Source 2 Viewer
  • CCitadel_WeaponUpgrade_InstantReloadVData
  • CCitadel_WeaponUpgrade_RechargingBullets
  • CCitadel_WeaponUpgrade_RechargingBulletsVData
  • CCitadel_WeaponUpgrade_Ricochet
  • CCitadel_WeaponUpgrade_SiphonBullets
  • CCitadel_WeaponUpgrade_SiphonBulletsVData
  • CCitadel_WeaponUpgrade_SpellslingerHeadshots
  • CCitadel_WeaponUpgrade_SpellslingerHeadshots_VData
  • CCitadel_WeaponUpgrade_SplitShot
  • CCitadel_WeaponUpgrade_SplitShotVData
  • CCitadel_WeaponUpgrade_SurgingPower
  • CCitadel_WeaponUpgrade_SurgingPowerVData
  • CCitadel_WeaponUpgrade_WeaponEater
  • CCitadel_WeaponUpgrade_WeaponEaterVData
  • CCitadel_Werewolf_CripplingSlash
  • CCitadel_Werewolf_CripplingSlashVData
  • CCitadel_Werewolf_Hunt
  • CCitadel_Werewolf_HuntVData
  • CCitadel_Werewolf_Transformation
  • CCitadel_Werewolf_TransformationVData
  • CCitadel_Werewolf_UnloadGun
  • CCitadel_Werewolf_UnloadGun2
  • CCitadel_Werewolf_UnloadGun2VData
  • CCitadel_Werewolf_UnloadGunVData
  • CCitadel_XPOrbVData
  • CClientAlphaProperty
  • CCollisionProperty
  • CCopyRecipientFilter
  • CDebugOverlayCombinedTypes_t
  • CDebugOverlayFilterTextType_t
  • CDebugOverlayFilterType_t
  • CDecalGroupVData
  • CDecalInstance
  • CDestructableBuildingVData
  • CDestructiblePart
  • CDestructiblePart_DamageLevel
  • CDestructiblePartsComponent
  • CDestructiblePartsSystemData
  • CDoormanBombProjectile
  • CEffectData
  • CEmptyGraphController
  • CEntitySubclassVDataBase
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CExplosionTypeData
  • CFilterAttributeInt
  • CFilterClass
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterModifier
  • CFilterMultiple
  • CFilterMultipleAPI
  • CFilterName
  • CFilterProximity
  • CFilterTeam
  • CFlashlightEffect
  • CFloatExponentialMovingAverage
  • CFloatMovingAverage
  • CFootstepTableHandle
  • CFuncFoliageVData
  • CGameModifier_BodyGroupChoice
  • CGameModifier_DisableGravity
  • CGameModifier_FireConCommand
  • CGameModifier_FireConCommandVData
  • CGameModifier_FireUserEntityIO
  • CGameModifier_FireUserEntityIOVData
  • CGameModifier_OverrideTargetIdentifier
  • CGameModifier_PlayEffectOnDeath
  • CGameModifier_SetModelScale
  • CGameModifier_SetMoveType
  • CGameModifier_VehicleTopSpeedScale
  • CGameSceneNode
  • CGameSceneNodeHandle
  • CGlobalLightBase
  • CGlowProperty
Type / to search
  1. Deadlock
  2. client
  3. CitadelAbilityVData
  4. CCitadel_Werewolf_TransformationVData

CCitadel_Werewolf_TransformationVData

Inherits from (100 fields)
CitadelAbilityVDataCEntitySubclassVDataBase
  • m_ReadyModifier: CEmbeddedSubclass< CCitadelModifier > = {}6168 (0x1818)
    MPropertyStartGroup: "Modifiers"
  • m_WerewolfModifier: CEmbeddedSubclass< CCitadelModifier > = {}6184 (0x1828)
  • m_KillCreditModifier: CEmbeddedSubclass< CCitadelModifier > = {}6200 (0x1838)
  • m_TransformEndParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6216 (0x1848)
    MPropertyStartGroup: "Visuals"
  • m_TransformKillParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >6440 (0x1928)
  • m_bAutoTransformOnReadyComplete: bool6664 (0x1A08)
    MPropertyStartGroup: "Gameplay"
  • m_strEndingWarningSound: CSoundEventName6672 (0x1A10)
    MPropertyStartGroup: "Sounds"
  • m_strAG2PostCastAction: CGlobalSymbol = "post_cast"6688 (0x1A20)
    MPropertyStartGroup: "AnimGraph2"
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.