Source 2 Viewer
  • CBaseButton
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseCombatCharacter::DamageHistory
  • CBaseCombatWeapon
  • CBaseCurveOverTime
  • CBaseDMStart
  • CBaseDoor
  • CBaseEntity
  • CBaseFilter
  • CBaseFire
  • CBaseFlex
  • CBaseFlexAlias_funCBaseFlex
  • CBaseGrenade
  • CBaseGrenadeConcussion
  • CBaseGrenadeTimed
  • CBaseHLBludgeonWeapon
  • CBaseHLCombatWeapon
  • CBaseHeadcrab
  • CBaseHelicopter
  • CBaseModelEntity
  • CBaseMoveBehavior
  • CBaseMultiplayerPlayer
  • CBaseNPCMaker
  • CBaseNPCMaker::ThreeStateDist_t
  • CBaseNPCMaker::ThreeStateYesNo_t
  • CBasePlatTrain
  • CBasePlayer
  • CBaseProp
  • CBasePropDoor
  • CBaseServerVehicle
  • CBaseServerVehicle::entryanim_t
  • CBaseServerVehicle::exitanim_t
  • CBaseToggle
  • CBaseTraversalTeleportInterruptTrigger
  • CBaseTraversalTrigger
  • CBaseTrigger
  • CBaseVRHandAttachment
  • CBaseViewModel
  • CBaseXenFoliage
  • CBeam
  • CBlackHeadcrab
  • CBlackHeadcrabAlias_npc_headcrab_poison
  • CBlindZombie
  • CBlindZombiePlayerTeleportTrigger
  • CBlindZombiePlayerTouchTrigger
  • CBlindZombieSoundAreaTrigger
  • CBlindZombieWanderTrigger
  • CBlood
  • CBodyComponent
  • CBodyComponentBaseAnimating
  • CBodyComponentBaseAnimatingOverlay
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBombDropSensor
  • CBombSuppressor
  • CBounceBomb
  • CBreakable
  • CBreakableProp
  • CBubbling
  • CBugBaitSensor
  • CButtonTimed
  • CChangeLevel
  • CCitizenResponseSystem
  • CColorCorrection
  • CColorCorrectionVolume
  • CCombineBounceMine
  • CCombineDropshipContainer
  • CCombineMine
  • CCombineTankTrigger
  • CCommandPoint
  • CCommentaryAuto
  • CCommentarySystem
  • CCommentaryViewPosition
  • CConstantForceController
  • CConstraintAnchor
  • CCredits
  • CCrossbowBolt
  • CDamageComponent
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CAI_TrackPather
  4. CBaseHelicopter

CBaseHelicopter

MNetworkVarNames: "float m_flStartupTime"
Inherits from (432 fields)
CAI_TrackPatherCAI_BaseNPCCBaseCombatCharacterCBaseFlexCBaseAnimatingOverlayCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_pRotorSound: CSoundPatch*
  • m_pRotorBlast: CSoundPatch*
  • m_flForce: float32
  • m_fHelicopterFlags: int32
  • m_vecDesiredFaceDir: Vector
  • m_flLastSeen: float32
  • m_flPrevSeen: float32
  • m_iSoundState: int32
  • m_vecTargetPosition: Vector
  • m_flMaxSpeed: float32
  • m_flMaxSpeedFiring: float32
  • m_flGoalSpeed: float32
  • m_flInitialSpeed: float32
  • m_flRandomOffsetTime: float32
  • m_vecRandomOffset: Vector
  • m_flRotorWashEntitySearchTime: float32
  • m_bSuppressSound: bool
  • m_hRotorWash: CHandle< CBaseEntity >
  • m_cullBoxMins: Vector
  • m_cullBoxMaxs: Vector
  • m_hEntitiesPushedByWash: CUtlVector< washentity_t >
  • m_flStartupTime: float32
    MNetworkEnable
Referenced by (3)
CNPC_AttackHelicopterCNPC_CombineDropshipCNPC_CombineGunship
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.