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  1. Dota 2
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  3. CDecalInstance

CDecalInstance

MGetKV3ClassDefaults: null
  • m_sDecalGroup: CGlobalSymbol0 (0x00)
  • m_hMaterial: CStrongHandle< InfoForResourceTypeIMaterial2 >8 (0x08)
  • m_sSequenceName: CUtlStringToken16 (0x10)
  • m_hEntity: CHandle< C_BaseEntity >20 (0x14)
  • m_nBoneIndex: int3224 (0x18)
  • m_nTriangleIndex: int3228 (0x1C)
  • m_vPositionLS: Vector32 (0x20)
  • m_vPositionOS: Vector44 (0x2C)
  • m_vNormalLS: Vector56 (0x38)
  • m_vSAxisLS: Vector68 (0x44)
  • m_nFlags: DecalFlags_t80 (0x50)
  • m_Color: Color84 (0x54)
  • m_flWidth: float3288 (0x58)
  • m_flHeight: float3292 (0x5C)
  • m_flDepth: float3296 (0x60)
  • m_transform: CTransformWS112 (0x70)
  • m_flAnimationScale: float32144 (0x90)
  • m_flAnimationStartTime: float32148 (0x94)
  • m_flPlaceTime: GameTime_t152 (0x98)
  • m_flFadeStartTime: float32156 (0x9C)
  • m_flFadeDuration: float32160 (0xA0)
  • m_flLightingOriginOffset: float32164 (0xA4)
  • m_flBoundingRadiusSqr: float32176 (0xB0)
  • m_nSequenceIndex: int16180 (0xB4)
    MNotSaved
  • m_bIsAdjacent: bool182 (0xB6)
    MNotSaved
  • m_bDoDecalLightmapping: bool183 (0xB7)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.