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  • CBaseXenFoliage
  • CBeam
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  • CBlackHeadcrabAlias_npc_headcrab_poison
  • CBlindZombie
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  • CBlindZombiePlayerTouchTrigger
  • CBlindZombieSoundAreaTrigger
  • CBlindZombieWanderTrigger
  • CBlood
  • CBodyComponent
  • CBodyComponentBaseAnimating
  • CBodyComponentBaseAnimatingOverlay
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBombDropSensor
  • CBombSuppressor
  • CBounceBomb
  • CBreakable
  • CBreakableProp
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  • CButtonTimed
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  • CColorCorrectionVolume
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  • CCombineTankTrigger
  • CCommandPoint
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  • CCommentaryViewPosition
  • CConstantForceController
  • CConstraintAnchor
  • CCredits
  • CCrossbowBolt
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  • CDevtestHierarchy
  • CDevtestHierarchy2
  • CDevtestHierarchyChild
  • CDryEraseBoardTrigger
  • CDynamicLight
  • CDynamicProp
  • CDynamicPropAlias_cable_dynamic
  • CDynamicPropAlias_dynamic_prop
  • CDynamicPropAlias_prop_dynamic_override
  • CEffectScriptElement
  • CEnableMotionFixup
  • CEntityBlocker
  • CEntityDissolve
  • CEntityFlame
  • CEntityPersistId
  • CEntityPersistId::EntSpawnInfo_t
  • CEnvAirStrikeIndoorEffect
  • CEnvAirStrikeOutdoorEffect
  • CEnvBeam
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  • CEnvDOFController
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  • CEnvEffectsScript
  • CEnvEntityIgniter
  • CEnvEntityMaker
  • CEnvExplosion
  • CEnvFade
  • CEnvFireSensor
  • CEnvFireSource
  • CEnvFunnel
  • CEnvGlobal
  • CEnvGunfire
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseModelEntity
  4. CBreakable

CBreakable

Inherits from (122 fields)
CBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_Material: Materials
  • m_hBreaker: CHandle< CBaseEntity >
  • m_iPrevHealth: int32
  • m_Explosion: Explosions
  • m_GibDir: QAngle
  • m_iszSpawnObject: CUtlSymbolLarge
  • m_flPressureDelay: float32
  • m_iMinHealthDmg: int32
  • m_bTookPhysicsDamage: bool
  • m_breakableType: int32
  • m_iszPropData: CUtlSymbolLarge
  • m_impactEnergyScale: float32
  • m_OnBreak: CEntityIOOutput
  • m_OnHealthChanged: CEntityOutputTemplate< float32 >
  • m_flDmgModBullet: float32
  • m_flDmgModClub: float32
  • m_flDmgModExplosive: float32
  • m_flDmgModFire: float32
  • m_iszPhysicsDamageTableName: CUtlSymbolLarge
  • m_iszBasePropData: CUtlSymbolLarge
  • m_iInteractions: int32
  • m_PerformanceMode: PerformanceMode_t
  • m_hPhysicsAttacker: CHandle< CBasePlayer >
  • m_flLastPhysicsInfluenceTime: float32
Referenced by (2)
CPhysBoxCPushable
Also in
client.dllCounter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.