Source 2 Viewer
CDOTA_Unit_Hero_Gyrocopter
CDOTA_Unit_Hero_Kez
CDOTA_Unit_Hero_Largo
CDOTA_Unit_Hero_Marci
CDOTA_Unit_Hero_Mars
CDOTA_Unit_Hero_PrimalBeast
CDOTA_Unit_Hero_Ringmaster
CDOTA_Unit_Hero_Snapfire
CDOTA_Unit_Hero_Void_Spirit
CDOTA_Unit_Miniboss_Minion
CDOTA_Unit_Side_Gunner
CDOTA_Unit_Templar_Gate
CDOTA_VR_Modifier_Statue_Mode
CDebugDrawHistoryData
CDebugOverlayCombinedTypes_t
CDebugOverlayFilterTextType_t
CDebugOverlayFilterType_t
CDebugSnapshotData_t
CDecalGroupVData
CDecalInstance
CDeferredLightBase
CDestructiblePart
CDestructiblePart_DamageLevel
CDestructiblePartsComponent
CDestructiblePartsSystemData
CDotaMoveSpeedModifierPath
CEffectData
CEmptyGraphController
CEntitySubclassVDataBase
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CExplosionTypeData
CFailableAchievement
CFilterAttributeInt
CFilterClass
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFlashlightEffect
CFloatExponentialMovingAverage
CFloatMovingAverage
CFoWBlockerRegion
CFootstepTableHandle
CGameSceneNode
CGameSceneNodeHandle
CGlobalLightBase
CGlowProperty
CHeroStatueLiked
CHeroesPerPlayer
CHitboxComponent
CInButtonState
CInfoDynamicShadowHint
CInfoDynamicShadowHintBox
CInfoFan
CInfoInteraction
CInfoOffscreenPanoramaTexture
CInfoParticleTarget
CInfoTarget
CInfoWorldLayer
CIngameEvent_10thAnniversary
CIngameEvent_Crownfall
CIngameEvent_Diretide2020
CIngameEvent_FV2023
CIngameEvent_Fall2021
CIngameEvent_Frostivus2024
CIngameEvent_MonsterHunter
CIngameEvent_MonsterHunter_DummyModifierHolder
CIngameEvent_MuertaReleaseSpring2023
CIngameEvent_MuertaReleaseSpring2023_DummyModifierHolder
CIngameEvent_NewBloom2019
CIngameEvent_PermanentGrants
Type
/
to search
Dota 2
client
CDecalInstance
CDecalInstance
MGetKV3ClassDefaults
: null
m_sDecalGroup
:
CGlobalSymbol
0 (0x00)
m_hMaterial
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
8 (0x08)
m_sSequenceName
:
CUtlStringToken
16 (0x10)
m_hEntity
:
CHandle
<
C_BaseEntity
>
20 (0x14)
m_nBoneIndex
:
int32
24 (0x18)
m_nTriangleIndex
:
int32
28 (0x1C)
m_vPositionLS
:
Vector
32 (0x20)
m_vPositionOS
:
Vector
44 (0x2C)
m_vNormalLS
:
Vector
56 (0x38)
m_vSAxisLS
:
Vector
68 (0x44)
m_nFlags
:
DecalFlags_t
80 (0x50)
m_Color
:
Color
84 (0x54)
m_flWidth
:
float32
88 (0x58)
m_flHeight
:
float32
92 (0x5C)
m_flDepth
:
float32
96 (0x60)
m_transform
:
CTransformWS
112 (0x70)
m_flAnimationScale
:
float32
144 (0x90)
m_flAnimationStartTime
:
float32
148 (0x94)
m_flPlaceTime
:
GameTime_t
152 (0x98)
m_flFadeStartTime
:
float32
156 (0x9C)
m_flFadeDuration
:
float32
160 (0xA0)
m_flLightingOriginOffset
:
float32
164 (0xA4)
m_flBoundingRadiusSqr
:
float32
176 (0xB0)
m_nSequenceIndex
:
int16
180 (0xB4)
MNotSaved
m_bIsAdjacent
:
bool
182 (0xB6)
MNotSaved
m_bDoDecalLightmapping
:
bool
183 (0xB7)
Also in
Counter-Strike 2
Deadlock