Source 2 Viewer
  • CAssaultPoint
  • CAttachedArmorProp
  • CAttachedItemManager
  • CAttachedManhack
  • CAvoidBox
  • CAvoidSphere
  • CBarnacleGrabTrigger
  • CBarnacleTongueTip
  • CBaseAnimating
  • CBaseAnimatingController
  • CBaseAnimatingOverlay
  • CBaseAnimatingOverlayController
  • CBaseButton
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseCombatCharacter::DamageHistory
  • CBaseCombatWeapon
  • CBaseCurveOverTime
  • CBaseDMStart
  • CBaseDoor
  • CBaseEntity
  • CBaseFilter
  • CBaseFire
  • CBaseFlex
  • CBaseFlexAlias_funCBaseFlex
  • CBaseGrenade
  • CBaseGrenadeConcussion
  • CBaseGrenadeTimed
  • CBaseHLBludgeonWeapon
  • CBaseHLCombatWeapon
  • CBaseHeadcrab
  • CBaseHelicopter
  • CBaseModelEntity
  • CBaseMoveBehavior
  • CBaseMultiplayerPlayer
  • CBaseNPCMaker
  • CBaseNPCMaker::ThreeStateDist_t
  • CBaseNPCMaker::ThreeStateYesNo_t
  • CBasePlatTrain
  • CBasePlayer
  • CBaseProp
  • CBasePropDoor
  • CBaseServerVehicle
  • CBaseServerVehicle::entryanim_t
  • CBaseServerVehicle::exitanim_t
  • CBaseToggle
  • CBaseTraversalTeleportInterruptTrigger
  • CBaseTraversalTrigger
  • CBaseTrigger
  • CBaseVRHandAttachment
  • CBaseViewModel
  • CBaseXenFoliage
  • CBeam
  • CBlackHeadcrab
  • CBlackHeadcrabAlias_npc_headcrab_poison
  • CBlindZombie
  • CBlindZombiePlayerTeleportTrigger
  • CBlindZombiePlayerTouchTrigger
  • CBlindZombieSoundAreaTrigger
  • CBlindZombieWanderTrigger
  • CBlood
  • CBodyComponent
  • CBodyComponentBaseAnimating
  • CBodyComponentBaseAnimatingOverlay
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBombDropSensor
  • CBombSuppressor
  • CBounceBomb
  • CBreakable
  • CBreakableProp
  • CBubbling
  • CBugBaitSensor
  • CButtonTimed
  • CChangeLevel
  • CCitizenResponseSystem
  • CColorCorrection
  • CColorCorrectionVolume
  • CCombineBounceMine
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseToggle
  4. CBaseDoor

CBaseDoor

MNetworkVarNames: "bool m_bIsUsable"
Inherits from (138 fields)
CBaseToggleCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_vecMoveDir: Vector
  • m_bMoveDirIsLocal: bool
  • m_ls: locksound_t
  • m_bLockedSentence: uint8
  • m_bUnlockedSentence: uint8
  • m_bForceClosed: bool
  • m_bDoorGroup: bool
  • m_bLocked: bool
  • m_bIgnoreDebris: bool
  • m_eSpawnPosition: FuncDoorSpawnPos_t
  • m_flBlockDamage: float32
  • m_NoiseMoving: CUtlSymbolLarge
  • m_NoiseArrived: CUtlSymbolLarge
  • m_NoiseMovingClosed: CUtlSymbolLarge
  • m_NoiseArrivedClosed: CUtlSymbolLarge
  • m_ChainTarget: CUtlSymbolLarge
  • m_OnBlockedClosing: CEntityIOOutput
  • m_OnBlockedOpening: CEntityIOOutput
  • m_OnUnblockedClosing: CEntityIOOutput
  • m_OnUnblockedOpening: CEntityIOOutput
  • m_OnFullyClosed: CEntityIOOutput
  • m_OnFullyOpen: CEntityIOOutput
  • m_OnClose: CEntityIOOutput
  • m_OnOpen: CEntityIOOutput
  • m_OnLockedUse: CEntityIOOutput
  • m_bLoopMoveSound: bool
  • m_isChaining: bool
  • m_bIsUsable: bool
    MNetworkEnable
Referenced by (2)
CFuncWaterCRotDoor
Also in
client.dllCounter-Strike 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.