Source 2 Viewer
  • CBaseHelicopter
  • CBaseModelEntity
  • CBaseMoveBehavior
  • CBaseMultiplayerPlayer
  • CBaseNPCMaker
  • CBaseNPCMaker::ThreeStateDist_t
  • CBaseNPCMaker::ThreeStateYesNo_t
  • CBasePlatTrain
  • CBasePlayer
  • CBaseProp
  • CBasePropDoor
  • CBaseServerVehicle
  • CBaseServerVehicle::entryanim_t
  • CBaseServerVehicle::exitanim_t
  • CBaseToggle
  • CBaseTraversalTeleportInterruptTrigger
  • CBaseTraversalTrigger
  • CBaseTrigger
  • CBaseVRHandAttachment
  • CBaseViewModel
  • CBaseXenFoliage
  • CBeam
  • CBlackHeadcrab
  • CBlackHeadcrabAlias_npc_headcrab_poison
  • CBlindZombie
  • CBlindZombiePlayerTeleportTrigger
  • CBlindZombiePlayerTouchTrigger
  • CBlindZombieSoundAreaTrigger
  • CBlindZombieWanderTrigger
  • CBlood
  • CBodyComponent
  • CBodyComponentBaseAnimating
  • CBodyComponentBaseAnimatingOverlay
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBombDropSensor
  • CBombSuppressor
  • CBounceBomb
  • CBreakable
  • CBreakableProp
  • CBubbling
  • CBugBaitSensor
  • CButtonTimed
  • CChangeLevel
  • CCitizenResponseSystem
  • CColorCorrection
  • CColorCorrectionVolume
  • CCombineBounceMine
  • CCombineDropshipContainer
  • CCombineMine
  • CCombineTankTrigger
  • CCommandPoint
  • CCommentaryAuto
  • CCommentarySystem
  • CCommentaryViewPosition
  • CConstantForceController
  • CConstraintAnchor
  • CCredits
  • CCrossbowBolt
  • CDamageComponent
  • CDebugHistory
  • CDevtestHierarchy
  • CDevtestHierarchy2
  • CDevtestHierarchyChild
  • CDryEraseBoardTrigger
  • CDynamicLight
  • CDynamicProp
  • CDynamicPropAlias_cable_dynamic
  • CDynamicPropAlias_dynamic_prop
  • CDynamicPropAlias_prop_dynamic_override
  • CEffectScriptElement
  • CEnableMotionFixup
  • CEntityBlocker
  • CEntityDissolve
  • CEntityFlame
  • CEntityPersistId
  • CEntityPersistId::EntSpawnInfo_t
  • CEnvAirStrikeIndoorEffect
  • CEnvAirStrikeOutdoorEffect
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseAnimatingOverlay
  4. CBaseViewModel

CBaseViewModel

MNetworkExcludeByUserGroup: "m_flPoseParameter"
MNetworkIncludeByName
"m_clrRender""m_nModelIndex""m_hModel""m_fEffects"
Inherits from (134 fields)
CBaseAnimatingOverlayCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_vecLastFacing: Vector
  • m_nViewModelIndex: uint32
    MNetworkBitCount: 1
    MNetworkEnable
  • m_nAnimationParity: uint32
    MNetworkBitCount: 3
    MNetworkEnable
  • m_hLayerSequence: HSequence
    MNetworkBitCount: 13
    MNetworkEnable
  • m_nLayer: uint32
    MNetworkBitCount: 2
    MNetworkEnable
  • m_flAnimationStartTime: float32
    MNetworkEnable
  • m_hWeapon: CHandle< CBaseCombatWeapon >
    MNetworkChangeCallback: "OnWeaponChanged"
    MNetworkEnable
  • m_hOwner: CHandle< CBaseEntity >
    MNetworkEnable
  • m_Activity: int32
  • m_sVMName: CUtlSymbolLarge
  • m_sAnimationPrefix: CUtlSymbolLarge
  • m_hOldLayerSequence: HSequence
  • m_oldLayer: int32
  • m_oldLayerStartTime: float32
Referenced by (1)
CBasePlayerm_hViewModel
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.