginGrab
:
CEntityIOOutput
2968 (0x0B98)
m_OnFirstPickedUp
:
CEntityIOOutput
2992 (0x0BB0)
m_OnDroppedNotRescued
:
CEntityIOOutput
3016 (0x0BC8)
m_OnRescued
:
CEntityIOOutput
3040 (0x0BE0)
m_entitySpottedState
:
EntitySpottedState_t
3064 (0x0BF8)
MNetworkEnable
m_nSpotRules
:
int32
3088 (0x0C10)
m_uiHostageSpawnExclusionGroupMask
:
uint32
3092 (0x0C14)
m_nHostageSpawnRandomFactor
:
uint32
3096 (0x0C18)
m_bRemove
:
bool
3100 (0x0C1C)
m_vel
:
Vector
3104 (0x0C20)
MNetworkEnable
m_isRescued
:
bool
3116 (0x0C2C)
MNetworkEnable
m_jumpedThisFrame
:
bool
3117 (0x0C2D)
MNetworkEnable
m_nHostageState
:
int32
3120 (0x0C30)
MNetworkEnable
m_leader
:
CHandle
<
CBaseEntity
>
3124 (0x0C34)
MNetworkEnable
m_lastLeader
:
CHandle
<
CCSPlayerPawnBase
>
3128 (0x0C38)
m_reuseTimer
:
CountdownTimer
3136 (0x0C40)
MNetworkEnable
m_hasBeenUsed
:
bool
3160 (0x0C58)
m_accel
:
Vector
3164 (0x0C5C)
m_isRunning
:
bool
3176 (0x0C68)
m_isCrouching
:
bool
3177 (0x0C69)
m_jumpTimer
:
CountdownTimer
3184 (0x0C70)
m_isWaitingForLeader
:
bool
3208 (0x0C88)
m_repathTimer
:
CountdownTimer
11416 (0x2C98)
m_inhibitDoorTimer
:
CountdownTimer
11440 (0x2CB0)
m_inhibitObstacleAvoidanceTimer
:
CountdownTimer
11584 (0x2D40)
m_wiggleTimer
:
CountdownTimer
11616 (0x2D60)
m_isAdjusted
:
bool
11644 (0x2D7C)
m_bHandsHaveBeenCut
:
bool
11645 (0x2D7D)
MNetworkEnable
m_hHostageGrabber
:
CHandle
<
CCSPlayerPawn
>
11648 (0x2D80)
MNetworkEnable
m_fLastGrabTime
:
GameTime_t
11652 (0x2D84)
m_vecPositionWhenStartedDroppingToGround
:
Vector
11656 (0x2D88)
m_vecGrabbedPos
:
Vector
11668 (0x2D94)
m_flRescueStartTime
:
GameTime_t
11680 (0x2DA0)
MNetworkEnable
m_flGrabSuccessTime
:
GameTime_t
11684 (0x2DA4)
MNetworkEnable
m_flDropStartTime
:
GameTime_t
11688 (0x2DA8)
MNetworkEnable
m_nApproachRewardPayouts
:
int32
11692 (0x2DAC)
m_nPickupEventCount
:
int32
11696 (0x2DB0)
m_vecSpawnGroundPos
:
Vector
11700 (0x2DB4)
m_vecHostageResetPosition
:
VectorWS
11756 (0x2DEC)
Referenced by (1)
CHostageAlias_info_hostage_spawn
Also in
client.dll