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Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
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Type / to search schemas
  1. Dota 2
  2. client
  3. CDecalInstance

CDecalInstance

264 bytes (0x0108), align 8Source
Also in
Counter-Strike 2Deadlock

Fields

NameTypeOffset
m_sDecalGroup
CGlobalSymbol
00x0000
m_hMaterial
CStrongHandle<InfoForResourceTypeIMaterial2>
80x0008
m_sSequenceName
CUtlStringToken
160x0010
m_hEntity
CHandle<C_BaseEntity>
200x0014
m_nBoneIndex
int32 = -1
240x0018
m_nTriangleIndex
int32 = -1
280x001C
m_vPositionLS
Vector
320x0020
m_vPositionOS
Vector
440x002C
m_vNormalLS
Vector
560x0038
m_vNormalOS
Vector
680x0044
m_vSAxisLS
Vector = [3.4028234663852886e+38,3.4028234663852886e+38,3.4028234663852886e+38]
800x0050
m_nFlags
DecalFlags_t
920x005C
m_Color
Color
960x0060
m_flWidth
float32
1000x0064
m_flHeight
float32
1040x0068
m_flDepth
float32
1080x006C
m_mTransform
matrix3x4_t
1120x0070
m_mLocalToTriangle
matrix3x4_t = [1,0,0,0,0,1,0,0,0,0,1,0]
1600x00A0
m_flAnimationScale
float32
2080x00D0
m_flAnimationStartTime
float32
2120x00D4
m_flPlaceTime
GameTime_t
2160x00D8
m_flFadeStartTime
float32
2200x00DC
m_flFadeDuration
float32
2240x00E0
m_flLightingOriginOffset
float32
2280x00E4
m_flBoundingRadiusSqr
float32
2480x00F8
m_nSequenceIndex
int16
2520x00FC
MNotSaved
m_bIsAdjacent
bool
2540x00FE
MNotSaved
m_bDoDecalLightmapping
bool
2550x00FF
Offsets are from Windows. Source revision 11101030 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.